augmented reality

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Industry 4.0: The Industrial Internet of Things by Alasdair Gilchrist


3D printing, additive manufacturing, Amazon Web Services, augmented reality, autonomous vehicles, barriers to entry, business intelligence, business process, chief data officer, cloud computing, connected car, cyber-physical system, deindustrialization, fault tolerance, global value chain, Google Glasses, hiring and firing, industrial robot, inflight wifi, Infrastructure as a Service, Internet of things, inventory management, job automation, low skilled workers, millennium bug, pattern recognition, peer-to-peer, platform as a service, pre–internet, race to the bottom, RFID, Skype, smart cities, smart grid, smart meter, smart transportation, software as a service, stealth mode startup, supply-chain management, trade route, web application, WebRTC, WebSocket, Y2K

However, help is at hand through augmented reality. The most commonly known augmented reality device is Google Glass; however, other manufacturers produce products with AR capabilities. Where augmented reality or, for the sake of explanation, Google Glass, comes into logistics is that it is extremely beneficial for human stock pickers. Google Glass can show on the heads up and hand free display the pick list, but can also show additional information such as location of the item and give directions on how to get there. Furthermore, it can capture an image of the item to verify it is the correct stock item. Where items are practically identical to the eye, for example a computer chip, or integrated circuit, hands-free, automatic barcode scan ensures correct item identification. Furthermore, augmented reality accelerates training, and since the stock pickers are often seasonal temporary workers, this is very important.

The intent is that the IoT initiatives and technologies deployed will not just push products, marketing, and services, but will contribute to the overall enhanced customer experience, which results in higher individual sales and greater gross profits. Of course, not all customers are the same. Some absolutely revel in high technology as can be seen though the success of stores deploying augmented reality. In these stores, retailers have gone a step beyond inventory control and NFC card payment retailers and have provided a virtual magic mirror. Augmented reality is a new trend in retail as it provides a way for customers to evaluate products interactively and compare them to other similar products or consider their suitability to the environment they would be situated. Examples of augmented reality are the latest IKEA catalogue, a mobile app that enables customers to virtually simulate having the items of furniture in their real living room. The customer can arrange the virtual furniture in different location checking for dimensions, color schemes, and alter their choices to suit.

The technology also allows for hands-free use, which leads to greater productivity, as workers can find the items far more quickly, which greatly increases efficiency while eliminating pick errors. Augmented reality glasses are similarly suited to freight loading whereby forklift drivers can do away with the fright load sheet, which tells them the order each pallet has to be loaded onto the truck. In the same manner as with the stock picker, the forklift driver will see displayed on the glasses the 25 26 Chapter 2 | Industrial Internet Use-Cases relevant information, which increases load times as the driver has hands-free information so does not have to keep stopping to refer to a printed list. Another very promising use-case for IoT and augmented reality is using document scanning and verification. In its most simple use-case delivery drivers can check that a load is complete with every package or pallet accounted for and loaded.

pages: 274 words: 75,846

The Filter Bubble: What the Internet Is Hiding From You by Eli Pariser


A Declaration of the Independence of Cyberspace, A Pattern Language, Amazon Web Services, augmented reality, back-to-the-land, Black Swan, borderless world, Build a better mousetrap, Cass Sunstein, citizen journalism, cloud computing, cognitive dissonance, crowdsourcing, Danny Hillis, data acquisition, disintermediation, don't be evil, Filter Bubble, Flash crash, fundamental attribution error, global village, Haight Ashbury, Internet of things, Isaac Newton, Jaron Lanier, Jeff Bezos, jimmy wales, Kevin Kelly, knowledge worker, Mark Zuckerberg, Marshall McLuhan, megacity, Metcalfe’s law, Netflix Prize, new economy, PageRank, paypal mafia, Peter Thiel, recommendation engine, RFID, Robert Metcalfe, sentiment analysis, shareholder value, Silicon Valley, Silicon Valley startup, social graph, social software, social web, speech recognition, Startup school, statistical model, stem cell, Steve Jobs, Steven Levy, Stewart Brand, technoutopianism, the scientific method, urban planning, Whole Earth Catalog, WikiLeaks, Y Combinator

And if it sounds far-fetched, just remember: The folks at DARPA also helped invent the Internet. Augmented reality is a booming field, and Gary Hayes, a personalization and augmented-reality expert in Australia, sees at least sixteen different ways it could be used to provide services and make money. In his vision, guide companies could offer augmented reality tours, in which information about buildings, museum artifacts, and streets is superimposed on the environs. Shoppers could use phone apps to immediately get readouts on products they’re interested in—including what the objects cost elsewhere. ( already provides a rudimentary version of this service.) Augmented reality games could layer clues into real-world environments. Augmented-reality tech provides value, but it also provides an opportunity to reach people with new attention-getting forms of advertising.

_r=1. 208 AugCog, which uses cognitive neuroscience: Augmented Cognition International Society Web site, accessed Dec. 17, 2010, 209 500 percent increase in working memory: “Computers That Read Your Mind,” Economist, Sept. 21, 2006, accessed Dec. 17, 2010, 209 at least sixteen different ways: Gary Hayes, “16 Top Augmented Reality Business Models,” Personalize Media (Gary Hayes’s blog), Sept. 14, 2009, accessed Dec. 17, 2010, 210 solve problems for people: Chris Coyne, interview with author, New York, NY, Oct. 6, 2010. 211 “reality” is “one of the few words”: Vladimir Nabokov, Lolita (New York: Random House, 1997), 312. 213 powering the marketing campaigns: David Wright et al., Safeguards in a World of Ambient Intelligence (London: Springer, 2008), 66, accessed through Google eBooks, Feb. 8, 2011. 214 “machines make more of their decisions”: Bill Joy, “Why the Future Doesn’t Need Us,” Wired (Apr. 2000) accessed Dec. 17, 2010,

INDEX accessibility bias Act of Creation, The (Koestler) Acxiom Adderall advertars advertiser-funded media (AFM) advertising augmented reality and brand fragmentation and day-parting and disclosure of personalization in in social spaces on television Afghanistan agents: humanlike intelligent Alexander, Christopher algorithms CineMatch EdgeRank Google search OkCupid PageRank political districts and Amazon Kindle Web Services ambient intelligence Americans for Job Security Anderson, Chris Angleton, James Jesus anonymity Anti, Michael Apple Newton architecture and design Arendt, Hannah argument styles Ariely, Dan Arnold, Stephen art Asimov, Isaac AT&T Atlantic attention crash augmented cognition (AugCog) augmented reality Barlow, John Perry Battelle, John Bay, Michael behavioral retargeting Bell, Gordon Benkler, Yochai Berners-Lee, Tim Bezos, Jeff Bharat, Krishna Bhat, Tapan Bing Bishop, Bill Blades, Joan blogs BlueCava BlueKai Bohm, David Bohr, Niels books advertising in digitized Bosworth, Andrew Bowling Alone (Putnam) boyd, danah Boyd, Wes BP brain Brand, Stewart brand fragmentation bridges Brin, Sergey Burnham, Brad Burnham, Terence Bush, George W.

pages: 410 words: 119,823

Radical Technologies: The Design of Everyday Life by Adam Greenfield

3D printing, Airbnb, augmented reality, autonomous vehicles, bank run, barriers to entry, basic income, bitcoin, blockchain, business intelligence, business process, call centre, cellular automata, centralized clearinghouse, centre right, Chuck Templeton: OpenTable, cloud computing, collective bargaining, combinatorial explosion, Computer Numeric Control, computer vision, Conway's Game of Life, cryptocurrency, David Graeber, dematerialisation, digital map, distributed ledger, drone strike, Elon Musk, ethereum blockchain, facts on the ground, fiat currency, global supply chain, global village, Google Glasses, IBM and the Holocaust, industrial robot, informal economy, information retrieval, Internet of things, James Watt: steam engine, Jane Jacobs, Jeff Bezos, job automation, John Conway, John Markoff, John Maynard Keynes: Economic Possibilities for our Grandchildren, John Maynard Keynes: technological unemployment, John von Neumann, joint-stock company, Kevin Kelly, Kickstarter, late capitalism, license plate recognition, lifelogging, M-Pesa, Mark Zuckerberg, means of production, megacity, megastructure, minimum viable product, money: store of value / unit of account / medium of exchange, natural language processing, Network effects, New Urbanism, Occupy movement, Oculus Rift, Pareto efficiency, pattern recognition, Pearl River Delta, performance metric, Peter Eisenman, Peter Thiel, planetary scale, Ponzi scheme, post scarcity, RAND corporation, recommendation engine, RFID, rolodex, Satoshi Nakamoto, self-driving car, sentiment analysis, shareholder value, sharing economy, Silicon Valley, smart cities, smart contracts, sorting algorithm, special economic zone, speech recognition, stakhanovite, statistical model, stem cell, technoutopianism, Tesla Model S, the built environment, The Death and Life of Great American Cities, The Future of Employment, transaction costs, Uber for X, universal basic income, urban planning, urban sprawl, Whole Earth Review, WikiLeaks, women in the workforce

In its first days, Pokémon Go lured players to a wide array of wildly inappropriate locations like the National September 11th Memorial and Arlington National Cemetery, where playing any sort of game can only be understood as an act of disrespect.2 The promise of capturing rare monsters even drew people to places where simply wandering through would place them at terrible risk, like the Truce Village at Panmunjom, in the heavily fortified Demilitarized Zone between North and South Korea.3 And I doubt that even the most cynical observer ever imagined that a developer would be so irresponsible as to enable game-play superimposed onto the barracks and crematoria of the Auschwitz death camp, but this is just what Pokémon Go did during its first week live.4 (All of these sites were swiftly deleted from the game by developer Niantic.) Theorists had discussed the implications of augmented reality for years, and in its first breakout hit just about all of them immediately came to pass: the reality shear, the dissonance of the mundane draped in a virtual shroud of whimsical otherness, the things that happen when different groups of people are presented with varying versions of what had always been a shared baseline environment. If AR is to be a mode through which we broadly experience the everyday, these are the issues it will compel us to contend with. Augmented reality, and its close cousin virtual reality (VR), are a little different from the other technologies considered in this book. They are interface techniques—modes of mediation, rather than anything more fundamental.

s=books&ie=UTF8&qid=1376668689&sr=1-1. 44.Edwin Black, IBM and the Holocaust: The Strategic Alliance between Nazi Germany and America’s Most Powerful Corporation, New York: Crown Books, 2001. 45.Raul Hilberg, The Destruction of the European Jews, New Haven: Yale University Press, 2003. 46.Jasmina Tešanović, “Seven Ways of IoWT,” IoWT blog, April 27, 2016, 3Augmented reality 1.County10 News. “Teen Playing New Pokémon Game on Phone Discovers Body in Wind River,” July 8, 2016; José Pagliery, “Pokemon Go leads teen to dead body,” CNNMoney, July 9, 2016. 2.Melissa Chan, “Pokémon Go Players Anger 9/11 Memorial Visitors: ‘It’s a Hallowed Place’,” Time, July 12, 2016. 3.Mike Wehner, “The Mysterious Pokémon Go Gym at the Border of North Korea and South Korea Has Disappeared,” Daily Dot, July 13, 2016. 4.Brian Feldman, “Yes, You Can Catch Pokémon at Auschwitz,” New York Magazine, July 11, 2016. 5.Steven J. Henderson and Steven K. Feiner, “Augmented Reality for Maintenance and Repair (ARMAR),” Columbia University Department of Computer Science Report AFRL-RH-WP-TR-2007-0112, August 2007, 6.Tanagram Partners.

“The Future of Firefighting - A HMD-AR UI Concept for First Responders,” August 18, 2011, 7.Thomas Grüter, Martina Grüter and Claus-Christian Carbon, “Neural and Genetic Foundations of Face Recognition and Prosopagnosia,” Journal of Neuropsychology, Volume 2, Issue 1, March 2008: 79–97. 8.For early work toward this end, see Thad Starner et al., “Augmented Reality Through Wearable Computing,” MIT Media Lab, 1997, The overlay of a blinking outline or contour used as an identification cue has long been a staple of science-fictional information displays, showing up in pop culture as far back as the late 1960s. The earliest appearance I can locate is 2001: A Space Odyssey (1968), in which the navigational displays of both the Orion III spaceplane and the exploration vessel Discovery relied heavily on the trope—this, presumably, because in the fictional universe of the film they were produced by the same contractor, IBM.

pages: 903 words: 235,753

The Stack: On Software and Sovereignty by Benjamin H. Bratton


1960s counterculture, 3D printing, 4chan, Ada Lovelace, additive manufacturing, airport security, Alan Turing: On Computable Numbers, with an Application to the Entscheidungsproblem, algorithmic trading, Amazon Mechanical Turk, Amazon Web Services, augmented reality, autonomous vehicles, basic income, Benevolent Dictator For Life (BDFL), Berlin Wall, bioinformatics, bitcoin, blockchain, Buckminster Fuller, Burning Man, call centre, carbon footprint, carbon-based life, Cass Sunstein, Celebration, Florida, charter city, clean water, cloud computing, connected car, corporate governance, crowdsourcing, cryptocurrency, dark matter, David Graeber, deglobalization, dematerialisation, disintermediation, distributed generation, don't be evil, Douglas Engelbart, Douglas Engelbart, Edward Snowden, Elon Musk,, Eratosthenes, ethereum blockchain, facts on the ground, Flash crash, Frank Gehry, Frederick Winslow Taylor, future of work, Georg Cantor, gig economy, global supply chain, Google Earth, Google Glasses, Guggenheim Bilbao, High speed trading, Hyperloop, illegal immigration, industrial robot, information retrieval, Intergovernmental Panel on Climate Change (IPCC), intermodal, Internet of things, invisible hand, Jacob Appelbaum, Jaron Lanier, John Markoff, Jony Ive, Julian Assange, Khan Academy, liberal capitalism, lifelogging, linked data, Mark Zuckerberg, market fundamentalism, Marshall McLuhan, Masdar, McMansion, means of production, megacity, megastructure, Menlo Park, Minecraft, Monroe Doctrine, Network effects, new economy, offshore financial centre, oil shale / tar sands, packet switching, PageRank, pattern recognition, peak oil, peer-to-peer, performance metric, personalized medicine, Peter Eisenman, Peter Thiel, phenotype, Philip Mirowski, Pierre-Simon Laplace, place-making, planetary scale, RAND corporation, recommendation engine, reserve currency, RFID, Robert Bork, Sand Hill Road, self-driving car, semantic web, sharing economy, Silicon Valley, Silicon Valley ideology, Slavoj Žižek, smart cities, smart grid, smart meter, social graph, software studies, South China Sea, sovereign wealth fund, special economic zone, spectrum auction, Startup school, statistical arbitrage, Steve Jobs, Steven Levy, Stewart Brand, Stuxnet, Superbowl ad, supply-chain management, supply-chain management software, TaskRabbit, the built environment, The Chicago School, the scientific method, Torches of Freedom, transaction costs, Turing complete, Turing machine, Turing test, universal basic income, urban planning, Vernor Vinge, Washington Consensus, web application, Westphalian system, WikiLeaks, working poor, Y Combinator

Since it's necessary to get cynical (‘Always Look at the Underside First’) let's get cynical about this technology and it's trajectory. This ‘true glimpse’ of history won't sell well, compared to Disneyfied ‘untrue glimpses.’ Wherever there is ‘Intelligent Tourism,’ brutal, vulgar and stupid tourism follows fast on its heels! Soon we'll have some theme park Creationist Augmented Reality, where you can visit the Grand Canyon and see pre-Noachian people pan-frying trilobites and riding dinosaurs.” See Sterling's post, “Augmented Reality and Atemporality,” Wired, August 15, 2009, 60.  The App has received considerable mainstream press. See Amy O’Leary, “In the Beginning Was the Word; Now the Word Is on an App,” New York Times,, and Nir Eyal, “This Mobile App Is Already on 100 Million Devices But Its Goal Isn't to Make Money,” Quartz, July 25, 2013, 61. 

A particularly egregious example is Franco “Bifo” Berardi's missive, Neuro-Totalitarianism in Technomaya Goog-Colonization of the Experience and Neuro-Plastic Alternative (Los Angeles: Semtiotext(e), and New York: Whitney Museum, 2014). His target is Google Glass, a piece of hardware that takes on black magic powers in his estimation. In the Interfaces chapter, I will discuss the dangers of augmented reality-based interfacial totalities to engender forms of cognitive totalitarianism, but this is not because they train attention on artificial images, negating our natural faculties of reason and experience (see also the Phaedrus, and Socrates’ admonitions against the written word, 370 B.C., or the whole history of experimental cinema). Rather it is that augmented reality could mediate so well the sort of mythopoetic political Messianism that is the lifeblood of any lunatic fundamentalism: a stunted flame that he (and Tiqqun for that matter) tend with duly incoherent melancholia. 41. 

See also No-Stop City Arcology (Soleri), 178–179 Arendt, Hannah, 379n12 Aristophanes, 109 artificial currencies, 127 artificial intelligence (AI), 78, 225–226, 262, 268, 277–279 artificial personalities, 277–278 artificial reality. See augmented reality Assange, Julian, 135, 285, 288 assemblage line, 231, 234–235, 249, 368 Atlas Shrugged (Rand), 253 atmospheric carbon, stabilizing, 259, 303 atmospheric megastructures, 195 atomized human, 251–252, 287–288 atoms, 77 Atta, Mohamed, 321 audience-centric Cloud services, 129 augmented reality (AR), 236, 245–246, 382n40, 429n61, 438n60 Apps, 240–243 games, 242, 245, 429n59 authority. See also jurisdiction; sovereignty decentering of, 344 platforms as modes of, 57 state, 6, 295, 318 transparency of, 360 of the User, 347 autobiographical geopolitics of the User, 257–258 automation of repentance, 243 workforce, 254, 285, 307–308, 344 automatism, 426n46 automobiles.

pages: 523 words: 148,929

Physics of the Future: How Science Will Shape Human Destiny and Our Daily Lives by the Year 2100 by Michio Kaku


agricultural Revolution, AI winter, Albert Einstein, Asilomar, augmented reality, Bill Joy: nanobots, bioinformatics, blue-collar work, British Empire, Brownian motion, cloud computing, Colonization of Mars, DARPA: Urban Challenge, delayed gratification, double helix, Douglas Hofstadter,, friendly AI, Gödel, Escher, Bach, hydrogen economy, I think there is a world market for maybe five computers, industrial robot, Intergovernmental Panel on Climate Change (IPCC), invention of movable type, invention of the telescope, Isaac Newton, John Markoff, John von Neumann, life extension, Louis Pasteur, Mahatma Gandhi, Mars Rover, mass immigration, megacity, Murray Gell-Mann, new economy, oil shale / tar sands, optical character recognition, pattern recognition, planetary scale, postindustrial economy, Ray Kurzweil, refrigerator car, Richard Feynman, Richard Feynman, Rodney Brooks, Ronald Reagan, Search for Extraterrestrial Intelligence, Silicon Valley, Simon Singh, speech recognition, stem cell, Stephen Hawking, Steve Jobs, telepresence, The Wealth of Nations by Adam Smith, Thomas L Friedman, Thomas Malthus, trade route, Turing machine, uranium enrichment, Vernor Vinge, Wall-E, Walter Mischel, Whole Earth Review, X Prize

Internet contact lenses will recognize people’s faces, display their biographies, and translate their words as subtitles. Tourists will use them to resurrect ancient monuments. Artists and architects will use them to manipulate and reshape their virtual creations. The possibilities are endless for augmented reality. (photo credit 1.­2) AUGMENTED REALITY: A REVOLUTION IN TOURISM, ART, SHOPPING, AND WARFARE As you can see, the implications for commerce and the workplace are potentially enormous. Virtually every job can be enriched by augmented reality. In addition, our lives, our entertainment, and our society will be greatly enhanced by this technology. For example, a tourist walking in a museum can go from exhibit to exhibit as your contact lens gives you a description of each object; a virtual guide will give you a cybertour as you pass.

We will assume that objects are intelligent and that we can talk to them. Because computers will be able to locate many of the genes that control the aging process, we might be forever young like Peter Pan. We will be able to slow down and perhaps reverse the aging process, like the boys from Neverland who didn’t want to grow up. Augmented reality will give us the illusion that, like Cinderella, we can ride to fantasy balls in a royal coach and dance gracefully with a handsome prince. (But at midnight, our augmented reality glasses turn off and we return to the real world.) Because computers are revealing the genes that control our bodies, we will be able to reengineer our bodies, replacing organs and changing our appearance, even at the genetic level, like the beast in “Beauty and the Beast.” Some futurists have even feared that this might give rise to a return to the mysticism of the Middle Ages, when most people believed that there were invisible spirits inhabiting everything around them.

Professor Tachi then showed me some special goggles. By wearing them, I could see real objects and then make them disappear. This is not true invisibility, since it works only if you wear special goggles that merge two images. However, it is part of Professor Tachi’s grand program, which is sometimes called “augmented reality.” By midcentury, we will live in a fully functioning cyberworld that merges the real world with images from a computer. This could radically change the workplace, commerce, entertainment, and our way of life. Augmented reality would have immediate consequences for the marketplace. The first commercial application would be to make objects become invisible, or to make the invisible become visible. For example, if you are a pilot or a driver, you will be able to see 360 degrees around yourself, and even beneath your feet, because your goggles or lens allow you to see through the plane’s or car’s walls.

pages: 310 words: 34,482

Makers at Work: Folks Reinventing the World One Object or Idea at a Time by Steven Osborn


3D printing, A Pattern Language, additive manufacturing, air freight, Airbnb, augmented reality, autonomous vehicles, barriers to entry, Baxter: Rethink Robotics,, Computer Numeric Control, computer vision, crowdsourcing, Douglas Engelbart, dumpster diving,, Firefox, future of work, Google Chrome, Google Glasses, Google Hangouts, Hacker Ethic, Internet of things, Iridium satellite, Khan Academy, Kickstarter, Mason jar, means of production, Minecraft, minimum viable product, Network effects, Oculus Rift, patent troll, popular electronics, QR code, Rodney Brooks, Shenzhen was a fishing village, side project, Silicon Valley, Skype, slashdot, social software, software as a service, special economic zone, speech recognition, subscription business, telerobotics, urban planning, web application, Y Combinator

That was exciting. Osborn: So besides 3D printing, what are some things you are passionate about? Linder: My other passion was in the field of projected augmented reality. In that space, there were very old classic works by people like John Underkoffer, who built I/O Bulb, and folks like Pierre Wellner, who did the original first projected displays. I was thinking very deeply on projected augmented ­reality at the time. This relates to my current research project called LuminAR. I spent my master’s thesis on it and I am still developing it. Basically, it ­suggests there’s another form factor for a computer where the main interaction ­modality is augmented reality. That project became the center of my master’s. To put it very simply, I built a computer within a lightbulb. There’s been tons of press about it and you can see some demo videos.

Eventually, I rocked the boat so much that they fired me. Initially, they tasked us with researching input and output devices for gaming, anything that could enhance a gaming experience. We looked at everything: virtual reality, augmented reality, motion controllers. At first, I wasn’t too keen on the idea of augmented reality, but as we started researching it, I started to see very interesting applications and game play experiences you could do with it, and I got very excited. Then there was a bit of a split off in the development. Some people were doing virtual reality, and some of us went off and did augmented reality. My focus over the last year was AR. Then I rocked the boat and I got fired. On my way out the door, I went to Gabe Newell, the founder of the company, and said, “I can’t believe you’re doing this. You’re just going to throw away all this technology,” because he pretty much fired everybody that was working on my project.

I live for the thrill of being there when things start and then doing it again, I guess. I am trying to finish this PhD, but you never know. Sometimes you plan and then something else comes up. As Lennon said: “Life is what happens while you are busy making other plans.” Osborn: Tell me how you got from working on the augmented reality to Formlabs. Can you go into what Formlabs does and what the Form 1 is? Linder: Sure. This might be surprising to you, but what I’m trying to do with augmented reality and creating new form factors is not that different in principle from what the Form 1 is doing. The Form 1 is a new form factor 3D printer. It’s trying to offer a new design, both in the product design sense and in the usability and the technology, making high-resolution 3D printing affordable and accessible for designers, engineers, and makers right on their desks.

pages: 382 words: 120,064

Bank 3.0: Why Banking Is No Longer Somewhere You Go but Something You Do by Brett King


3D printing, additive manufacturing, Airbus A320, Albert Einstein, Amazon Web Services, Any sufficiently advanced technology is indistinguishable from magic, asset-backed security, augmented reality, barriers to entry, bitcoin, bounce rate, business intelligence, business process, business process outsourcing, call centre, capital controls, citizen journalism, Clayton Christensen, cloud computing, credit crunch, crowdsourcing, disintermediation,, fixed income, George Gilder, Google Glasses, high net worth, I think there is a world market for maybe five computers, Infrastructure as a Service, invention of the printing press, Jeff Bezos, jimmy wales, London Interbank Offered Rate, M-Pesa, Mark Zuckerberg, mass affluent, Metcalfe’s law, microcredit, mobile money, more computing power than Apollo, Northern Rock, Occupy movement, optical character recognition, peer-to-peer, performance metric, Pingit, platform as a service, QR code, QWERTY keyboard, Ray Kurzweil, recommendation engine, RFID, risk tolerance, Robert Metcalfe, self-driving car, Skype, speech recognition, stem cell, telepresence, Tim Cook: Apple, transaction costs, underbanked, US Airways Flight 1549, web application

Augmented reality (AR) is the term for real-time, digitally enhanced interactions with the physical real-world environment, where real-world elements are merged with (or augmented by) virtual computer-generated imagery, touch or positive feedback, sounds and even possibly smells. The resultant mixed reality is what we call “augmented”. The term “augmented reality” is believed to have been coined by Thomas Caudell, an employee of Boeing, in the early 1990s. Augmented reality is changing the way we view the world—or at least the way tech users see the world. Picture yourself walking or driving down the street. With augmented-reality smart displays, which will eventually look much like a normal pair of glasses, informative graphics will appear in your field of view, and audio cues will provide information or feedback on whatever you see. Applications of smart glasses could be anything from an equivalent of our current laptop display while we are on the move, to simply a Bluetooth plug in our app phone showing us in real time a virtual HUD (head-up display) with key information from our device (Caller Id, local weather, e-alerts or appointments, etc.).

Augmenting our environment with the application of smart data will be an intriguing and highly profitable business over the next decade. Augmented reality Something that is a little bit out there, but interesting to think about, is the emerging technology around image recognition and data overlays in the real world. We’ve had OCR or Optical Character Recognition for many years now, but there have been recent improvements in image processing and matching. Recently Google has developed search engine technology called “Google Goggles” that allows users to search based on images taken by their camera phones. It is currently in beta with some reasonable search support for books, DVDs, landmarks, logos, contact info, artwork, businesses, products, barcodes, and text. Augmented reality (AR) is the term for real-time, digitally enhanced interactions with the physical real-world environment, where real-world elements are merged with (or augmented by) virtual computer-generated imagery, touch or positive feedback, sounds and even possibly smells.

Touch screens are allowing our fingers to replace the mouse and keyboard, and new ways of accessing data, user-interface approaches and application platforms are opening whole new ways of organising, processing and prioritising key content. Augmented reality is changing the way our devices will interact with our environment. Lastly, the core platform technology to enable this will have to be highly flexible, agile and open to collaboration. Increasingly the cloud and APIs will come into play so as to connect various players in the customer ecosystem to provide better real-time problem solving and real-time solution offering. Banks that stay within their own data boundaries will be severely hamstrung by not being able to integrate with partners that are enabling customer connections every day. Keywords: Big Data, Collaboration, Cloud Computing, Minimising Storage Requirements, Augmented Reality Endnotes 1 w3schools: 2 See Wired: 3 955 million registered users as of the company’s quarterly financial call; 26 July 2012 4 SWIFT History: 5, “Citi slaps down Bank 2.0 rivals in Innotribe face-off”, 22 September 2011 6 BBVA Press Release 7 UK Payments Council: 8 9 Bank Technology News, “Defining Big Data”, 20 January 2012 10 See Chapter 11 Engagement Banking: Building Digital Relationships The era of customer engagement With contributions from Alex Sion, Global Vice-President, Financial Services Centre of Excellence, Sapient, and Geoffrey Bye, Fellow of the UK Chartered Institute of Marketing Mein Name ist . . .

pages: 367 words: 99,765

Maphead: Charting the Wide, Weird World of Geography Wonks by Ken Jennings


Asperger Syndrome, augmented reality, Bartolomé de las Casas, Berlin Wall, British Empire, clean water, David Brooks, digital map, don't be evil, dumpster diving, Eratosthenes, game design, Google Earth, helicopter parent, hive mind, index card, John Harrison: Longitude, John Snow's cholera map, Mercator projection, Mercator projection distort size, especially Greenland and Africa, Mikhail Gorbachev, New Journalism, openstreetmap, place-making, Ronald Reagan, Saturday Night Live, Skype, Stewart Brand, Tacoma Narrows Bridge, traveling salesman, urban planning

.* For a brief moment, I was Captain Cook charting the New Zealand coastline, a veritable Stanley of the suburbs. Most of these new technologies are just reinventing how maps are made or the things they can be used for, but one particular innovation is changing the very definition of what a map is. “Augmented reality” is the practice of combining a real-world environment with computer-generated imagery, like those yellow “first down” lines that appear and disappear during televised football games. Until recently, augmented reality was a mostly theoretical idea, confined to laboratories where, no doubt, people used those big, clunky Lawnmower Man helmets to try it out. But augmented reality isn’t virtual reality. The world it shows us isn’t a new one: it’s ours, only improved. And in the age of GPS- and camera-enabled phones, you don’t need the helmet anymore. Imagine this: you walk out of a Manhattan office building and wonder where the closest subway is.

I’m so accustomed to the endless disappointments of futurism (in a year that begins with a 2, why am I not living in a domed undersea city by now?) that it comes as a shock when I read that augmented-reality phone apps already exist—not in labs and at trade shows but for reals: free in Apple’s app store, even. I upgrade to a new iPhone just to try out some of these tools but wind up disappointed. One called Wikitude promises to embed my environment with information about nearby POIs, like a Web browser for the real world, but when I try it out in front of my house, all I see are logos for every Starbucks and Best Buy within five miles. Yelp’s augmented-reality Monocle, the first AR app available for the iPhone, is a little better, bringing up an accurate text box about my favorite Thai place when I hold the phone up vertically and point it northwest, but neither program provides a very compelling experience.

You end up squinting and thinking for a minute and then saying, “Yeah, I guess that’s kind of cool,” sort of like when you were looking at those Magic Eye posters of dolphins back in the 1990s. But these are temporary glitches; before long, no doubt, the imagery will be smoother and we’ll all be wearing Terminator contact lenses with built-in heads-up displays for all the AR data. Not all the applications of augmented reality are map-related, of course. You could use it to interact with elaborate 3-D models that aren’t really there, which would be a boon to architects visualizing buildings and surgeons trying to practice a tricky triple bypass without killing anyone. If you were so inclined, you could even use AR to turn the world into your own surreal wonderland, changing the color of the sky every thirty seconds or putting a werewolf mask or Groucho glasses on the face of every passerby, like a Merry Pranksters app for an audience of one.

pages: 413 words: 119,587

Machines of Loving Grace: The Quest for Common Ground Between Humans and Robots by John Markoff


A Declaration of the Independence of Cyberspace, AI winter, airport security, Apple II, artificial general intelligence, Asilomar, augmented reality, autonomous vehicles, basic income, Baxter: Rethink Robotics, Bill Duvall, bioinformatics, Brewster Kahle, Burning Man, call centre, cellular automata, Chris Urmson, Claude Shannon: information theory, Clayton Christensen, clean water, cloud computing, collective bargaining, computer age, computer vision, crowdsourcing, Danny Hillis, DARPA: Urban Challenge, data acquisition, Dean Kamen, deskilling, don't be evil, Douglas Engelbart, Douglas Engelbart, Douglas Hofstadter, Dynabook, Edward Snowden, Elon Musk, Erik Brynjolfsson, factory automation, From Mathematics to the Technologies of Life and Death, future of work, Galaxy Zoo, Google Glasses, Google X / Alphabet X, Grace Hopper, Gunnar Myrdal, Gödel, Escher, Bach, Hacker Ethic, haute couture, hive mind, hypertext link, indoor plumbing, industrial robot, information retrieval, Internet Archive, Internet of things, invention of the wheel, Jacques de Vaucanson, Jaron Lanier, Jeff Bezos, job automation, John Conway, John Markoff, John Maynard Keynes: Economic Possibilities for our Grandchildren, John Maynard Keynes: technological unemployment, John von Neumann, Kevin Kelly, knowledge worker, Kodak vs Instagram, labor-force participation, loose coupling, Marc Andreessen, Mark Zuckerberg, Marshall McLuhan, medical residency, Menlo Park, Mother of all demos, natural language processing, new economy, Norbert Wiener, PageRank, pattern recognition, pre–internet, RAND corporation, Ray Kurzweil, Richard Stallman, Robert Gordon, Rodney Brooks, Sand Hill Road, Second Machine Age, self-driving car, semantic web, shareholder value, side project, Silicon Valley, Silicon Valley startup, Singularitarianism, skunkworks, Skype, social software, speech recognition, stealth mode startup, Stephen Hawking, Steve Ballmer, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, strong AI, superintelligent machines, technological singularity, Ted Nelson, telemarketer, telepresence, telepresence robot, Tenerife airport disaster, The Coming Technological Singularity, the medium is the message, Thorstein Veblen, Turing test, Vannevar Bush, Vernor Vinge, Watson beat the top human players on Jeopardy!, Whole Earth Catalog, William Shockley: the traitorous eight, zero-sum game

Until now, the limits of consumer computing technology have been defined by what is known as the “WIMP” graphical interface—the windows, icons, menus, and pointer of the Macintosh and Windows. The Magic Leap glasses, however, will introduce augmented reality as a way of revitalizing personal computing and, by extension, presenting new ways to augment the human mind. In an augmented reality world, the “Web” will become the space that surrounds you. Cameras embedded in the glasses will recognize the objects in people’s environments, making it possible to annotate and possibly transform them. For example, reading a book might become a three-dimensional experience: images could float over the text, hyperlinks might be animated, readers could turn pages with the movement of their eyes, and there would be no need for limits to the size of a page. Augmented reality is also a profoundly human-centered version of computing, in line with Xerox PARC computer scientist Mark Weiser’s original vision of “calm” ubiquitous computing.

Significantly, Abovitz claims that digital light field technology holds out the promise of circumventing the limitations that have plagued stereoscopic displays for decades. Today, these displays cause motion sickness in users and they do not offer “true” depth-of-field perception. By January of 2015 it had become clear that augmented reality was no longer a fringe idea. With great fanfare Microsoft demonstrated a similar system called HoloLens based on a competing technology. Is it possible to imagine a world where the ubiquitous LCDs of today’s modern world—televisions, computer monitors, smartphone screens—simply disappear? In Hollywood, Florida, Magic Leap’s demonstration suggests that workable augmented reality is much closer than we might assume. If they are correct, such an advance would also change the way we think about and experience augmentation and automation. In October 2014, Magic Leap’s technology received a significant boost when Google led a $524 million investment round in the tiny start-up.

In the late 1980s, anyone wandering through the cavernous Grand Central Station in Manhattan would have noticed that almost a third of the morning commuters were wearing Sony Walkman headsets. Today, of course, the Walkmans have been replaced by Apple’s iconic bright white iPhone headphones, and there are some who believe that technology haute couture will inevitably lead to a future version of Google Glass—the search engine maker’s first effort to augment reality—or perhaps more ambitious and immersive systems. Like the frog in the pot, we have been desensitized to the changes wrought by the rapid increase and proliferation of information technology. The Walkman, the iPhone, and Google Glass all prefigure a world where the line between what is human and who is machine begins to blur. William Gibson’s Neuromancer, the science-fiction novel that popularized the idea of cyberspace, drew a portrait of a new cybernetic territory composed of computers and networks.

pages: 371 words: 108,317

The Inevitable: Understanding the 12 Technological Forces That Will Shape Our Future by Kevin Kelly


3D printing, A Declaration of the Independence of Cyberspace, AI winter, Airbnb, Albert Einstein, Amazon Web Services, augmented reality, bank run, barriers to entry, Baxter: Rethink Robotics, bitcoin, blockchain, book scanning, Brewster Kahle, Burning Man, cloud computing, commoditize, computer age, connected car, crowdsourcing, dark matter, dematerialisation, Downton Abbey, Edward Snowden, Elon Musk, Filter Bubble, Freestyle chess, game design, Google Glasses, hive mind, Howard Rheingold, index card, indoor plumbing, industrial robot, Internet Archive, Internet of things, invention of movable type, invisible hand, Jaron Lanier, Jeff Bezos, job automation, John Markoff, Kevin Kelly, Kickstarter, lifelogging, linked data, Lyft, M-Pesa, Marc Andreessen, Marshall McLuhan, means of production, megacity, Minecraft, multi-sided market, natural language processing, Netflix Prize, Network effects, new economy, Nicholas Carr, old-boy network, peer-to-peer, peer-to-peer lending, personalized medicine, placebo effect, planetary scale, postindustrial economy, recommendation engine, RFID, ride hailing / ride sharing, Rodney Brooks, self-driving car, sharing economy, Silicon Valley, slashdot, Snapchat, social graph, social web, software is eating the world, speech recognition, Stephen Hawking, Steven Levy, Ted Nelson, the scientific method, transport as a service, two-sided market, Uber for X, Watson beat the top human players on Jeopardy!, Whole Earth Review, zero-sum game

The first technological platform to disrupt a society within the lifespan of a human individual was personal computers. Mobile phones were the second platform, and they revolutionized everything in only a few decades. The next disrupting platform—now arriving—is VR. Here is how a day plugged into virtual and augmented realities may unfold in the very near future. I am in VR, but I don’t need a headset. The surprising thing that few people expected way back in 2016 is that you don’t need to wear goggles, or even a pair of glasses, in order to get a basic “good enough” augmented reality. A 3-D image projects directly into my eyes from tiny light sources that peek from the corner of my rooms, all without the need of something in front of my face. The quality is good enough for most applications, of which there are tens of thousands. The very first app I got was the ID overlay.

., 70–71 and platform synergy, 122–25 and real-time on demand, 114–17 and renting, 117–18 and right of modification, 124–25 accountability, 260–64 Adobe, 113, 206 advertising, 177–89 aggregated information, 140, 147 Airbnb, 109, 113, 124, 172 algorithms and targeted advertising, 179–82 Alibaba, 109 Amazon and accessibility vs. ownership, 109 and artificial intelligence, 33 cloud of, 128, 129 and on-demand model of access, 115 as ecosystem, 124 and filtering systems, 171–72 and recommendation engines, 169 and robot technology, 50 and tracking technology, 254 and user reviews, 21, 72–73 anime, 198 annotation systems, 202 anonymity, 263–64 anthropomorphization of technology, 259 Apache software, 69, 141, 143 API (application programming interface), 23 Apple, 1–2, 123, 124, 246 Apple Pay, 65 Apple Watch, 224 Arthur, Brian, 193, 209 artificial intelligence (AI), 29–60 ability to think differently, 42–43, 48, 51–52 as accelerant of change, 30 as alien intelligence, 48 in chess, 41–42 and cloud-based services, 127 and collaboration, 273 and commodity consumer attention, 179 and complex questions, 47 concerns regarding, 44 and consciousness, 42 corporate investment in, 32 costs of, 29, 52–53 data informing, 39 and defining humanity, 48–49 and digital storage capacity, 265, 266–67 and emergence of the “holos,” 291 as enhancement of human intelligence, 41–42 and filtering systems, 175 of Google, 36–37 impact of, 29 learning ability of, 32–33, 40 and lifelogging, 251 networked, 30 and network effect, 40 potential applications for, 34–36 questions arising from, 284 specialized applications of, 42 in tagging book content, 98 technological breakthroughs influencing, 38–40 ubiquity of, 30, 33 and video games, 230 and visual intelligence, 203 See also robots arts and artists artist/audience inversion, 81 and augmented reality, 232 and authenticity, 70 and creative remixing, 209 and crowdfunding, 156–61 and low-cost reproduction, 87 and patronage, 72 public art, 232 attention, 168–69, 176, 177–89 audience, 88, 148–49, 155, 156–57 audio recording, 249. See also music and musicians augmented reality (AR), 216–17, 224, 226–27, 231–32 authenticity, 70 authority, 86, 88, 101 authors, 86, 87, 88 automation, 49–50, 55, 56, 57–58 automobiles. See transportation avatars and filtering systems, 175 and virtual reality technology, 212, 214, 217, 218–19, 232–33, 234 and virtual shopping, 173 Bailenson, Jeremy, 234–35 Barlow, John Perry, 138 Battlestar Galactica (series), 206, 282 Baxter, 51–53, 58 Baylor College, 225 Beats, 169 becoming, 9–27 and emergence of user-generated content, 19, 21–22 and nascency of internet, 26–27 our blindness to, 13–22 and protopian narrative, 13–14 and technology-spawned discontentment, 11–12 and upgrading, 10–11 Bell, Gordon, 247–48 Benkler, Yochai, 142 Bezos, Jeff, 111–12 Bing, 285 biofeedback, 225–26 biometrics and biodata, 235–36, 249, 263 Bitcoin, 120–21 BitTorrent, 66 blockbuster films, 196–97, 204, 208 blockchain technology, 120–21 blogs, 63, 89, 149 blood factor tracking, 238, 244 books cognitive aspects of, 104 as conceptual state of imagination, 91 and consumer attention, 103, 178 culture of, 86–87, 88, 90 definition of, 90–91 durability of, 100–101 and embodiment, 71 filtering superabundance of choices, 168 fixity of, 78–79 and immediacy of hardcovers, 68 impact of mass-produced, 85–86 included in the universal library, 102 and literacy techniques and innovations, 200 and reader reviews, 72–73 and rewindability, 204 scanning of, 207 and tracking technology, 254 See also ebooks and readers brain-machine interfaces (BMIs), 225 brands and branding, 167, 184 Brin, David, 260 Brooks, Rodney, 51, 53–54 Bush, Vannevar, 18, 19 caller identification, 253, 263 Call of Duty, 227 cameras, 221, 252 Carlsen, Magnus, 41–42 Carr, Nick, 78 car tracking.

In this design the VR is projected onto a semi-transparent visor much like a holograph. This permits the projected “reality” to overlay the reality you see normally without goggles. You could be standing in your kitchen and see the robot R2-D2 right before you in perfect resolution. You could walk around it, get closer, even move it to inspect it, and it would retain its authenticity. This overlay is called augmented reality (AR). Because the artificial part is added to your ordinary view of the world, your eyes are focused deeper than they are on a screen near your eyes, so this technological illusion is packed with presence. You almost swear it is really there. Microsoft’s vision for light field AR is to build the office of the future. Instead of workers sitting in a cubicle in front of a wall of monitor screens, they sit in an open office wearing HoloLenses and see a huge wall of virtual screens around them.

pages: 138 words: 27,404

OpenCV Computer Vision With Python by Joseph Howse


augmented reality, computer vision, Debian, optical character recognition, pattern recognition

The bomb exploded in a rain of dots and a rumble of beeps as Joe and Sam ran to hide from the fallout. Today, Joe still fancies that a computer program can blast a tunnel into reality. As a hobby, he likes looking at reality through the tunnel of a digital camera's lens. As a career, he develops augmented reality software, which uses cameras and other sensors to composite real and virtual scenes interactively in real time. Joe holds a Master of Computer Science degree from Dalhousie University. He does research on software architecture as applied to augmented reality. Joe works at Ad-Dispatch, an augmented reality company, where he develops applications for mobile devices, kiosks, and the Web. Joe likes cats, kittens, oceans, and seas. Felines and saline water sustain him. He lives with his multi-species family in Halifax, on Canada's Atlantic coast.

He participated in Blender source code, an open source and 3D-software project, and worked in his first commercial movie Plumiferos—Aventuras voladoras as a Computer Graphics Software Developer. David now has more than 10 years of experience in IT, with more than seven years experience in computer vision, computer graphics, and pattern recognition working on different projects and startups, applying his knowledge of computer vision, optical character recognition, and augmented reality. He is the author of the DamilesBlog (, where he publishes research articles and tutorials about OpenCV, computer vision in general, and Optical Character Recognition algorithms. He is the co-author of Mastering OpenCV with Practical Computer Vision Projects , Daniel Lélis Baggio, Shervin Emami, David Millán Escrivá, Khvedchenia Ievgen, Naureen Mahmood, Jasonl Saragih, and Roy Shilkrot, Packt Publishing.

pages: 525 words: 116,295

The New Digital Age: Transforming Nations, Businesses, and Our Lives by Eric Schmidt, Jared Cohen


3D printing, access to a mobile phone, additive manufacturing, airport security, Amazon Mechanical Turk, Amazon Web Services, anti-communist, augmented reality, Ayatollah Khomeini, barriers to entry, bitcoin, borderless world, call centre, Chelsea Manning, citizen journalism, clean water, cloud computing, crowdsourcing, data acquisition, Dean Kamen, drone strike, Elon Musk, failed state, fear of failure, Filter Bubble, Google Earth, Google Glasses, hive mind, income inequality, information trail, invention of the printing press, job automation, John Markoff, Julian Assange, Khan Academy, Kickstarter, knowledge economy, Law of Accelerating Returns, market fundamentalism, means of production, mobile money, mutually assured destruction, Naomi Klein, offshore financial centre, Parag Khanna, peer-to-peer, peer-to-peer lending, personalized medicine, Peter Singer: altruism, Ray Kurzweil, RFID, Robert Bork, self-driving car, sentiment analysis, Silicon Valley, Skype, Snapchat, social graph, speech recognition, Steve Jobs, Steven Pinker, Stewart Brand, Stuxnet, The Wisdom of Crowds, upwardly mobile, Whole Earth Catalog, WikiLeaks, young professional, zero day

many people treat their phones like stereo systems: Michael Byrne, “Inside the Cell Phone File Sharing Networks of Western Africa (Q+A),” Motherboard, January 3, 2012, promise even richer wearable experiences: Dena Cassella, “What Is Augmented Reality (AR): Augmented Reality Defined, iPhone Augmented Reality Apps and Games and More,” Digital Trends, November 3, 2009, Project Glass: Babak Parviz, Steve Lee, Sebastian Thrun, “Project Glass,” Google+, April 4, 2012,; Nick Bilton, “Google Begins Testing Its Augmented-Reality Glasses,” Bits (blog), New York Times, April 4, 2012, and similar devices from other companies are on the way: Todd Wasserman, “Apple Patent Hints at Google Glass Competitor,” Mashable, July 5, 2012,; Molly McHugh, “Google Glasses Are Just the Beginning: Why Wearable Computing Is the Future,” Digital Trends, July 6, 2012,

Imagine having the holodeck from the world of Star Trek, which was a fully immersive virtual-reality environment for those aboard a ship, but this one is able to both project a beach landscape and re-create a famous Elvis Presley performance in front of your eyes. Indeed, the next moments in our technological evolution promise to turn a host of popular science-fiction concepts into science facts: driverless cars, thought-controlled robotic motion, artificial intelligence (AI) and fully integrated augmented reality, which promises a visual overlay of digital information onto our physical environment. Such developments will join with and enhance elements of our natural world. This is our future, and these remarkable things are already beginning to take shape. That is what makes working in the technology industry so exciting today. It’s not just because we have a chance to invent and build amazing new devices or because of the scale of technological and intellectual challenges we will try to conquer; it’s because of what these developments will mean for the world.

Citizens in repressive societies already use common P2P communication platforms and encrypted messaging systems like Research in Motion (RIM)’s BlackBerry Messenger (BBM) to interact with less fear of government intrusion, and in the future, new forms of technologies that utilize P2P models will also become available to them. Today, the discussions around wearable technologies are focused on a luxury market: wristwatches we’ll wear that vibrate or apply a pulse when our alarm clock goes off (of which some versions already exist), earrings that monitor our blood pressure and so on.8 New applications of augmented reality (AR) technology (the superimposing of touch, sound or images from the virtual world over a physical, real-world environment) promise even richer wearable experiences. In April 2012 Google unveiled its own AR prototype called Project Glass—eyeglasses with a built-in display over one eye that can convey information, handle messages through voice command and shoot and record video through its camera—and similar devices from other companies are on the way.

pages: 313 words: 92,053

Places of the Heart: The Psychogeography of Everyday Life by Colin Ellard

augmented reality, Benoit Mandelbrot, Berlin Wall, Broken windows theory, Buckminster Fuller, carbon footprint, commoditize, crowdsourcing, Frank Gehry, Google Glasses, Guggenheim Bilbao, haute couture, Howard Rheingold, Internet of things, Jaron Lanier, mandelbrot fractal, Marshall McLuhan, Masdar, mass immigration, megastructure, more computing power than Apollo, Oculus Rift, Peter Eisenman, RFID, Richard Florida, risk tolerance, sentiment analysis, smart cities, the built environment, theory of mind, urban decay, urban planning, urban sprawl, Victor Gruen

In its current form, Google Glass is not much more than a kind of heads-up display that allows us to receive a steady stream of annotation about our surroundings with nothing more than an upward flick of the eyeballs. But this is really only a short step from a device that might present us with a more complete digital overlay in our field of view that keeps track of our movements and updates what we see accordingly. Such augmented realities have been used in research settings for some time; there are even some rudimentary forms of this way of seeing that are available to users of smartphones. The full penetration of such technologies would, at least for the visual sense, render many of the principles of conventional architecture obsolete. As Joseph Paradiso of MIT’s visionary Media Lab describes it, “Everything can become display.

I can also envision many of the ways in which the use of new technologies that merge the real and virtual worlds of design bring exciting prospects for innovations in responsive environments that will enhance the lives of the elderly, the infirm, and the dispossessed. By way of full disclosure, I should also point out what will become obvious in the pages ahead—that the kinds of developments that I’ve just described, including mobile data collection, and embedded sensor networks for biometrics and virtual and augmented reality, represent a cornucopia of rich data for scientists who do the kind of research that I do and will describe to you in this book. Put simply, these tools will allow scientists like me to develop a richer and more complete understanding of how the physical surroundings of our lives influence everything that we do. At the same time, my enthusiasm for this technology, and the possibilities that it holds for transforming how we relate to our surroundings, is tempered by an awareness of the potential for misuse.

I imagined what it might feel like as a child to stand facing a genuine artifact that had been collected from outer space by astronauts. The reactions of the children disappointed me. They peered through the glass at the grey lump of rock as if they somehow expected more. The mere authenticity of the specimen didn’t seem to mean much to them. More recently, I’ve questioned my children about their favorite museum experiences, and they’ve described enjoying plastic reconstructions of animal skeletons and augmented reality screens meant to show how dinosaurs, whose fossilized bones stood right before them, might have looked when they were alive. Trying to avoid leading the witness, I asked them whether the authenticity of an artifact was important to them. When looking at a pile of bones, for example, did it make a difference to them to know that they were actual fossilized bones from an animal that had lived thousands of years ago?

pages: 219 words: 63,495

50 Future Ideas You Really Need to Know by Richard Watson


23andMe, 3D printing, access to a mobile phone, Albert Einstein, artificial general intelligence, augmented reality, autonomous vehicles, BRICs, Buckminster Fuller, call centre, clean water, cloud computing, collaborative consumption, computer age, computer vision, crowdsourcing, dark matter, dematerialisation, digital Maoism, digital map, Elon Musk, energy security, failed state, future of work, Geoffrey West, Santa Fe Institute, germ theory of disease, happiness index / gross national happiness, hive mind, hydrogen economy, Internet of things, Jaron Lanier, life extension, Mark Shuttleworth, Marshall McLuhan, megacity, natural language processing, Network effects, new economy, oil shale / tar sands, pattern recognition, peak oil, personalized medicine, phenotype, precision agriculture, profit maximization, RAND corporation, Ray Kurzweil, RFID, Richard Florida, Search for Extraterrestrial Intelligence, self-driving car, semantic web, Skype, smart cities, smart meter, smart transportation, statistical model, stem cell, Stephen Hawking, Steve Jobs, Steven Pinker, Stewart Brand, strong AI, Stuxnet, supervolcano, telepresence, The Wisdom of Crowds, Thomas Malthus, Turing test, urban decay, Vernor Vinge, Watson beat the top human players on Jeopardy!, web application, women in the workforce, working-age population, young professional

But what started with clothes, shoes, a haircut and a set of glasses has rapidly progressed to the point where it’s becoming difficult to tell who’s real and who’s not. Are a fake tan, dyed hair, breast enlargement and teeth whitening just someone competing for a mate or someone who is somehow cheating? And, as usual, you haven’t seen anything yet. How about totally artificial hearts, livers, kidneys, or blood, plastic bones, human body parts grown in laboratories, contact lenses featuring data displays and augmented reality, artificial skin that can be synchronized with touch screens to transmit data or be used to display data on itself, direct brain-to-machine interfaces (i.e. thought control), orgasm chips and exoskeletons (skeletons you wear on the outside of your body to increase strength or to prolong mobility in older age). Most of these ideas already exist in research and development laboratories, or soon will, thanks to developments in medicine, engineering, computing, nanotechnology and materials science among other fields.

Maybe we’ll become lazy and stop reading serious books (too long, too difficult) and focus instead on a world of shallow celebrity and opinion. We’ll immerse ourselves in novelty and fantasy and become reckless in our dealings with the real world. Perhaps we’ll retreat into virtual realities, although, of course, its possible that in the future the word “real” will have no actual meaning once we implant devices into our own bodies and augment reality with personalized overlays of digital information. We might also see radical cosmetic surgery becoming more mainstream, and this might encourage individuals to experiment with different physical personalities as they already do online. How all of this will change us is anyone’s guess, although it seems reasonable to assume that our sense of self would change along with our behavior. the condensed idea Will we still be ourselves?

It is machine intelligence that is equivalent to, or exceeds, human intelligence and it’s usually regarded as the long-term goal of AI research and development. Ambient intelligence Electronic or artificial environments that recognize the presence of other machines or people and respond to their needs. Artificial photosynthesis The artificial replication of natural photosynthesis to create or store solar fuels. Augmented reality (AR) The overlaying of digital data or information on real-world environments via mobile devices or screens. Links with modified or mediated reality and virtual reality. Avatar assistant A customized and semi-intelligent digital assistant accessed via a mobile device or other screen. Big data Huge data sets and vast volumes of information created by the rapidly expanding use of sensing networks and devices ranging from computers and cell phones to GPS, RFIDs, sensor motes and smart dust.

pages: 677 words: 206,548

Future Crimes: Everything Is Connected, Everyone Is Vulnerable and What We Can Do About It by Marc Goodman


23andMe, 3D printing, active measures, additive manufacturing, Affordable Care Act / Obamacare, Airbnb, airport security, Albert Einstein, algorithmic trading, artificial general intelligence, Asilomar, Asilomar Conference on Recombinant DNA, augmented reality, autonomous vehicles, Baxter: Rethink Robotics, Bill Joy: nanobots, bitcoin, Black Swan, blockchain, borderless world, Brian Krebs, business process, butterfly effect, call centre, Chelsea Manning, cloud computing, cognitive dissonance, computer vision, connected car, corporate governance, crowdsourcing, cryptocurrency, data acquisition, data is the new oil, Dean Kamen, disintermediation, don't be evil, double helix, Downton Abbey, drone strike, Edward Snowden, Elon Musk, Erik Brynjolfsson, Filter Bubble, Firefox, Flash crash, future of work, game design, Google Chrome, Google Earth, Google Glasses, Gordon Gekko, high net worth, High speed trading, hive mind, Howard Rheingold, hypertext link, illegal immigration, impulse control, industrial robot, Intergovernmental Panel on Climate Change (IPCC), Internet of things, Jaron Lanier, Jeff Bezos, job automation, John Harrison: Longitude, John Markoff, Jony Ive, Julian Assange, Kevin Kelly, Khan Academy, Kickstarter, knowledge worker, Kuwabatake Sanjuro: assassination market, Law of Accelerating Returns, Lean Startup, license plate recognition, lifelogging, litecoin, M-Pesa, Mark Zuckerberg, Marshall McLuhan, Menlo Park, Metcalfe’s law, mobile money, more computing power than Apollo, move fast and break things, move fast and break things, Nate Silver, national security letter, natural language processing, obamacare, Occupy movement, Oculus Rift, off grid, offshore financial centre, optical character recognition, Parag Khanna, pattern recognition, peer-to-peer, personalized medicine, Peter H. Diamandis: Planetary Resources, Peter Thiel, pre–internet, RAND corporation, ransomware, Ray Kurzweil, refrigerator car, RFID, ride hailing / ride sharing, Rodney Brooks, Satoshi Nakamoto, Second Machine Age, security theater, self-driving car, shareholder value, Silicon Valley, Silicon Valley startup, Skype, smart cities, smart grid, smart meter, Snapchat, social graph, software as a service, speech recognition, stealth mode startup, Stephen Hawking, Steve Jobs, Steve Wozniak, strong AI, Stuxnet, supply-chain management, technological singularity, telepresence, telepresence robot, Tesla Model S, The Future of Employment, The Wisdom of Crowds, Tim Cook: Apple, trade route, uranium enrichment, Wall-E, Watson beat the top human players on Jeopardy!, Wave and Pay, We are Anonymous. We are Legion, web application, Westphalian system, WikiLeaks, Y Combinator, zero day

(blog), Washington Post, Jan. 9, 2013. 73 Any variation from an established: Clint Boulton, “ ‘Post-Password’ Technology Verifies Users by Behavior,” Wall Street Journal, July 11, 2014. 74 Banks believe biometric tools: Rawlson King, “Biometric Research Note,” Biometric Update, Jan. 21, 2013. 75 The Nymi wristband: Somini Sengupta, “Machines Made to Know You, by Touch, Voice, Even by Heart,” Bits (blog), New York Times, Sept. 10, 2013. 76 Scientists at the U.K.’s National Physical Laboratory: “NPL Takes Step Forward with Gait Recognition System,” Engineer, Sept. 20, 2012. 77 There is, however, an even easier way: Christopher Mims, “Smart Phones That Know Their Users by How They Walk,” MIT Technology Review, Sept. 16, 2010. 78 Proteus Digital Health: Dieter Bohn, “Motorola Shows Off Insane Electronic Tattoo and Vitamin Authentication Prototype Wearables,” Verge, May 29, 2013. 79 When we know: Anthony, “UK, the World’s Most Surveilled State, Begins Using Automated Face Recognition to Catch Criminals.” 80 AR can be used: For further information on augmented reality in contact lenses, see Babak A. Parviz, “Augmented Reality in a Contact Lens,” IEEE Spectrum, Sept. 1, 2009. 81 It is expected: Juniper Research, “Press Release: Over 2.5 Billion Mobile Augmented Reality Apps to Be Installed Per Annum by 2017,” Aug. 29, 2012. 82 Ikea even incorporated AR: Luisa Rollenhagen, “Augmented Reality Catalog Places IKEA Furniture in Your Home,” Mashable, Aug. 6, 2013. 285 A future malicious app: Franziska Roesner, Tadayoshi Kohno, and David Molnar, “Security and Privacy for Augmented Reality Systems,” Communications of the ACM 57, no. 4 (2014): 88–96, doi:​10.​1145/​2580723.​2580730. 83 The renowned game designer: Jane McGonigal, TED Conversation, http://​www.​ted.​com/​conversations/​44/​we_spend_​3_billion_​hours_a_wee.​html; Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How They Can Change the World (New York: Penguin Books, 2011). 84 “Strategically we want to start building”: Sarah Frier, “Facebook Makes $2 Billion Virtual-Reality Bet with Oculus,” Bloomberg, March 26, 2014. 85 Many genuinely view: “Worlds Without End,” Economist, Dec. 14, 2005. 86 But there is a downside: “A Korean Couple Let a Baby Die While They Played a Video Game,” Newsweek, July 27, 2014; “Korean Couple Let Baby Starve to Death While Caring for Virtual Child,” Telegraph, March 5, 2010. 87 Virtual worlds have their own currencies: “The Economy of Online Gaming Fraud Revealed: 3.4 Million Malware Attacks Every Day,” Kaspersky Lab, Sept. 28, 2010. 88 As strange as it may sound: Carolyn Davis, “Virtual Justice: Online Game World Meets Real-World Cops and Courts,” Philly.​com, Dec. 8, 2010. 89 Even “sexual assaults”: Benjamin Duranske, “ ‘Virtual Rape’ Claim Brings Belgian Police to Second Life,” Virtually Blind, April 24, 2007. 287 These incidents might be: Anna Jane Grossman, “Single, White with Dildo,” Salon, Aug. 30, 2005. 90 A 2008 report: Sara Malm, “U.S.

It is not just our physical selves that can be subjected to such persistent observation but our virtual selves as well. Augmenting Reality As the Internet of Things advances, the very notion of a clear dividing line between reality and virtual reality becomes blurred, sometimes in creative ways. GEOFF MULGAN, U.K. NATIONAL ENDOWMENT FOR SCIENCE, TECHNOLOGY, AND THE ARTS In the movies, Tony Stark amazes us with the capabilities of his all-powerful Iron Man suit, which, among its many features, benefits greatly from a plethora of real-time augmented-reality information streaming before his eyes from the suit’s head-mounted display. The technology in the film is based solidly on reality. Augmented reality (AR) provides a live direct view of a physical, real-world environment through a computer screen, such as the one on your mobile phone or embedded in Google Glass, and overlays additional digital information such as images, sound, video, or GPS data on the real-world environment.

—the Org Chart The Lean (Criminal) Start-Up A Sophisticated Matrix of Crime Honor Among Thieves: The Criminal Code of Ethics Crime U Innovation from the Underworld From Crowdsourcing to Crime Sourcing CHAPTER 11: INSIDE THE DIGITAL UNDERGROUND Passport to the Dark Web A Journey into the Abyss Dark Coins Crime as a Service The Malware-Industrial Complex Net of the Living Dead: When Botnet Zombies Attack Committing Crime Automagically CHAPTER 12: WHEN ALL THINGS ARE HACKABLE Where the Wireless Things Are Imagining the Internet of Things Connecting Everything—Insecurely Obliterating Privacy Hacking Hardware More Connections, More Vulnerabilities CHAPTER 13: HOME HACKED HOME Candid Camera From Carjacking to Car Hacking Home Hacked Home What the Outlet Knows Business Attacks and Building Hacks The Smart City Operating System CHAPTER 14: HACKING YOU “We Are All Cyborgs Now” More Than Meets the Eye: The World of Wearable Computing You’re Breaking My Heart: The Dangers of Implantable Computers When Steve Austin and Jaime Sommers Get a Virus Identity Crisis: Hacking Biometrics Fingers Crossed (and Hacked) Your Password? It’s Written All Over Your Face On Your Best Behavior Augmenting Reality The Rise of Homo virtualis CHAPTER 15: RISE OF THE MACHINES: WHEN CYBER CRIME GOES 3-D We, Robot The Military-Industrial (Robotic) Complex A Robot in Every Home and Office Humans Need Not Apply Robot Rights, Law, Ethics, and Privacy Danger, Will Robinson Hacking Robots Game of Drones Robots Behaving Badly Attack of the Drones The Future of Robotics and Autonomous Machines Printing Crime: When Gutenberg Meets Gotti CHAPTER 16: NEXT-GENERATION SECURITY THREATS: WHY CYBER WAS ONLY THE BEGINNING Nearly Intelligent Talk to My Agent Black-Box Algorithms and the Fallacy of Math Neutrality Al-gorithm Capone and His AI Crime Bots When Watson Turns to a Life of Crime Man’s Last Invention: Artificial General Intelligence The AI-pocalypse How to Build a Brain Tapping Into Genius: Brain-Computer Interface Mind Reading, Brain Warrants, and Neuro-hackers Biology Is Information Technology Bio-computers and DNA Hard Drives Jurassic Park for Reals Invasion of the Bio-snatchers: Genetic Privacy, Bioethics, and DNA Stalkers Bio-cartels and New Opiates for the Masses Hacking the Software of Life: Bio-crime and Bioterrorism The Final Frontier: Space, Nano, and Quantum PART THREE SURVIVING PROGRESS CHAPTER 17: SURVIVING PROGRESS Killer Apps: Bad Software and Its Consequences Software Damages Reducing Data Pollution and Reclaiming Privacy Kill the Password Encryption by Default Taking a Byte out of Cyber Crime: Education Is Essential The Human Factor: The Forgotten Weak Link Bringing Human-Centered Design to Security Mother (Nature) Knows Best: Building an Immune System for the Internet Policing the Twenty-First Century Practicing Safe Techs: The Need for Good Cyber Hygiene The Cyber CDC: The World Health Organization for a Connected Planet CHAPTER 18: THE WAY FORWARD Ghosts in the Machine Building Resilience: Automating Defenses and Scaling for Good Reinventing Government: Jump-Starting Innovation Meaningful Public-Private Partnership We the People Gaming the System Eye on the Prize: Incentive Competitions for Global Security Getting Serious: A Manhattan Project for Cyber Final Thoughts Appendix: Everything’s Connected, Everyone’s Vulnerable: Here’s What You Can Do About It Acknowledgments Notes PROLOGUE The Irrational Optimist: How I Got This Way My entrée into the world of high-tech crime began innocuously in 1995 while working as a twenty-eight-year-old investigator and sergeant at the LAPD’s famed Parker Center police headquarters.

pages: 361 words: 81,068

The Internet Is Not the Answer by Andrew Keen


3D printing, A Declaration of the Independence of Cyberspace, Airbnb, AltaVista, Andrew Keen, augmented reality, Bay Area Rapid Transit, Berlin Wall, bitcoin, Black Swan, Bob Geldof, Burning Man, Cass Sunstein, citizen journalism, Clayton Christensen, clean water, cloud computing, collective bargaining, Colonization of Mars, computer age, connected car, creative destruction, cuban missile crisis, David Brooks, disintermediation, Donald Davies, Downton Abbey, Edward Snowden, Elon Musk, Erik Brynjolfsson, Fall of the Berlin Wall, Filter Bubble, Francis Fukuyama: the end of history, Frank Gehry, Frederick Winslow Taylor, frictionless, full employment, future of work, gig economy, global village, Google bus, Google Glasses, Hacker Ethic, happiness index / gross national happiness, income inequality, index card, informal economy, information trail, Innovator's Dilemma, Internet of things, Isaac Newton, Jaron Lanier, Jeff Bezos, job automation, Joseph Schumpeter, Julian Assange, Kevin Kelly, Kickstarter, Kodak vs Instagram, Lean Startup, libertarian paternalism, lifelogging, Lyft, Marc Andreessen, Mark Zuckerberg, Marshall McLuhan, Martin Wolf, Metcalfe’s law, move fast and break things, move fast and break things, Nate Silver, Network effects, new economy, Nicholas Carr, nonsequential writing, Norbert Wiener, Norman Mailer, Occupy movement, packet switching, PageRank, Paul Graham, peer-to-peer, peer-to-peer rental, Peter Thiel, Plutocrats, plutocrats, Potemkin village, precariat, pre–internet, RAND corporation, Ray Kurzweil, ride hailing / ride sharing, Robert Metcalfe, Second Machine Age, self-driving car, sharing economy, Silicon Valley, Silicon Valley ideology, Skype, smart cities, Snapchat, social web, South of Market, San Francisco, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, TaskRabbit, Ted Nelson, telemarketer, The Future of Employment, the medium is the message, the new new thing, Thomas L Friedman, Tyler Cowen: Great Stagnation, Uber for X, urban planning, Vannevar Bush, Whole Earth Catalog, WikiLeaks, winner-take-all economy, working poor, Y Combinator

There were even “Eyes-On” X-ray style glasses, from a company called Evena Medical, that allowed nurses to see through a patient’s skin and spy the veins underneath. Just about the only thing I didn’t see in the Venetian were cameras hidden inside watering cans. There were electronic eyes everywhere one looked. There was even an entire exhibition dedicated to intelligent eyeglasses. This “Retrospective Exhibition: 35 Years of Augmented Reality Eyewear,” a kind of history of the future, was held inside the “Augmented Reality Pavilion” in the Venetian. It featured row upon row of plastic heads, all wearing augmented glasses that had been developed over the last thirty-five years. The exhibition was sponsored by two of today’s leading developers of augmented glasses—an Israeli firm called OrCam, and Vuzix, whose $1,000 Smart Glasses M100 model, the world’s first commercially available networked eyewear, feature a hands-free camera that can record everything it sees.

So it was serendipitous that a part of the 2014 Consumer Electronics Show (CES), the world’s largest event dedicated to networked consumer devices, was held in Las Vegas’s version of Venice—the Venetian Resort Hotel Casino. Situated on Las Vegas’s strip, the Venetian, with its gaudily inauthentic piazzas and canals, represents a version of the Italian city-state that might be charitably described as augmented reality. At CES 2014, surveillance technologies were, so to speak, on show throughout the Venetian. Companies were demonstrating networked cameras that could do everything from peeping under walls and peering around corners to peeking through clothing. It was like being at a conference for spooks. At the Indiegogo-sponsored section of the show, hidden in the bowels of the Venetian, one crowd-financed startup from Berlin named Panono was showing off what it called a “panoramic ball camera,” an 11 cm electronic ball with thirty-six tiny cameras attached to it, that took panoramic photos whenever the ball was thrown in the air and then, of course, distributed them on the network.

I judged a CES “hackathon” in which entrants innocently developed “innovative” new surveillance products, including hats and hoodies outfitted with sensor chips that instantly revealed the location of their wearer. A Canadian company, OMSignal, was demonstrating spandex clothing that wirelessly measured heart rate and other health data. Another smart clothing company, Heapsylon, even had a sports bra made of textile electrodes designed to monitor its wearer’s vital statistics.22 While Google wasn’t officially represented in the Augmented Reality Pavilion, there were plenty of early adopters wandering around the Venetian’s fake piazzas and canals wearing demonstration models of Google Glass, Google’s networked electronic eyeglasses. Michael Chertoff, the former US secretary of homeland security, described these glasses, which have been designed to take both continuous video and photos of everything they see, as inaugurating an age of “ubiquitous surveillance.”23 Chertoff is far from alone is being creeped out by Google Glass.

The Economic Singularity: Artificial intelligence and the death of capitalism by Calum Chace


3D printing, additive manufacturing, agricultural Revolution, AI winter, Airbnb, artificial general intelligence, augmented reality, autonomous vehicles, banking crisis, basic income, Baxter: Rethink Robotics, Berlin Wall, Bernie Sanders, bitcoin, blockchain, call centre, Chris Urmson, congestion charging, credit crunch, David Ricardo: comparative advantage, Douglas Engelbart, Elon Musk,, Erik Brynjolfsson, Flynn Effect, full employment, future of work, gender pay gap, gig economy, Google Glasses, Google X / Alphabet X, ImageNet competition, income inequality, industrial robot, Internet of things, invention of the telephone, invisible hand, James Watt: steam engine, Jaron Lanier, Jeff Bezos, job automation, John Markoff, John Maynard Keynes: technological unemployment, John von Neumann, Kevin Kelly, knowledge worker, lifelogging, lump of labour, Lyft, Marc Andreessen, Mark Zuckerberg, Martin Wolf, McJob, means of production, Milgram experiment, Narrative Science, natural language processing, new economy, Occupy movement, Oculus Rift, PageRank, pattern recognition, post scarcity, post-industrial society, precariat, prediction markets, QWERTY keyboard, railway mania, RAND corporation, Ray Kurzweil, RFID, Rodney Brooks, Satoshi Nakamoto, Second Machine Age, self-driving car, sharing economy, Silicon Valley, Skype, software is eating the world, speech recognition, Stephen Hawking, Steve Jobs, TaskRabbit, technological singularity, The Future of Employment, Thomas Malthus, transaction costs, Tyler Cowen: Great Stagnation, Uber for X, universal basic income, Vernor Vinge, working-age population, Y Combinator, young professional

When the sense data being received by the brain become sufficiently realistic, the brain “flips”, and decides that the illusion being presented is the reality. Google is not giving up on smartphone-based VR. Having sold more than 5m of the cardboard units, it plans to launch a more robust plastic version in 2016, with better sensors and lenses. It will remain considerably cheaper than the Oculus Rift, which will cost hundreds of dollars.[clx] Augmented reality (AR) is similar to VR except that it is overlaid on your perception of the real world rather than replacing it. It can make elephants swim through the air in front of you, or plant a skyscraper in your back garden. This is handy if you want to remain alert to the threat from dogs and potholes while you are hallucinating swimming elephants. Microsoft's Hololens is the best-known AR brand to date, but great things are expected from a company called Magic Leap, in which Google has a substantial stake.

It might be a form of marketing sleight of hand to apply the Watson brand to all these applications, but the company spent a great deal of time and money to create that brand, and it would be unreasonable to expect it not to try and recoup that investment. That said, IBM is developing a new brand for its commercial AI offering. Celia stands for Cognitive Environments Laboratory Intelligent Assistant, and it seems to be a more user-friendly front end, enabling business analysts, for instance, to interact with it by speech, and by manipulating virtual objects in an augmented reality field.[ccxlv] And IBM is still pursuing moonshots, in the medical field and elsewhere. As we have noted several times, machine learning is fuelled by data. In October 2015, IBM paid $1bn for Merge Healthcare, a company with 30 billion medical images,[ccxlvi] and $2bn for the digital assets of The Weather Company, to build a weather forecasting service. At the end of the year it unveiled Avicenna, a product of the Watson healthcare business unit designed to help radiologists prioritise which images to review, and help them make diagnoses.

He argues that today’s entrepreneurs are mere copycats, trying to peddle the next “Uber for X”. He admits that the pace of technological development might pick up again, perhaps thanks to research into meta-materials, whose structure absorbs, bends or enhances electromagnetic waves in exotic ways. He is dismissive of artificial intelligence because it has not yet produced a conscious mind, but he thinks that augmented reality might turn out to be a new platform for innovation, just as the smartphone did a decade ago. But in conclusion he believes that “2045... is going to look more like it looks today than you think.” It is tempting to think that Markoff was to some extent playing to the gallery, wallowing self-indulgently in sexagenarian nostalgia about the passing of old glories. His critique blithely ignores the arrival of social media and much else, and dismisses the basic research that goes on at Google X, DeepMind, the Human Brain Project and elsewhere.

pages: 202 words: 59,883

Age of Context: Mobile, Sensors, Data and the Future of Privacy by Robert Scoble, Shel Israel


Albert Einstein, Apple II, augmented reality, call centre, Chelsea Manning, cloud computing, connected car, Edward Snowden, Edward Thorp, Elon Musk, factory automation, Filter Bubble, Google Earth, Google Glasses, Internet of things, job automation, John Markoff, Kickstarter, lifelogging, Marc Andreessen, Mars Rover, Menlo Park, Metcalfe’s law, New Urbanism, PageRank, pattern recognition, RFID, ride hailing / ride sharing, Robert Metcalfe, Saturday Night Live, self-driving car, sensor fusion, Silicon Valley, Skype, smart grid, social graph, speech recognition, Steve Jobs, Steve Wozniak, Steven Levy, Tesla Model S, Tim Cook: Apple, urban planning, Zipcar

The more it knows about you and your activity patterns, the better it can serve your current needs—and even predict what you might want next. Thad Starner, a technical lead/manager on Google’s Glass team and associate professor of computing at Georgia Tech, is a trailblazer in wearable contextual technology. As he explains on his Google+ page, “For over 20 years I have worn a computer in my everyday life as an intelligent assistant, the longest such experience known.” He also coined the term “augmented reality” to describe the assistive experience. In 1991, Starner’s doctoral thesis mentioned “that on-body systems can sense the user’s context….” A little more than 20 years later, the necessary technologies have caught up with his prediction. As we started investigating contextual technologies we quickly saw implications going far beyond this well-publicized digital eyewear. In 2012, we watched all sorts of wearable technologies migrate from R&D labs into a wide variety of products and services.

Seventy years later, the walkie-talkie—expanded in capability and reduced to pocket-size—became an essential component of modern life. Sometimes, the best way to understand how far forward something can go is to look back and see how far it has come. With that in mind, try to fathom just what will emerge over the next few decades. During a visit to SRI, where so many great technologies such as HDTV and Siri were invented, Supun Samarasekera, a technical director from SRI’s Princeton Group, showed us a pair of augmented reality binoculars that let you geo-tag messages for colleagues and etch in virtual people among real ones in real places. A military platoon could create a very realistic modern version of the famous Terracotta Army if they wished, or you could tag a window in a building to show friends your apartment, or business prospects the location of your office. The SRI binoculars are being designed for U.S. military use today, but you can see how they could be used for games, entertainment, retailing, real estate, uber-personalized maps and more.

All of New York City’s data is stored in a single cloud-based space. Equally important is the ability to filter out what you don’t need to see at a particular time. As Eberhard notes, “A first responder needs to see floor plans, understand what’s underground; to see where fire hoses hook up, and where hazardous materials are stored. When she or he enters a burning building, knowing where the nearest Starbucks is located is not helpful data.” Perhaps augmented reality can be used in a future Google Glass, PairaSight app or other digital eyewear device to see what’s ahead in a smoke-filled hallway. To us, this is an example of using anticipatory technology as if your life depended upon it. What starts as a cloud-based model today may save the life of a firefighter or blast victim tomorrow. A Smarter Approach Herman Hollerith was born in Buffalo in the 1860.

pages: 400 words: 94,847

Reinventing Discovery: The New Era of Networked Science by Michael Nielsen


Albert Einstein, augmented reality, barriers to entry, bioinformatics, Cass Sunstein, Climategate, Climatic Research Unit, conceptual framework, dark matter, discovery of DNA, Donald Knuth, double helix, Douglas Engelbart, Douglas Engelbart,, Erik Brynjolfsson, fault tolerance, Fellow of the Royal Society, Firefox, Freestyle chess, Galaxy Zoo, Internet Archive, invisible hand, Jane Jacobs, Jaron Lanier, Kevin Kelly, Magellanic Cloud, means of production, medical residency, Nicholas Carr, publish or perish, Richard Feynman, Richard Feynman, Richard Stallman, selection bias, semantic web, Silicon Valley, Silicon Valley startup, Simon Singh, Skype, slashdot, social web, statistical model, Stephen Hawking, Stewart Brand, Ted Nelson, The Death and Life of Great American Cities, The Nature of the Firm, The Wisdom of Crowds, University of East Anglia, Vannevar Bush, Vernor Vinge

Body language, facial expression, tone of voice, and regular informal contact are all tremendously important to effective collaboration, and cannot be replaced. With people you like, in-person conversation is enjoyable and stimulating, and online collaboration loses something by contrast. Of course, this loss is gradually being offset by more expressive collaborative technologies—a tool such as Skype video chat is remarkably effective as a way to collaborate. Over the longer run ideas such as virtual worlds and augmented reality may even make online contact better than face-to-face contact. Still, today the online experience of direct person-to-person collaboration lacks much of the richness of offline collaboration. It’s tempting to conclude that online collaboration can’t be as good as offline. The trouble with this conclusion is that it ignores the problem of how you find the right person to work with in the first place.

In creative problem solving, it’s often better to have a terse twenty-minute text-only interaction with an expert who can solve your problem with ease, rather than weeks of enjoyable face-to-face discussion with someone whose knowledge is not much different than your own. And, in any case, you don’t have to make this choice. In practice, you can use relatively impersonal tools to find the right person or people for the problem at hand, and more expressive tools such as video chat, virtual worlds, and augmented reality to make working wit that person or people as effective as possible. To put it another way, the big advantages of online collaboration over offline conversation are in scale and cognitive diversity. Imagine that the people at ASSET India had gotten together a group to brainstorm ideas for wireless routers. Unless they were extremely lucky, the group would not have contained anyone with the same kind of expertise as Zacary Brown.

These are just a few ideas to stimulate your thinking about how online tools and collective intelligence can be used to change science. Of course, far more is possible. Imagine completely open source approaches to doing research. Imagine a connected online web of scientific knowledge that integrates and connects data, computer code, chains of scientific reasoning, descriptions of open problems, and beyond. That web of scientific knowledge could incorporate video, virtual worlds, and augmented reality, as well as more conventional media, such as papers. And it would be tightly integrated with a scientific social web that directs scientists’ attention where it is most valuable, releasing enormous collaborative potential. In part 2 of this book we’ll explore, in concrete terms, how the era of networked science is coming about today. We’ll see, for example, how vast databases containing much of the world’s knowledge are being mined for discoveries that would elude any unaided human.

pages: 350 words: 107,834

Halting State by Charles Stross


augmented reality, call centre, forensic accounting, game design, Google Earth, hiring and firing, illegal immigration, impulse control, indoor plumbing, Intergovernmental Panel on Climate Change (IPCC), invention of the steam engine, lifelogging, Necker cube, Potemkin village, RFID, Schrödinger's Cat, Vernor Vinge, zero day

She has a key to the handcuffs, for which you are duly grateful, but she wants you to put your phone away, and that’s surprisingly difficult, because Sophie keeps going on about something to do with your oldest niece’s birthday and Confirmation—hubby Bill wants Elsie and Mary to have a traditional upbringing—and you keep agreeing with her because will you please put the phone down, a Dutch cop is trying to arrest me isn’t a standard way to break off this kind of scenario. (If only families came with safewords, like any other kind of augmented-reality game.) Things are stuck at this point for a tense few seconds as you mug furiously at the officer, until she raises one index finger, then unlocks the handcuff from around the pole, twists your arm around the small of your back, wheechs the mobie out of your grasp, and has your wrists pinioned before you can say “hasta la vista.” It’s shaping up to be a great weekend, make no mistake. And there’s always Monday to look forward to!

There’s a brief flicker as they check your irises against their preloaded biometrics, then the world outside the BMW is drenched in unfamiliar information all the way to the horizon. You glance to your left, out to the north, where a green diamond is orbiting above the Kingdom of Fife. A quick zoom shows you that it’s real, a lumbering wide-body airliner in military grey, the knobbly outlines of high-bandwidth antennae studding its flanks like barnacles on a whale. Or at least, these goggles have been programmed to think it’s real. Once you accept someone else’s augmented reality, there’s really no telling, is there? For all you and Liz can tell until you’re plugged back into the comforting panopticon of CopSpace, this might just be some kind of elaborate live-action role-playing game. The convoy is past the gyratory and heading towards Queensferry Road way too fast, probably racking up speeding tickets at a rate best measured in euros per second. All the traffic lights are switching to green in front of you as the steering wheel twitches from side to side: Red info bubbles above anonymous grey roadside boxes inform you that they’ve been 0wnZ0red by the Royal Danish Air Force.

You really don’t want to have to explain the truth about Elsie, and your sister, and the rest of your non-standard family arrangements, so you endeavour to tiptoe around the elephant in the living room without actually making eye contact with the pachyderm. “You know about Schrödinger’s cat? The superposition of quantum states? Michaels has put my niece in a box, and I’d rather not know for the time being who’s more ruthless—the other side, or the bastards we’re working for.” Because Team Red might have done something, like Barry says, or Barry’s cell might be running a really nasty Augmented Reality game against you to secure your co-operation. And neither possibility is pleasant to contemplate. “I pointed Inspector Kavanaugh at it. Hopefully, she’ll tell me to stop wasting police time.” Or maybe she’ll find out who’s pushing your buttons—whether it’s Team Red or Michaels. Elaine lets go of your hand. A moment later you feel her hand on your shoulder, pulling you close. “That wasn’t a bad choice.”

pages: 360 words: 101,636

Engineering Infinity by Jonathan Strahan


augmented reality, cosmic microwave background, dark matter, gravity well, planetary scale, Pluto: dwarf planet, post scarcity, Schrödinger's Cat, technological singularity, Ted Kaczynski

The flight had been bumpy; the landing was equally so, to the point where Gennady was sure the old Tupolev would blow a tire. Yet his seat-mate hadn't even shifted position in two hours. That was fine with Gennady, who had spent the whole trip trying to pretend he wasn't there at all. The young American been a bit more active during the flight across the Atlantic: at least, his eyes had been open and Gennady could see coloured lights flickering across them from his augmented reality glasses. But he had exchanged less than twenty words with Gennady since they'd left Washington. In short, he'd been the ideal travelling companion. The other four passengers were stretching and groaning. Gennady poked Ambrose in the side and said, "Wake up. Welcome to the ninth biggest country in the world." Ambrose snorted and sat up. "Brazil?" he said hopefully. Then he looked out his window.

Part of Gennady was deeply annoyed. Part was relieved that he wouldn't be dealing with any IAEA or Russian nuclear staff in the near future. Truth to tell, stalking around the Kazaks grasslands was a lot more appealing than dealing with the political shit-storm that would hit when this all went public. But speaking of people... He glanced up at the hotel's one lighted window. With a grimace he pocketed his augmented reality glasses and went up to the room. Ambrose was sprawled on one of the narrow beds. He had the TV on and was watching a Siberian ski-adventure infomercial. "Well?" he said as Gennady sat on the other bed and dragged his shoes off. "Tour of secret Soviet anthrax factory. Tomorrow, after egg McMuffins." "Yay," said Ambrose with apparent feeling. "Do I get to wear a hazmat suit?" "Not this time."

Ambrose had evidently never taken a walk in the country before. After Gennady convinced him he would survive it, they parted outside La France, and Gennady watched him walk away, sneakers flapping. He shook his head and strolled back to the Tata. Five men were waiting for him. Two were policemen, and three wore business attire. One of these was an old, bald man in a faded olive-green suit. He wore augmented reality glasses, and there was a discrete red pin on his lapel in the shape of the old Soviet flag. Gennady made a show of pushing his own glasses back on his nose and walked forward, hand out. As the cops started to reach for their tasers, Gennady said, "Mr Egorov! Gennady Malianov, IAEA. You'll forgive me if I record and upload this conversation to headquarters?" He tapped the frame of his glasses and turned to the other suits.

pages: 329 words: 95,309

Digital Bank: Strategies for Launching or Becoming a Digital Bank by Chris Skinner


algorithmic trading, Amazon Web Services, Any sufficiently advanced technology is indistinguishable from magic, augmented reality, bank run, Basel III, bitcoin, business intelligence, business process, business process outsourcing, call centre, cashless society, clean water, cloud computing, corporate social responsibility, credit crunch, crowdsourcing, cryptocurrency, demand response, disintermediation, don't be evil,, fault tolerance, fiat currency, financial innovation, Google Glasses, high net worth, informal economy, Infrastructure as a Service, Internet of things, Jeff Bezos, Kevin Kelly, Kickstarter, M-Pesa, margin call, mass affluent, mobile money, Mohammed Bouazizi, new economy, Northern Rock, Occupy movement, Pingit, platform as a service, Ponzi scheme, prediction markets, pre–internet, QR code, quantitative easing, ransomware, reserve currency, RFID, Satoshi Nakamoto, Silicon Valley, smart cities, software as a service, Steve Jobs, strong AI, Stuxnet, trade route, unbanked and underbanked, underbanked, upwardly mobile, We are the 99%, web application, Y2K

And the aim of such contextual offers is to track your digital footprint, using Big Data analysis, to gain intuitive service offers relevant to your point of living. For example, as Google track your searches for Plasma TVs, you get an offer for £200 off the TV you spent the longest time studying online as you walk past the electronics showroom today. But the offer is only good for an hour, and only as you are in proximity of that electronics showroom. This is the new augmented reality of customer intimacy through Big Data analysis, and bank retailing will be based upon the competitive differentiation of analysing mass data to deliver mass personalisation. In summary, the digitisation of banking is now mainstream, and all bank capabilities will be packaged as digital structures where products will be apps, processes will be APIs and retailing will be contextual, delivered through mobile internet at the point of relevance.

The network-centric view, where everything is monitored real-time via the network, is the more sophisticated, intelligent and likely future scenario but the chip-based transaction system may well play an enabling short- to medium- term role in allowing the network to track the transactions. The reason why the channel discussion is wrong As can be seen, the near future will be driven by Digital Banks that use augmented realities to track and trace their customers and deliver proactive, location relevant servicing. The Digital Bank will be pervasive and not recognise channels as it purely exists in every digital space that their digital customer lives in. So why do we talk about channels? Why do we talk about multichannel, omnichannel banks, and how to deal with channel integration? Because of history. Back in the early 1990s we were introducing the first new bank channels.

Some banks have already started such process – HSBC with First Direct being a case in point – but the idea of a bank that brands by channel is not yet a clear strategic market move, and maybe it should be. A bank that has a branch based bank brand (HSBC); a call centre based bank brand (First Direct); an internet based bank brand (Smile); and a mobile based bank brand (Moven). Now that flies directly in the face of my earlier assertion that there is no channel separation, just digitally augmented realities. The challenge with that assertion is that each bank brand is launched at a different moment of time: branches (pre-1970s); call centres (1980s); internet (1990s); and mobile (2000s). Each launch therefore has a layer of legacy, which is the challenge for the traditional bank to keep up. The pre-1970s bank is hamstrung by heritage. Even the 1990s internet based bank is challenged by mobile, as their existence is not designed for that channel.

pages: 527 words: 147,690

Terms of Service: Social Media and the Price of Constant Connection by Jacob Silverman


23andMe, 4chan, A Declaration of the Independence of Cyberspace, Airbnb, airport security, Amazon Mechanical Turk, augmented reality, basic income, Brian Krebs, California gold rush, call centre, cloud computing, cognitive dissonance, commoditize, correlation does not imply causation, Credit Default Swap, crowdsourcing, don't be evil, drone strike, Edward Snowden, feminist movement, Filter Bubble, Firefox, Flash crash, game design, global village, Google Chrome, Google Glasses, hive mind, income inequality, informal economy, information retrieval, Internet of things, Jaron Lanier, jimmy wales, Kevin Kelly, Kickstarter, knowledge economy, knowledge worker, late capitalism, license plate recognition, life extension, lifelogging, Lyft, Mark Zuckerberg, Mars Rover, Marshall McLuhan, mass incarceration, meta analysis, meta-analysis, Minecraft, move fast and break things, move fast and break things, national security letter, Network effects, new economy, Nicholas Carr, Occupy movement, optical character recognition, payday loans, Peter Thiel, postindustrial economy, prediction markets, pre–internet, price discrimination, price stability, profit motive, quantitative hedge fund, race to the bottom, Ray Kurzweil, recommendation engine, rent control, RFID, ride hailing / ride sharing, self-driving car, sentiment analysis, shareholder value, sharing economy, Silicon Valley, Silicon Valley ideology, Snapchat, social graph, social web, sorting algorithm, Steve Ballmer, Steve Jobs, Steven Levy, TaskRabbit, technoutopianism, telemarketer, transportation-network company, Turing test, Uber and Lyft, Uber for X, universal basic income, unpaid internship, women in the workforce, Y Combinator, Zipcar

., 314 Alford, Henry, 54–55 algorithms overview, 200–201 decoding their processes, 201 effect of syntax, slang, and cultural context, 37–38 experimentation with social graph, 204–6 Facebook’s, 201, 202–4 and fractional workers, 228, 229–30 and Google Search, 198 for incoming call management, 40 for influence scores, 194 for labor market laborers, 227 news outlet importance, 84–85 for recommendations, 201–2 for searches, 188 Amazon overview, 245 abusive labor practices, 266–67n deleting e-books from Kindles, 255 long-term marketing plan, 242n Mechanical Turk, 90, 226, 228, 229–30 ambient awareness of others, 50 American Airlines, 195 American Civil Liberties Union (ACLU), 365–68 amplifiers for memes, 88–89 analytics computational voice analysis, 40–43 cost-benefit analysis of social media rebellion tools, 369–70 predictive analytics, 216–17, 309 for speech, 40–43 See also sentiment analysis analytics firms and online presence, 99 ANAR Foundation, 299–300 Andrejevic, Mark, 307 anonymity on 4chan, 162 assault on, 177 and Big Data, 317–18 and charity, 179–80 governments’ use of, 179 importance for some people, 166 merits of, 175–78 and online abusers, 177–78 of online speech, 180 as preserving control over your name, 168 and security, 176–77 AOL Community Leader Program, 263 apartments as short-term rentals, 237–38 Apple, 3, 99 applications “apps” augmented reality, 191–92 BlinkLink, 358 chatting, 369 data-sharing policies, 176–77 dating, 141, 191, 246–47 facial recognition, 301 fitness, 305–6 Girls Around Me, 140–41 Hell Is Other People, 358 messaging, 156, 177, 259 ObscuraCam, 357 Social Roulette for Facebook, 360 tracking blockers, 297 Twitch for Androids, 260 and Twitter, 16 voice analysis, 40–41, 362, 364 Arpaio, Joe, 193 ARPANET, 251 artifacts on the Internet, 363–64 Atkin, Douglas, 239, 244 attention economy, 302 AT&T U-verse Internet Service plans, 282 audience as collection of data points, 124–25 metrics, 95–96, 101–2, 103 augmented reality apps, 191–92 authentication process, 10 authentic identity allowing for ambiguity vs., 184–85 branding yourself, 181 Facebook’s advocacy for using online, 8–9, 158–60 intolerance for deception about, 74 real names, 160, 178 and reblogs and retweets, 56 and rudeness or antisocial behaviors, 159–60 and social media, 9–10, 48, 164, 180–81 AutoAdmit Web site, 79 automation leading to unemployment, 331–32 Aytes, Ayhan, 229 Baffler, The (Byrne), x Bain & Company, 281–82, 328–29 Balial, Nandini, 219–26, 245–48 Ballard, J.

When we rate an Uber driver, who doesn’t technically work for Uber, we are, in essence, rating him as an individual, adjudicating his personal value to us. Robert Moran, head of the Brunswick Group, a communications consultancy, sees what he calls the “rateocracy” as an opportunity for transparency, when good corporations and citizens will be rewarded for acting ethically and in others’ best interests. It will be integrated with augmented reality apps, so that you can activate your Google Glass or pull out your smartphone and see ratings for people, businesses, and places all around you. Facial recognition will likely play a role: imagine being able to access information—social-media profiles, Google searches, biographical information, ratings from friends, colleagues, lovers—on anyone you see, without even talking to them. A universal ratings service might appear, or ratings services will become more deeply intertwined, with shared log-ins and metrics in the manner of some social networks.

While many of the elements of social media—sharing, swift communication and publication, an ease of transmission, the shifting of once private communication to a quasi-public space—were present in earlier communication platforms, social media is still new. Facebook and Twitter might be gone in ten years, to be replaced by whatever other platform emerges. Or, as seems likely in the case of Google, they might become more deeply insinuated in our lives, especially as Google’s social layer and its forays into wearable computing and physical-world tracking and advertising seem destined to turn all of reality into its own proprietary, augmented reality. Given Silicon Valley’s cult of disruption, it’s likely that future innovations in digital communication and broadcasting will be seen as just as revolutionary as the advent of social media. The tech industry is expert in nothing if not its own self-mythologizing. This image of perpetual upheaval, of boom-and-bust as both cyclical and salutary, doesn’t help the industry in checking its practices or thinking long-term.

pages: 606 words: 157,120

To Save Everything, Click Here: The Folly of Technological Solutionism by Evgeny Morozov


3D printing, algorithmic trading, Amazon Mechanical Turk, Andrew Keen, augmented reality, Automated Insights, Berlin Wall, big data - Walmart - Pop Tarts, Buckminster Fuller, call centre, carbon footprint, Cass Sunstein, choice architecture, citizen journalism, cloud computing, cognitive bias, creative destruction, crowdsourcing, data acquisition, Dava Sobel, disintermediation, East Village,, Fall of the Berlin Wall, Filter Bubble, Firefox, Francis Fukuyama: the end of history, frictionless, future of journalism, game design, Gary Taubes, Google Glasses, illegal immigration, income inequality, invention of the printing press, Jane Jacobs, Jean Tirole, Jeff Bezos, jimmy wales, Julian Assange, Kevin Kelly, Kickstarter, license plate recognition, lifelogging, lone genius, Louis Pasteur, Mark Zuckerberg, market fundamentalism, Marshall McLuhan, moral panic, Narrative Science, Nicholas Carr, packet switching, PageRank, Parag Khanna, Paul Graham, peer-to-peer, Peter Singer: altruism, Peter Thiel,, placebo effect, pre–internet, Ray Kurzweil, recommendation engine, Richard Thaler, Ronald Coase, Rosa Parks, self-driving car, Silicon Valley, Silicon Valley ideology, Silicon Valley startup, Skype, Slavoj Žižek, smart meter, social graph, social web, stakhanovite, Steve Jobs, Steven Levy, Stuxnet, technoutopianism, the built environment, The Chicago School, The Death and Life of Great American Cities, the medium is the message, The Nature of the Firm, the scientific method, The Wisdom of Crowds, Thomas Kuhn: the structure of scientific revolutions, Thomas L Friedman, transaction costs, urban decay, urban planning, urban sprawl, Vannevar Bush, WikiLeaks

For many such well-meaning innovators, the context of the practice they seek to improve doesn’t matter—not as long as efficiency can be increased. As a result, chefs are imagined not as autonomous virtuosi or gifted craftsmen but as enslaved robots who should never defy the commands of their operating systems. Another project mentioned in New Scientist is even more degrading. A group of computer scientists at Kyoto Sangyo University in Japan is trying to marry the logic of the kitchen to the logic of “augmented reality”—the fancy term for infusing our everyday environment with smart technologies. (Think of Quick Response Codes that can be scanned with a smartphone to unlock additional information or of the upcoming goggles from Google’s Project Glass, which use data streams to enhance your visual field.) To this end, the Japanese researchers have mounted cameras and projectors on the kitchen’s ceiling so that they can project instructions—in the form of arrows, geometric shapes, and speech bubbles guiding the cook through each step—right onto the ingredients.

They can infuse any aspiring chef with great passion for the culinary arts—much more so than surveillance cameras or instruction-spewing robots. Strict adherence to recipes can produce predictable, albeit tasty, dishes—and occasionally this is just what we want. But such standardization can also make our kitchens as exciting as McDonald’s franchises. Celebrating innovation for its own sake is in bad taste. For technology truly to augment reality, its designers and engineers should get a better idea of the complex practices that our reality is composed of. As the molecular gastronomy example illustrates, to reject solutionism is not to reject technology. Nor is it to abandon all hope that the world around us can be ameliorated; technology could and should be part of this project. To reject solutionism is to transcend the narrow-minded rationalistic mind-set that recasts every instance of an efficiency deficit—like the lack of perfect, comprehensive instructions in the kitchen—as an obstacle that needs to be overcome.

(Indianapolis: Liberty Fund, 1991), 52. 10 “A cook . . . is not a man who first has a vision of a pie”: Michael Oakeshott, “The Idea of a University,” Academic Questions 17, no. 1 (2004): 23. 10 “the book speaks only to those who know already”: Oakeshott, “Political Education.” 11 what’s going on in our kitchens: this section draws considerably on an earlier article of mine: Evgeny Morozov, “Stay Out of My Kitchen, Robots,” Slate, August 27, 2012, 11 British magazine New Scientist recently covered: Jacob Aron, “Smart Kitchens Keep Novice Chefs on Track,” New Scientist 215, no. 2877 (August 11, 2012): 17, 11 “For example, if the system detects sugar pouring into a bowl”: ibid. 14 “life, the universe and everything”: reference to Douglas Adams, Life, the Universe and Everything (Los Angeles, CA: Del Rey, 1995). 14 In the afterword to my first book, The Net Delusion: Morozov, The Net Delusion, 337. 14 French philosopher Bruno Latour: Bruno Latour, The Pasteurization of France (Cambridge, MA: Harvard University Press, 1993), 15. 15 What Would Google Do?

pages: 379 words: 108,129

An Optimist's Tour of the Future by Mark Stevenson


23andMe, Albert Einstein, Andy Kessler, augmented reality, bank run, carbon footprint, carbon-based life, clean water, computer age, decarbonisation, double helix, Douglas Hofstadter, Elon Musk, flex fuel, Gödel, Escher, Bach, Hans Rosling, Intergovernmental Panel on Climate Change (IPCC), Internet of things, invention of agriculture, Isaac Newton, Jeff Bezos, Kevin Kelly, Law of Accelerating Returns, Leonard Kleinrock, life extension, Louis Pasteur, mutually assured destruction, Naomi Klein, off grid, packet switching, peak oil, pre–internet, Ray Kurzweil, Richard Feynman, Richard Feynman, Rodney Brooks, self-driving car, Silicon Valley, smart cities, stem cell, Stephen Hawking, Steven Pinker, Stewart Brand, strong AI, the scientific method, Wall-E, X Prize

Well, there are hostile actions going on every day all the time and they’re capable of rendering parts of the ’Net inoperable but I don’t think the machine would stop in and of itself.’ Technology’s story is our story. Burke’s ‘warm blanket of technology’ isn’t separate from us, we’re woven into the fabric of it and vice versa. And in the next chapter of the Internet’s story, intertwined with ‘the Internet of things’ is something called ‘augmented reality,’ a phrase that strikes the same fear into my heart as those thin yellow burger slices that are ‘cheese flavoured’ and not actual cheese. What’s wrong with real reality then? A man walks into a shop and picks up a packet of paper towels. As he does so, an image appears on the packet telling him how much bleach was used in its manufacture. He picks up another and compares. The second gets a ‘green light’ that appears as a ghostly image on the back of the packet, signifying eco-friendliness.

In 2010, Microsoft employee Blaise Agüera y Arcas demonstrated the ability to link up online maps with photographs and video, allowing you to take not only a virtual walk around an area (including ‘walking’ inside buildings) but also to see what’s going on at that moment, with real-time video links embedded into the scene. The same technology can be used to link historical photos and videos into the map, allowing you to step back in time. You can look into the sky and see star maps, or find out what blog entries refer to a particular place. While these two examples are at the cutting edge of ‘augmented reality’ the layering data on top of our day-to-day experiences is already with us. Download the ‘Better World Shopper’ app onto your iPhone, for instance, and it will give you an instant rating of a manufacturer’s record in regard to human rights, environmental policy, animal rights, social justice and community involvement. ‘Google Goggles’ makes use of your mobile phone’s camera to recognise landmarks, book covers, even wine labels, and return Internet searches that relate to what you’re pointing it at.

INDEX 23andMe 274, 297–9 42 100, 273 2001: A Space Odyssey 76, 102, 133 A Abengoa Solar 193 activated carbon 216–17 adenine 37–9, 46 aerosols 168–70 af Ekenstam, Robin 103, 104 Africa 252, 253, 302 Age of Spiritual Machines, The (Kurzweil) 274–5 agriculture 221–40, 253 Agüera y Arcas, Blaise 163 AInimals 92, 94, 96, 102–4, 105 algae 187, 210–12 Algenol Biofuels 187, 189 alleles 45, 48 Allen 83, 84 Amundsen, Roald 178 Anderson, Chris 291–5 Andrews, Lori 27 Angier, Natalie 47 Annas, George 27 Ansari X Prize for Spaceflight 135 Aquaflow Bionomic Corporation 208, 210–12 Arcadia 237–8 Arcadia (Stoppard) 281 Archer, David 177 Archon X Prize 50, 51 Aristotle 97 ARPANET 152 Art of War, The (Sun Tzu) 40–1, 51–2 artificial intelligence 73–107 Artificial Intelligence: AI 75 Asimov, Isaac 76–7 augmented reality 162–4 Augustine Commission 136 Australia climate change scepticism 168, 171 farming 221–40 Internet 157 mousepox virus 63–4 autocatalysis 270 B Bacillus subtilis 100, 273 Bacon, Francis 96–8, 99 bacteria 56–7, 61, 302 Bedau, Mark 66, 280 Bedford, James 15 Berners-Lee, Mike 169–70 Berners-Lee, Tim 154, 159 ‘Better World Shopper’ 163 Bezos, Jeff 141 BigDog 84 Bigelow, Robert 137 Billen, Abigail 31 Binney, Don 218 biochar 208–10, 212–20 biofuels 56–7, 61, 186–9, 210–12 biomass 209–10 bionics 14, 29, 301 biotechnology 35–70 bioterrorism 63–6, 68 BioTime 53–4 Birchall, Martin 20 bird flu 69–70 black carbon 169–70 Black Phantom 212–14, 219, 299, 301 Blackburn, Elizabeth 18 Blackstone Ranch 234 Blackwell, Paul 213 Blasco, Maria 18, 19 Blayney 235–7 Blenheim 210–12 blood transfusion 33 Blue Brain 90, 91 Blue Origin 141 Blundell, James 33 Bonaparte, Napoleon 146 Bongard, Josh 95 Boree Creek 237–8 Borman, Frank 135 Boston Dynamics 74–5 Bostrom, Nick 13, 17, 18, 22–31, 62, 65, 66 carbon-chauvinism 102 existential risk 63 and Kurzweil 267, 269 Bourke, Joanna 149 Brand, Stewart 108–9, 128, 270, 276 Branson, Richard 135, 141 Breazeal, Cynthia 76–82, 84–6, 90–2, 94, 101–2, 269, 277–8 Bréon, François-Marie 169 Brin, Sergey 273–4, 297 Broad Institute 40 Broecker, Wallace 173, 174, 177–86 Brooks, Rodney 76, 82, 83–4, 89, 103, 104, 105 Brown, John Seely 156, 282–3, 284–91, 292, 304 Buck, Vicki 207–8, 210–20, 288, 299 Burke, James 160, 161, 162 Burma 157 C C-3PO 76, 83, 102 cadmium 195, 196 California NanoSystems Institute 118 cancer 19, 40–1, 46–7 Candide (Voltaire) 218 carbon cycle 209 carbon dioxide (CO2) 57, 167–8, 170–1, 175–7, 186, 302 and agriculture 228–31, 233–5 biochar 209–10 biofuels 187–9 industrial uses 183–4 carbon nanotubes 110–11 carbon neutrality 243–4, 245 carbon scrubbers 179–85, 259–60, 299 Carbonscape 208, 212–20, 299, 301 carrying capacity 128–9 Castillo, Claudia 19–20, 33 Çatağay, Tolga 273 Catholic Church 106 Cave, Nick 304 Celera Genomics 36 Celsias 208 Cerf, Vint 151–64, 187, 245, 268, 283, 284, 299 Chappe, Abraham 146 Chappe, Claude 146 Chappe, René 146 charcoal 208–10, 212–20 chess 82, 83, 86 China 157, 200 Chomsky, Noam 303 chromosomes 44, 45–6 Chu, John 155 Chui, Alex 15 Church, George biofuels 57, 211 bioterrorism 63, 65–6 genome engineering 52, 56, 60–3, 64, 70, 105, 186–7, 203 genome sequencing 50–1 human genome project 35 human machines 89 IVF 106 and Lackner, Klaus 189 licensing 66–7 Personal Genome Project 36–7, 39, 41–50, 273, 299, 300, 301 Ćirković, Milan 65 cities 250, 252–3 Claramunt, Xavier 137 climate change 143, 164, 167–72, 174–7, 208 and agriculture 228–31, 233–5 Maldives 241–9, 256–62 Northwest Passage 178 Clinton, Bill 35–6 clouds 169 Cobar 231–5 Collins, Mike 135 Collins, Paul 192 Columbia University Medical Center 31 Columbus, Christopher 303 Comer, Gary 177, 178 Commercial Spaceflight Federation 138 Complete Genomics 51 Connections 160 Consortium for Polynucleotide Synthesis 68 Copenhagen Accord 256 Cornell University 93–6, 98–101, 210 158 Coughlan, Anna 221–2, 239–40 Coughlan, Michael 221–2, 239–40 ‘Couldn’t Be Done’ (Tim Finn) 208 Crichton, Michael 122 cryonics 15–16 Cuba 157 cytosine 37–9, 46 D dance 155 De Cari, Gioia 262 de Grey, Aubrey 14, 16, 17–18, 21, 34 ‘Death Clock’ 12–13 deductive reason 97 Deep Blue 82–3 del Cardayré, Stephen 61 Desertec Industrial Initiative 193 Deutsche Bank 193 diatoms 117–18 diesel 56–7 Dijkstra, Edsger 82 DNA (Deoxyribonucleic acid) 38–9, 40, 297–8 naked 46 nanotechnology 113, 119–20 Parkinson’s disease 273–4 Door into Summer (Heinlein) 142 double helix 38 double pendulum 98–9 Dragon 136 Drexler, Eric 109–17, 125, 127–30, 286, 287, 299, 300 critics 123–4 Grey Goo 121–3 and Kurzweil 268, 269 E E. coli 56–7, 61, 64 E85 cars 188 EasyJet 20 education 284–5, 288 Egypt 157 Ehrenreich, Barbara 303 Eigler, Donald 113, 125 Einhorn, Thomas 31 Einstein, Albert 140 Eisenberger, Peter 184 electricity 285–6 Eliza 86–7 Ember, Carol 147 enhancement 26–9 Endy, Drew 66 energy 191–2, 193–5, 202, 204 fossil fuels 168, 191–2, 193, 302 solar 190–1, 192–3, 195–205, 206, 274, 295, 302 Engines of Creation (Drexler) 109, 110–11, 115, 121, 122, 123, 127–8, 300 Enlightenment 267 Enriquez, Juan 33, 278–82, 293 Eros (Asteroid) 134 Estep, Preston 16 ethanol 187 Ethiopia 199, 200 Etiwanda Station 231–5 Eureqa 101 evolution 70, 105, 279–80, 281–2 existential risk 63 Exxon Mobil 56 EZ-Rocket 142 F Falcon 9 136 farming 221–40, 253 Feynman, Richard 112, 113 Finn, Tim 208 Flannery, Tim 215 flu 64–5, 69–70 Følling’s disease 44, 58 foot-and-mouth disease 68–9 forests 253–4 Forster, E.

pages: 165 words: 45,397

Speculative Everything: Design, Fiction, and Social Dreaming by Anthony Dunne, Fiona Raby

3D printing, augmented reality, autonomous vehicles, Berlin Wall, Buckminster Fuller, Cass Sunstein, computer age, corporate governance, David Attenborough,, Fall of the Berlin Wall, game design, global village, Google X / Alphabet X, haute couture, life extension, Mark Zuckerberg, mouse model, New Urbanism, Peter Eisenman, RAND corporation, Richard Thaler, Ronald Reagan, self-driving car, Silicon Valley, social software, technoutopianism, Wall-E

As literary fictional worlds are built from words there are some rather special possibilities that can be explored by pushing language's relationship to logic to the limit, a bit like the literary equivalent of an Escher drawing. A recent example of this is How to Live Safely in a Science Fictional Universe (2010) by Charles Yu. Here, fictional worlds provide opportunities to play with the very idea of fiction itself. Yu's world is a fusion of game design, digital media, VFX, and augmented reality. Set in Minor Universe 31, a vast story-space on the outskirts of fiction, the protagonist Yu is a time travel technician living in TM-31, his time machine. His job is to rescue and prevent people from falling victim to various time travel paradoxes. How to Live Safely in a Science Fictional Universe feels like conceptual science fiction: the story unfolds through constant interactions, collisions, and fusions among real reality, imagined reality, simulated reality, remembered reality, and fictional reality.

One way of breaking this stalemate is to experiment with using CGI to present mixed realities, something the design studio Superflux does beautifully in its Song of the Machine (2011) project. The video shows the world seen through a prosthetic device for people with reduced vision. Rather than simply replacing what has been lost, the proposal suggests technology could be used to enhance our vision, letting the wearer see parts of the light spectrum beyond human capability, infrared and ultra violet, for example. It is also possible to see augmented reality superimposed directly onto reality rather than in a hand-held device. Chris Foss, The Grain Kings, 1976. © Nonobject (Branko Lukic), nUCLEUS Motorcycle, 2004. Superflux (Anab Jain and Jon Arden), Song of the Machine, The Film, 2011. After film, advertising is possibly the area in which CGI techniques are most used but usually to create obviously impossible situations that are uninteresting or escapist fantasies.

pages: 50 words: 15,603

Orwell Versus the Terrorists: A Digital Short by Jamie Bartlett


augmented reality, barriers to entry, bitcoin, blockchain, crowdsourcing, cryptocurrency, Edward Snowden, ethereum blockchain, Kuwabatake Sanjuro: assassination market, Satoshi Nakamoto, technoutopianism, Zimmermann PGP

It would take hours a day to read them all) or really know what happens to our information once it’s out. And it is important to bear in mind that the data collection industry is just warming up. More and more everyday objects are being fitted with microchips and going online: fridges, wallets, cars, watches, clothing. Even hair: Sony has recently filed a patent for a SmartWig that could take photos and vibrate when you receive a message. Google’s augmented reality glasses (now discontinued, but surely to re-emerge somewhere) are able to record what and who you’re seeing; smart energy meters that can record your energy consumption patterns will be installed in every home by 2020. All of these devices will be collecting data. As it stands, no one really knows who will own all this information, how will it be regulated or where it’s all going to end up.

pages: 229 words: 68,426

Everyware: The Dawning Age of Ubiquitous Computing by Adam Greenfield


augmented reality, business process, defense in depth, demand response, demographic transition, facts on the ground, game design, Howard Rheingold, Internet of things, James Dyson, knowledge worker, late capitalism, Marshall McLuhan, new economy, Norbert Wiener, packet switching, pattern recognition, profit motive, QR code, recommendation engine, RFID, Steve Jobs, technoutopianism, the built environment, the scientific method

It had reached something like a critical mass of thought and innovation by 2005: an upwelling of novelty both intellectual and material, accompanied by a persistent sense, in many quarters, that ubicomp's hour had come 'round at last. Pieces of the puzzle kept coming. By the time I began doing the research for this book, the literature on ubicomp was a daily tide of press releases and new papers that was difficult to stay on top of: papers on wearable computing, augmented reality, locative media, near-field communication, bodyarea networking. In many cases, the fields were so new that the jargon hadn't even solidified yet. Would all of these threads converge on something comprehensible, useful, or usable? Would any of these ubiquitous computings fulfill PARC's promise of a "calm technology?" And if so, how? Questions like these were taken up with varying degrees of enthusiasm, skepticism, and critical distance in the overlapping human-computer interaction (HCI) and user experience (UX) communities.

A series of successful academic studies in the 1980s and 1990s, including those at the MIT Media Lab, ETH ZÜrich, and the Universities of Bristol and Oregon, demonstrated that deploying informatic systems on the body was at least technically feasible. They were less convincing in establishing that anything of the sort would ever be acceptable in daily life. Researchers sprouting head-up "augmented reality" reticules, the lumpy protuberances of prototype "personal servers," and the broadband cabling to tie it all together may have proven that the concept of wearable computing was valid, but they invariably looked like extras from low-budget cyberpunk films—or refugees from Fetish Night at the anime festival. University of Toronto professor Steve Mann has easily trumped anyone else's efforts in this regard, willingly exploring full-time life as a cyborg over the course of several years (and still doing so, as of this writing).

pages: 236 words: 77,098

I Live in the Future & Here's How It Works: Why Your World, Work, and Brain Are Being Creatively Disrupted by Nick Bilton


3D printing, 4chan, Albert Einstein, augmented reality, barriers to entry, book scanning, Cass Sunstein, death of newspapers,, Internet of things, John Gruber, John Markoff, Marshall McLuhan, Nicholas Carr, QR code, recommendation engine, RFID, Saturday Night Live, Steve Jobs, Steven Pinker, Stewart Brand

Although it is up to each individual to find a balance with game play, these findings argue for more game playing, not banning kids from playing, and more interactive and active opportunities. Already, new games and game consoles such as the Nintendo Wii allow players to literally swing tennis rackets, dance, do exercises, and participate in other physical activities while playing. Microsoft’s Project Natal creates an augmented reality gaming experience in which you become the actual game controller and there are no buttons or joysticks to worry about. You can play the game by standing in front of your TV and kicking your legs in the air, thereby kicking a ball on the screen. Mobile augmented reality games encourage players to go outside and run around by chasing a figment of a digital reality on mobile devices, blurring the line between sports and video games. This type of game play should be encouraged and supported, not ignored simply because the words “video” and “game” are in the same sentence.

pages: 259 words: 73,193

The End of Absence: Reclaiming What We've Lost in a World of Constant Connection by Michael Harris


4chan, Albert Einstein, AltaVista, Andrew Keen, augmented reality, Burning Man, Carrington event, cognitive dissonance, crowdsourcing, dematerialisation,, Filter Bubble, Firefox, Google Glasses, informal economy, information retrieval, invention of movable type, invention of the printing press, invisible hand, James Watt: steam engine, Jaron Lanier, jimmy wales, Kevin Kelly, lifelogging, Loebner Prize, Marshall McLuhan, McMansion, moral panic, Nicholas Carr, pattern recognition, pre–internet, Republic of Letters, Silicon Valley, Skype, Snapchat, social web, Steve Jobs, the medium is the message, The Wisdom of Crowds, Turing test

I remember breaking away from the festivities to check my phone, only to find that my friend was posting photos of the very wedding I’d stepped away from: pixelated simulacra of the moment I had left. The most obvious reason a person would ditch the authentic is, of course, to gain access to a heightened version of dull reality. Enter the promise and wonder of Google Glass, released in 2013, which offers just that—augmented reality. The “wearable computer” is a (slightly futuristic, slightly dorky) headset fixed with a miniature display and camera, which responds to voice commands. We can tell it to take a picture of what we’re looking at or simply pull up Google Images’ archive of vintage Hulk Hogan photos because we want to compare the hairdo being sported by that guy on the metro. The company’s welcoming Web site smiles: “Welcome to a world through glass.”

Only much later do they discover that it was the green-tinted goggles all along that gave the city its apparent luster. The Emerald City (like the “wizard” behind the curtain) is a fake. “But isn’t everything here green?” asks Dorothy. “No more than in any other city,” replies Oz. “But my people have worn green glasses on their eyes so long that most of them think it really is an Emerald City.” When we wear emerald glasses with the intention of augmenting reality, we’re always giving ourselves over to some authority’s vision and relinquishing a portion of our own independent sight. All our screen time, our digital indulgence, may well be wreaking havoc on our conception of the authentic—how could it not? But, paradoxically, it’s the impulse to hold more of the world in our arms that leaves us holding more of reality at arm’s length. delivers the world’s great teachers to your living room but turns education into a screen interface; a child’s cell phone keeps her in constant touch with her friends but trains her to think of text messaging as a soulful communication.

pages: 260 words: 76,223

Ctrl Alt Delete: Reboot Your Business. Reboot Your Life. Your Future Depends on It. by Mitch Joel


3D printing, Amazon Web Services, augmented reality, call centre, clockwatching, cloud computing, Firefox, future of work, ghettoisation, Google Chrome, Google Glasses, Google Hangouts, Khan Academy, Kickstarter, Kodak vs Instagram, Lean Startup, Marc Andreessen, Mark Zuckerberg, Network effects, new economy, Occupy movement, place-making, prediction markets, pre–internet, QR code, recommendation engine, Richard Florida, risk tolerance, self-driving car, Silicon Valley, Silicon Valley startup, Skype, social graph, social web, Steve Jobs, Steve Wozniak, Thomas L Friedman, Tim Cook: Apple, Tony Hsieh, white picket fence, WikiLeaks, zero-sum game

Jaffe also admits that the wristband is a constant reminder of Nike and that he not only is fine with it, but appreciates their help in his battle against the bulge. The lesson Nike is teaching the rest of us is that when your brand can provide that kind of deep utility, people will not only want more from it, but they will take their connectedness to the brand to a whole other plane of existence, passion, and care. In short, another win-win, where the brand is not only providing utility but making serious money doing it. AUGMENTING REALITY ADDS ANOTHER BRICK TO UTILITY. When I was a kid, I was a massive fan of LEGO (I still am). Think back to those childhood days. Your parents would take you to the department store, you would stand in front of what seemed like a Mount Everest filled with every type of LEGO imaginable, and you would dream about all the cool things you could build. How often did you find yourself grabbing a box and wondering if the contents would be too complex for you?

In every LEGO store, you will now find what looks like a standard kiosk. It is not standard—by any stretch of the imagination. At what’s known as the LEGO Digital Box, customers can choose any LEGO box in the store; when they stand in front of the Digital Box, the screen on the kiosk is able to recognize the exact product, and then create a three-dimensional rendering of what is in the box (this technology is known as augmented reality, which can best be described as using a screen and an Internet connection to add a layer of information or visualization on top of what you are looking at). The Digital Box kiosk actually builds the contents of the LEGO box virtually on screen, so that you can see both size and scale of complexity. You can move the box around and see every angle of what the construction toy will look like once it is fully built.

The Techno-Human Condition by Braden R. Allenby, Daniel R. Sarewitz


airport security, augmented reality, carbon footprint, clean water, cognitive dissonance, conceptual framework, creative destruction, Credit Default Swap, decarbonisation, facts on the ground, friendly fire, industrial cluster, Intergovernmental Panel on Climate Change (IPCC), invisible hand, Isaac Newton, Jane Jacobs, land tenure, life extension, Long Term Capital Management, market fundamentalism, mutually assured destruction, nuclear winter, Peter Singer: altruism, planetary scale, prediction markets, Ralph Waldo Emerson, Ray Kurzweil, Silicon Valley, smart grid, source of truth, stem cell, Stewart Brand, technoutopianism, the built environment, The Wealth of Nations by Adam Smith, transcontinental railway, Whole Earth Catalog

Students writing papers by coupling to the essentially unlimited interactive and continually evolving and growing memory of Google are thus combining congealed cognition (the hardware and software that give them access to Google) with real-time cognition (in the combined form of their internal cognition and the real-time cognition provided by Google software and hardware platforms in responding to their queries). This is clearly Level II cognition, and it is far more complex than simple Level I pharmaceutical enhancement. It is also Level III, because we have very little idea what the cultural, institutional, social, and psychological effects of these dramatic increases in cognitive networks will actually lead to-it is, after all, not just Google, but also social networking, augmented reality, augmented cognition (such as self-operating cars), and a myriad of other technologies that are integrating at this point in our history. This confusion of levels will not be an obstacle to the proliferation of human-enhancement technologies. One can hardly doubt that many people, perhaps most, will avail themselves of all the enhancements they can afford and can stomach if they believe they will individually benefit in some way.

Had this vulnerability been recognized earlier, more robust design might have reduced the potential for damage. But no one thought to ask. 3 In many cases, of course, technological evolution is already occurring as a result of powerful and unconscious cultural and economic forces, but it is still possible to try to evaluate potential implications for the environment and for society so that the costs can be minimized and the benefits maximized. For example, the Internet, with its social networking, augmented reality, nearly infinite memory, immediate accessibility, and information overload, is significantly changing human cognitive patterns in new and unpredictable ways. The time to begin studying these changes is now, as the technologies are being developed, rather than later, when we may come to regret some system-scale effects that nonetheless resist change because of technological lock-in, vested interests, development of standards, network economics, and other phenomena.4 In Front of Our Nose 167 8.

pages: 95 words: 23,041

Mobile First by Luke Wroblewski


augmented reality,, RFID, Steve Jobs, web application

statistics 28 Chapter 2 29 30 31 32 33 34 Chapter 3 35 36 37 38 Chapter 4 39 40 Chapter 5 41 42 43

pages: 380 words: 104,841

The Human Age: The World Shaped by Us by Diane Ackerman


23andMe, 3D printing, additive manufacturing, airport security, Albert Einstein, augmented reality, back-to-the-land, carbon footprint, clean water, dark matter, dematerialisation, double helix, Drosophila, epigenetics, Google Earth, Google Glasses, haute cuisine, Internet of things, Loebner Prize, Louis Pasteur, Masdar, mass immigration, megacity, microbiome, nuclear winter, personalized medicine, phenotype, Ray Kurzweil, refrigerator car, Search for Extraterrestrial Intelligence, SETI@home, skunkworks, Skype, stem cell, Stewart Brand, the High Line, theory of mind, urban planning, urban renewal, Whole Earth Catalog

As the doctors discussed the case, Dantuluri could reach into the surgical field that Ponce saw on his heads-up display: ghostly hands floated over the body, pinpointed an anatomical feature or demonstrated how to reposition an instrument, as he consulted in real time. Invented by a UAB neurosurgeon, Barton Guthrie, who was frustrated by the limits of teleconferencing, VIPAAR (Virtual Interactive Presence in Augmented Reality) offers a safety net in diverse situations: teaching surgeons, guiding a resident’s hands, piloting difficult procedures in regional hospitals anywhere in the world, and also assisting emergency operations at an Antarctic base or in space. A lively pair of glasses, even with all the digital trimmings, is still only an accessory. At the end of the day, you remove it and become mortal again.

., 87 Stanley Park, 78 starlings, 153, 165–66 Star Trek, 232, 253, 260 Statue of Liberty, 59 steam engine, 34 Steel Pier, 47 stem cells, 13, 150 Stockholm, 96–97 Stoermer, Eugene, 313 stomata, 91 Stony Creek harbor, 56–57, 66–67 storks, 124 Strauss, Richard, 269 suburban sprawl, 116 succulents, 83 sugar, 239 Suharto, 313 sulfur, 99 Summit, Scott, 236–37 sustainability, popularity of, 108 Sustainability Revolution, The (Edwards), 88 Svalbard Global Seed Vault, 154–55 Svensson, Tore, 101 Sweden, 96–97, 98–101, 106, 132 Swiss chard, 89, 90 Switzerland, 78, 132 swordfish, 65 sycamores, 111, 113 SyNAPSE, 256, 318 Taft, William Howard, 58 Tahiti, 159 Taiwan, 83 Taliban, 146 Tasmanian devils, 151, 164 taste, 211–12 Taylor, Robert, 89 technical nutrients, 87 technology, 10, 13–14 nature and, 188–200 Technology University, 104 Teitiota, Ioane, 49 Tel Aviv University, 293 telekenesis, 203 telephones, 171 telescopes, 171 televisions, 87, 191 temperate zones, 80 Tennessee, 46 termites, 92–93 Texas, 41 texting, 190 by plants, 205–7 Thailand, 79, 180 Thames Barrier, 50–51 theory of mind, 216–17, 218–19 Thimble Islands, 58 Thimble Island Salts, 62 “Thousand Dreams of Stellavista, The” (Ballard), 231 3D printing, 232–39, 244 Three Gorges Dam, 101 Thumb, Tom, 58 Thus Spake Zarathustra, 269–70 thyme, 90 Tiananmen Square, 271 tiger mosquitos, 132 time-rock, 32–33 titanium dioxide, 181 toads, 125 Tohoku, 46 Tokyo, 78 tomatoes, 89 Tom Jones (film), 294 Tonga, 158 tools, 171 human use of, 7, 9 orangutan use of, 5 tornadoes, 41 Toronto, Canada, 78 touch, 178 “Town Mouse and the Country Mouse, The” (Aesop), 115 Toxoplasma gondii, 296–99 trains, 102 transparent aluminum, 34 tree lizards, 80 trees, 83 trilobites, 29–30 trumpeter swans, 135 tube worms, 37–38 TU Delft, 104, 105 tuna, 65 Tushi, 272 Tuvalu, 48–49 23andMe, 271 twins, 282 Twitter, 317 2001: A Space Odyssey (film), 269–70 Tybee Island Ocean Rescue, 65 typewriter, 191 typhoons, 46 Uganda, 72 United Kingdom, 83, 298 cities in, 72 United Nations Conference on the Human Environment, 99 United Nations Panel on Climate Change, 41–42 United States, 83 urban beekeeping, 88 urban eyes, 192 urbanization, 154 U.S. Hardiness Zone Map, 38 Vancouver, Canada, 78 Vawter, Zac, 254–55 vegetable gardens, urban, 74 Venice, Italy, 50 veronicas, 125 vertical farming, 74 in sea, see mariculture vervet monkeys, 131 Viking, 220 Vikings, 42 violence, 286 Viridity Energy, 102 Virtual Dissection, 197 Virtual Interactive Presence in Augmented Reality, 261 viruses, 172, 289–90 vitamin D, 192 volcanic archipelagos, 157–58 voles, 115 Voronoff, Serge, 264 Voyager, 220 Wade, Chris, 157–67 Wageningen UR, 104 Wake Forest, 185 Wakodahatchee Wetlands, 75–76 walking, 259–60 walls, 92 walruses, 134 war, 141–48, 285 War Horse, 141–42 Warner, Sabrina, 47–48 Washington State University, 238 water lettuce, 132 water moccasins, 117–18 water purification, 74–75 water-purifying tea bags, 181 Watson, James, 274 waxbills, 79 Wells, H.

pages: 324 words: 91,653

The Quantum Thief by Hannu Rajaniemi


augmented reality, cognitive dissonance, gravity well, haute couture, music of the spheres

She filters most of it out, but every now and then, thoughts and sensations tunnel through. She shakes her head. ‘All right,’ she says. ‘Perhonen tells me we are going to have to do this the old-fashioned way. We are going to keep walking until—’ She is talking to empty air. The thief is nowhere to be seen. She takes off the sunglasses and stares at them, looking for some trick, for some augmented reality function that allowed the thief to slip away. But they are just plastic. Perhonen! Where the hell is he? I don’t know. You are the one with the biot link. She can almost hear the amusement in the ship’s voice. ‘Vittu. Perkele. Saatana. The Dark Man’s balls,’ Mieli swears aloud. ‘He’s going to pay for this.’ A passing couple in Revolutionary white, with a child in tow gives her a strange look.

I didn’t mean to be an asshole, okay? Have fun.’ The two doors swing open. The world clicks into something else when Isidore walks through. The constant tinkering with reality is something that he really hates about the Dust District. The zokus do not have the decency to hide their secrets under the surface of the mundane, but plaster them all over your visual cortex, in layers and layers of spimes and augmented reality, making it impossible to see what truly lies beneath. And the sudden feeling of openness, no boundaries of gevulot, makes him feel something akin to vertigo. There is no diamond cathedral inside. He is standing at the entrance of a large open space, with pipes and wires in the walls and the high ceiling. The air is hot and smells of ozone and stale sweat. The floor is unpleasantly sticky.

pages: 102 words: 33,345

24/7: Late Capitalism and the Ends of Sleep by Jonathan Crary


augmented reality, Berlin Wall, dematerialisation, Dissolution of the Soviet Union, Fall of the Berlin Wall, invention of movable type, Kevin Kelly, late capitalism, mass incarceration, megacity, planetary scale, Ponzi scheme, V2 rocket

Even if one is inclined to approach technological history as sequences demarcated by inventions and breakthroughs, the relevance of this particular apparatus will be notably and inevitably short-lived. It is more useful to understand such a device as merely one element in a transient flux of compulsory and disposable products. Very different display formats are already on the near horizon, some involving the augmented realities of see-through interfaces and small head-worn devices, in which a virtual screen will be identical with one’s field of vision. Also, there is the development of gesture-based computing in which, instead of a click, a wave, a nod, or the blink of an eye will suffice as a command. Before long these may well displace the apparent ubiquity and necessity of hand-held, touch-based devices, and thereby cancel any special historical claims for what came before.

pages: 588 words: 131,025

The Patient Will See You Now: The Future of Medicine Is in Your Hands by Eric Topol


23andMe, 3D printing, Affordable Care Act / Obamacare, Anne Wojcicki, Atul Gawande, augmented reality, bioinformatics, call centre, Clayton Christensen, clean water, cloud computing, commoditize, computer vision, conceptual framework, connected car, correlation does not imply causation, creative destruction, crowdsourcing, dark matter, data acquisition, disintermediation, don't be evil, Edward Snowden, Elon Musk,, Erik Brynjolfsson, Firefox, global village, Google Glasses, Google X / Alphabet X, Ignaz Semmelweis: hand washing, information asymmetry, interchangeable parts, Internet of things, Isaac Newton, job automation, Joseph Schumpeter, Julian Assange, Kevin Kelly, license plate recognition, lifelogging, Lyft, Mark Zuckerberg, Marshall McLuhan, meta analysis, meta-analysis, microbiome, Nate Silver, natural language processing, Network effects, Nicholas Carr, obamacare, pattern recognition, personalized medicine, phenotype, placebo effect, RAND corporation, randomized controlled trial, Second Machine Age, self-driving car, Silicon Valley, Skype, smart cities, Smart Cities: Big Data, Civic Hackers, and the Quest for a New Utopia, Snapchat, social graph, speech recognition, stealth mode startup, Steve Jobs, the scientific method, The Signal and the Noise by Nate Silver, The Wealth of Nations by Adam Smith, Turing test, Uber for X, Watson beat the top human players on Jeopardy!, X Prize

A New Yorker article by Nicholas Schmidle entitled “A Very Rare Book” cited an unnamed historian who said the book contained “more discoveries that changed the world than anyone has ever made before or since.”30 Rick Watson, an American bookseller, described the moon copperplate etchings, known as the Florence Sheet, as the “Declaration of Independence in the history of scientific discovery.”30 On the page of Galileo’s depiction of Jupiter’s moons, Owen Gingerich, a retired Harvard anatomy professor, proclaimed it as “the most exciting single manuscript page in the history of science.”30 It was even compared with the Gutenberg Bible itself, so powerful has Galileo’s achievement been.30 Although this example, albeit one of striking historical importance, came from science, the spawning of creativity and idea sharing certainly wasn’t limited to science, but has clearly extended to all walks of life. That little mobile devices have likewise been engines for creativity is not hard to accept. There are now millions of apps that have been specifically designed for smartphones and tablets, markedly enhancing the functionality of these devices. For example, related to astronomy, there are augmented reality apps like Star Chart, which has been downloaded by more than ten million people. By simply pointing your mobile device to the sky, the app tells exactly what constellation you’re looking at, with information on 120,000 stars. Later in this book we will get into the full medical package of sensors, lab-on-a-chip body fluid assays, and conversion to high-powered microscope and physical examination tools.

Indeed, The Economist prediction notwithstanding, most researchers actively pursuing cancer therapies hope to convert it to a chronic disease, as they have downgraded their ambitions for cures. Once there is congestive heart failure, chronic obstructive pulmonary disease, kidney failure, cirrhosis, dementia, or any significant organ failure, there’s no real hope for a cure. That seems a pretty grim prognosis. But medicine is morphing into a data science, now that big data, unsupervised algorithms, predictive analytics, machine learning, augmented reality, and neuromorphic computing are coming in. There’s still an opportunity to change medicine for the better and at least a chance for prevention. That is, if there was a surefire signal before a disease had ever manifested itself in a person—and this information was highly actionable—the individual’s illness might be preempted. This dream isn’t simply one of better data science, however. It is inextricably linked to the democratization of medicine.

pages: 510 words: 120,048

Who Owns the Future? by Jaron Lanier


3D printing, 4chan, Affordable Care Act / Obamacare, Airbnb, augmented reality, automated trading system, barriers to entry, bitcoin, book scanning, Burning Man, call centre, carbon footprint, cloud computing, commoditize, computer age, crowdsourcing, David Brooks, David Graeber, delayed gratification, digital Maoism, Douglas Engelbart,, Everything should be made as simple as possible, facts on the ground, Filter Bubble, financial deregulation, Fractional reserve banking, Francis Fukuyama: the end of history, George Akerlof, global supply chain, global village, Haight Ashbury, hive mind, if you build it, they will come, income inequality, informal economy, information asymmetry, invisible hand, Jacquard loom, Jaron Lanier, Jeff Bezos, job automation, John Markoff, Kevin Kelly, Khan Academy, Kickstarter, Kodak vs Instagram, life extension, Long Term Capital Management, Marc Andreessen, Mark Zuckerberg, meta analysis, meta-analysis, Metcalfe’s law, moral hazard, mutually assured destruction, Network effects, new economy, Norbert Wiener, obamacare, packet switching, Peter Thiel, place-making, Plutocrats, plutocrats, Ponzi scheme, post-oil, pre–internet, race to the bottom, Ray Kurzweil, rent-seeking, reversible computing, Richard Feynman, Richard Feynman, Ronald Reagan, self-driving car, side project, Silicon Valley, Silicon Valley ideology, Silicon Valley startup, Skype, smart meter, stem cell, Steve Jobs, Steve Wozniak, Stewart Brand, Ted Nelson, The Market for Lemons, Thomas Malthus, too big to fail, trickle-down economics, Turing test, Vannevar Bush, WikiLeaks, zero-sum game

People already routinely tap “yes” to allow tracking options in their phones, and then expect the cloud to recommend nearby restaurants, keep track of their jogging, and warn about where the nearby traffic jams have formed. Could there be even more compelling reasons to accept being tracked, and being observed by remote algorithms in computer clouds? Yes, there will be many good reasons. I gave one earlier: knowing your carbon footprint moment to moment. Other examples will come about because of Mixed, or Augmented, Reality. This is a technology that brings Virtual Reality into the everyday physical world. A typical way it might work is that your sunglasses would gain the ability to add an illusion of virtual stuff placed in the physical world. The glasses might reveal something about a flower as you walk by a garden in springtime. The compatible pollinating insect could gain an annotated halo. Seeing the living world annotated with what science has been able to learn about organisms and their interdependencies is going to become a new common joy.

., 296, 298 lawyers, 98–99, 100, 136, 184, 318–19 leadership, 341–51 legacy prices, 272–75, 288 legal issues, 49, 63, 74–82, 98–99, 100, 104–5, 108, 136, 184, 204, 206, 318–19 Lehman Brothers, 188 lemonade stands, 79–82 “lemons,” 118–19 Lennon, John, 211, 213 levees, economic, 43–45, 46, 47, 48, 49–50, 52, 92, 94, 96, 98, 108, 171, 176n, 224–25, 239–43, 253–54, 263, 345 leveraged mortgages, 49–50, 61, 227, 245, 289n, 296 liberal arts, 97 liberalism, 135–36, 148, 152, 202, 204, 208, 235, 236, 251, 253, 256, 265, 293, 350 libertarianism, 14, 34, 80, 202, 208, 210, 262, 321 liberty, 13–15, 32–33, 90–92, 277–78, 336 licensing agreements, 79–82 “Lifestreams” (Gelernter), 313 Lights in the Tunnel, The (Ford), 56n Linux, 206, 253, 291, 344 litigation, 98–99, 100, 104–5, 108, 184 loans, 32–33, 42, 43, 74, 151–52, 306 local advantages, 64, 94–95, 143–44, 153–56, 173, 203, 280 Local/Global Flip, 153–56, 173, 280 locked-in software, 172–73, 182, 273–74 logical copies, 223 Long-Term Capital Management, 49, 74–75 looms, 22, 23n, 24 loopholes, tax, 77 lotteries, 338–39 lucid dreaming, 162 Luddites, 135, 136 lyres, 22, 23n, 24 machines, 19–20, 86, 92, 123, 129–30, 158, 261, 309–11, 328 see also computers “Machine Stops, The” (Forster), 129–30, 261, 328 machine translations, 19–20 machine vision, 309–11 McMillen, Keith, 117 magic, 110, 115, 151, 178, 216, 338 Malthus, Thomas, 132, 134 Malthusian humor, 125, 127, 132–33 management, 49 manufacturing sector, 49, 85–89, 99, 123, 154, 343 market economies, see economies, market marketing, 211–13, 266–67, 306, 346 “Markets for Lemons” problem, 118–19 Markoff, John, 213 marriage, 167–68, 274–75, 286 Marxism, 15, 22, 37–38, 48, 136–37, 262 as humor, 126 mash-ups, 191, 221, 224–26, 259 Maslow, Abraham, 260, 315 Massachusetts Institute of Technology (MIT), 75, 93, 94, 96–97, 157–58, 184 mass media, 7, 66, 86, 109, 120, 135, 136, 185–86, 191, 216, 267 material extinction, 125 materialism, 125n, 195 mathematics, 11, 20, 40–41, 70, 71–72, 75–78, 116, 148, 155, 161, 189n, 273n see also statistics Matrix, The, 130, 137, 155 Maxwell, James Clerk, 55 Maxwell’s Demon, 55–56 mechanicals, 49, 51n Mechanical Turk, 177–78, 185, 187, 349 Medicaid, 99 medicine, 11–13, 17, 18, 54, 66–67, 97–106, 131, 132–33, 134, 150, 157–58, 325, 346, 363, 366–67 Meetings with Remarkable Men (Gurdjieff), 215 mega-dossiers, 60 memes, 124 Memex, 221n memories, 131, 312–13, 314 meta-analysis, 112 metaphysics, 12, 127, 139, 193–95 Metcalf’s Law, 169n, 350 Mexico City, 159–62 microfilm, 221n microorganisms, 162 micropayments, 20, 226, 274–75, 286–87, 317, 337–38, 365 Microsoft, 19, 89, 265 Middle Ages, 190 middle class, 2, 3, 9, 11, 16–17, 37–38, 40, 42–45, 47, 48, 49, 50, 51, 60, 74, 79, 91, 92, 95, 98, 171, 205, 208, 210, 224–25, 239–43, 246, 253–54, 259, 262, 263, 280, 291–94, 331, 341n, 344, 345, 347, 354 milling machines, 86 mind reading, 111 Minority Report, 130, 310 Minsky, Marvin, 94, 157–58, 217, 326, 330–31 mission statements, 154–55 Mixed (Augmented) Reality, 312–13, 314, 315 mobile phones, 34n, 39, 85, 87, 162, 172, 182n, 192, 229, 269n, 273, 314, 315, 331 models, economic, 40–41, 148–52, 153, 155–56 modernity, 123–40, 193–94, 255 molds, 86 monetization, 172, 176n, 185, 186, 207, 210, 241–43, 255–56, 258, 260–61, 263, 298, 331, 338, 344–45 money, 3, 21, 29–35, 86, 108, 124, 148, 152, 154, 155, 158, 172, 185, 241–43, 278–79, 284–85, 289, 364 monocultures, 94 monopolies, 60, 65–66, 169–74, 181–82, 187–88, 190, 202, 326, 350 Moondust, 362n Moore’s Law, 9–18, 20, 153, 274–75, 288 morality, 29–34, 35, 42, 50–52, 54, 71–74, 188, 194–95, 252–64, 335–36 Morlocks, 137 morning-after pill, 104 morphing, 162 mortality, 193, 218, 253, 263–64, 325–31, 367 mortgages, 33, 46, 49–52, 61, 78, 95–96, 99, 224, 227, 239, 245, 255, 274n, 289n, 296, 300 motivation, 7–18, 85–86, 97–98, 216 motivational speakers, 216 movies, 111–12, 130, 137, 165, 192, 193, 204, 206, 256, 261–62, 277–78, 310 Mozart, Wolfgang Amadeus, 23n MRI, 111n music industry, 11, 18, 22, 23–24, 42, 47–51, 54, 61, 66, 74, 78, 86, 88, 89, 92, 94, 95–96, 97, 129, 132, 134–35, 154, 157, 159–62, 186–87, 192, 206–7, 224, 227, 239, 253, 266–67, 281, 318, 347, 353, 354, 355, 357 Myspace, 180 Nancarrow, Conlon, 159–62 Nancarrow, Yoko, 161 nanopayments, 20, 226, 274–75, 286–87, 317, 337–38, 365 nanorobots, 11, 12, 17 nanotechnology, 11, 12, 17, 87, 162 Napster, 92 narcissism, 153–56, 188, 201 narratives, 165–66, 199 National Security Agency (NSA), 199–200 natural medicine, 131 Nelson, Ted, 128, 221, 228, 245, 349–50 Nelsonian systems, 221–30, 335 Nelson’s humor, 128 Netflix, 192, 223 “net neutrality,” 172 networked cameras, 309–11, 319 networks, see digital networks neutrinos, 110n New Age, 211–17 Newmark, Craig, 177n New Mexico, 159, 203 newspapers, 109, 135, 177n, 225, 284, 285n New York, N.Y., 75, 91, 266–67 New York Times, 109 Nobel Prize, 40, 118, 143n nodes, network, 156, 227, 230, 241–43, 350 “no free lunch” principle, 55–56, 59–60 nondeterministic music, 23n nonlinear solutions, 149–50 nonprofit share sites, 59n, 94–95 nostalgia, 129–32 NRO, 199–200 nuclear power, 133 nuclear weapons, 127, 296 nursing, 97–100, 123, 296n nursing homes, 97–100, 269 Obama, Barack, 79, 100 “Obamacare,” 100n obsolescence, 89, 95 oil resources, 43, 133 online stores, 171 Ono, Yoko, 212 ontologies, 124n, 196 open-source applications, 206, 207, 272, 310–11 optical illusions, 121 optimism, 32–35, 45, 130, 138–40, 218, 230n, 295 optimization, 144–47, 148, 153, 154–55, 167, 202, 203 Oracle, 265 Orbitz, 63, 64, 65 organ donors, 190, 191 ouroboros, 154 outcomes, economic, 40–41, 144–45 outsourcing, 177–78, 185 Owens, Buck, 256 packet switching, 228–29 Palmer, Amanda, 186–87 Pandora, 192 panopticons, 308 papacy, 190 paper money, 34n parallel computers, 147–48, 149, 151 paranoia, 309 Parrish, Maxfield, 214 particle interactions, 196 party machines, 202 Pascal, Blaise, 132, 139 Pascal’s Wager, 139 passwords, 307, 309 “past-oriented money,” 29–31, 35, 284–85 patterns, information, 178, 183, 184, 188–89 Paul, Ron, 33n Pauli exclusion principle, 181, 202 PayPal, 60, 93, 326 peasants, 565 pensions, 95, 99 Perestroika (Kushner), 165 “perfect investments,” 59–67, 77–78 performances, musical, 47–48, 51, 186–87, 253 perpetual motion, 55 Persian Gulf, 86 personal computers (PCs), 158, 182n, 214, 223, 229 personal information systems, 110, 312–16, 317 Pfizer, 265 pharmaceuticals industry, 66–67, 100–106, 123, 136, 203 philanthropy, 117 photography, 53, 89n, 92, 94, 309–11, 318, 319, 321 photo-sharing services, 53 physical trades, 292 physicians, 66–67 physics, 88, 153n, 167n Picasso, Pablo, 108 Pinterest, 180–81, 183 Pirate Party, 49, 199, 206, 226, 253, 284, 318 placebos, 112 placement fees, 184 player pianos, 160–61 plutocracy, 48, 291–94, 355 police, 246, 310, 311, 319–21, 335 politics, 13–18, 21, 22–25, 47–48, 85, 122, 124–26, 128, 134–37, 149–51, 155, 167, 199–234, 295–96, 342 see also conservatism; liberalism; libertarianism Ponzi schemes, 48 Popper, Karl, 189n popular culture, 111–12, 130, 137–38, 139, 159 “populating the stack,” 273 population, 17, 34n, 86, 97–100, 123, 125, 132, 133, 269, 296n, 325–26, 346 poverty, 37–38, 42, 44, 53–54, 93–94, 137, 148, 167, 190, 194, 253, 256, 263, 290, 291–92 power, personal, 13–15, 53, 60, 62–63, 86, 114, 116, 120, 122, 158, 166, 172–73, 175, 190, 199, 204, 207, 208, 278–79, 290, 291, 302–3, 308–9, 314, 319, 326, 344, 360 Presley, Elvis, 211 Priceline, 65 pricing strategies, 1–2, 43, 60–66, 72–74, 145, 147–48, 158, 169–74, 226, 261, 272–75, 289, 317–24, 331, 337–38 printers, 90, 99, 154, 162, 212, 269, 310–11, 316, 331, 347, 348, 349 privacy, 1–2, 11, 13–15, 25, 50–51, 64, 99, 108–9, 114–15, 120–21, 152, 177n, 199–200, 201, 204, 206–7, 234–35, 246, 272, 291, 305, 309–13, 314, 315–16, 317, 319–24 privacy rights, 13–15, 25, 204, 305, 312–13, 314, 315–16, 321–22 product design and development, 85–89, 117–20, 128, 136–37, 145, 154, 236 productivity, 7, 56–57, 134–35 profit margins, 59n, 71–72, 76–78, 94–95, 116, 177n, 178, 179, 207, 258, 274–75, 321–22 progress, 9–18, 20, 21, 37, 43, 48, 57, 88, 98, 123, 124–40, 130–37, 256–57, 267, 325–31, 341–42 promotions, 62 property values, 52 proprietary hardware, 172 provenance, 245–46, 247, 338 pseudo-asceticism, 211–12 public libraries, 293 public roads, 79–80 publishers, 62n, 92, 182, 277–78, 281, 347, 352–60 punishing vs. rewarding network effects, 169–74, 182, 183 quants, 75–76 quantum field theory, 167n, 195 QuNeo, 117, 118, 119 Rabois, Keith, 185 “race to the bottom,” 178 radiant risk, 61–63, 118–19, 120, 156, 183–84 Ragnarok, 30 railroads, 43, 172 Rand, Ayn, 167, 204 randomness, 143 rationality, 144 Reagan, Ronald, 149 real estate, 33, 46, 49–52, 61, 78, 95–96, 99, 193, 224, 227, 239, 245, 255, 274n, 289n, 296, 298, 300, 301 reality, 55–56, 59–60, 124n, 127–28, 154–56, 161, 165–68, 194–95, 203–4, 216–17, 295–303, 364–65 see also Virtual Reality (VR) reason, 195–96 recessions, economic, 31, 54, 60, 76–77, 79, 151–52, 167, 204, 311, 336–37 record labels, 347 recycling, 88, 89 Reddit, 118n, 186, 254 reductionism, 184 regulation, economic, 37–38, 44, 45–46, 49–50, 54, 56, 69–70, 77–78, 266n, 274, 299–300, 311, 321–22, 350–51 relativity theory, 167n religion, 124–25, 126, 131, 139, 190, 193–95, 211–17, 293, 300n, 326 remote computers, 11–12 rents, 144 Republican Party, 79, 202 research and development, 40–45, 85–89, 117–20, 128, 136–37, 145, 154, 215, 229–30, 236 retail sector, 69, 70–74, 95–96, 169–74, 272, 349–51, 355–56 retirement, 49, 150 revenue growth plans, 173n revenues, 149, 149, 150, 151, 173n, 225, 234–35, 242, 347–48 reversible computers, 143n revolutions, 199, 291, 331 rhythm, 159–62 Rich Dad, Poor Dad (Kiyosaki), 46 risk, 54, 55, 57, 59–63, 71–72, 85, 117, 118–19, 120, 156, 170–71, 179, 183–84, 188, 242, 277–81, 284, 337, 350 externalization of, 59n, 117, 277–81 risk aversion, 188 risk pools, 277–81, 284 risk radiation, 61–63, 118–19, 120, 156, 183–84 robo call centers, 177n robotic cars, 90–92 robotics, robots, 11, 12, 17, 23, 42, 55, 85–86, 90–92, 97–100, 111, 129, 135–36, 155, 157, 162, 260, 261, 269, 296n, 342, 359–60 Roman Empire, 24–25 root nodes, 241 Rousseau, Jean-Jacques, 129 Rousseau humor, 126, 129, 130–31 routers, 171–72 royalties, 47, 240, 254, 263–64, 323, 338 Rubin, Edgar, 121 rupture, 66–67 salaries, 10, 46–47, 50–54, 152, 178, 270–71, 287–88, 291–94, 338–39, 365 sampling, 71–72, 191, 221, 224–26, 259 San Francisco, University of, 190 satellites, 110 savings, 49, 72–74 scalable solutions, 47 scams, 119–21, 186, 275n, 287–88, 299–300 scanned books, 192, 193 SceneTap, 108n Schmidt, Eric, 305n, 352 Schwartz, Peter, 214 science fiction, 18, 126–27, 136, 137–38, 139, 193, 230n, 309, 356n search engines, 51, 60, 70, 81, 120, 191, 267, 289, 293 Second Life, 270, 343 Secret, The (Byrne), 216 securitization, 76–78, 99, 289n security, 14–15, 175, 239–40, 305–8, 345 self-actualization, 211–17 self-driving vehicles, 90–92, 98, 311, 343, 367 servants, 22 servers, 12n, 15, 31, 53–57, 71–72, 95–96, 143–44, 171, 180, 183, 206, 245, 358 see also Siren Servers “Sexy Sadie,” 213 Shakur, Tupac, 329 Shelley, Mary, 327 Short History of Progress, A (Wright), 132 “shrinking markets,” 66–67 shuttles, 22, 23n, 24 signal-processing algorithms, 76–78, 148 silicon chips, 10, 86–87 Silicon Valley, 12, 13, 14, 21, 34n, 56, 59, 60, 66–67, 70, 71, 75–76, 80, 93, 96–97, 100, 102, 108n, 125n, 132, 136, 154, 157, 162, 170, 179–89, 192, 193, 200, 207, 210, 211–18, 228, 230, 233, 258, 275n, 294, 299–300, 325–31, 345, 349, 352, 354–58 singularity, 22–25, 125, 215, 217, 327–28, 366, 367 Singularity University, 193, 325, 327–28 Sirenic Age, 66n, 354 Siren Servers, 53–57, 59, 61–64, 65, 66n, 69–78, 82, 91–99, 114–19, 143–48, 154–56, 166–89, 191, 200, 201, 203, 210n, 216, 235, 246–50, 258, 259, 269, 271, 272, 280, 285, 289, 293–94, 298, 301, 302–3, 307–10, 314–23, 326, 336–51, 354, 365, 366 Siri, 95 skilled labor, 99–100 Skout, 280n Skype, 95, 129 slavery, 22, 23, 33n Sleeper, 130 small businesses, 173 smartphones, 34n, 39, 162, 172, 192, 269n, 273 Smith, Adam, 121, 126 Smolin, Lee, 148n social contract, 20, 49, 247, 284, 288, 335, 336 social engineering, 112–13, 190–91 socialism, 14, 128, 254, 257, 341n social mobility, 66, 97, 292–94 social networks, 18, 51, 56, 60, 70, 81, 89, 107–9, 113, 114, 129, 167–68, 172–73, 179, 180, 190, 199, 200–201, 202, 204, 227, 241, 242–43, 259, 267, 269n, 274–75, 280n, 286, 307–8, 317, 336, 337, 343, 349, 358, 365–66 see also Facebook social safety nets, 10, 44, 54, 202, 251, 293 Social Security, 251, 345 software, 7, 9, 11, 14, 17, 68, 86, 99, 100–101, 128, 129, 147, 154, 155, 165, 172–73, 177–78, 182, 192, 234, 236, 241–42, 258, 262, 273–74, 283, 331, 347, 357 software-mediated technology, 7, 11, 14, 86, 100–101, 165, 234, 236, 258, 347 South Korea, 133 Soviet Union, 70 “space elevator pitch,” 233, 342, 361 space travel, 233, 266 Spain, 159–60 spam, 178, 275n spending levels, 287–88 spirituality, 126, 211–17, 325–31, 364 spreadsheet programs, 230 “spy data tax,” 234–35 Square, 185 Stalin, Joseph, 125n Stanford Research Institute (SRI), 215 Stanford University, 60, 75, 90, 95, 97, 101, 102, 103, 162, 325 Starr, Ringo, 256 Star Trek, 138, 139, 230n startup companies, 39, 60, 69, 93–94, 108n, 124n, 136, 179–89, 265, 274n, 279–80, 309–10, 326, 341, 343–45, 348, 352, 355 starvation, 123 Star Wars, 137 star (winner-take-all) system, 38–43, 50, 54–55, 204, 243, 256–57, 263, 329–30 statistics, 11, 20, 71–72, 75–78, 90–91, 93, 110n, 114–15, 186, 192 “stickiness,” 170, 171 stimulus, economic, 151–52 stoplights, 90 Strangelove humor, 127 student debt, 92, 95 “Study 27,” 160 “Study 36,” 160 Sumer, 29 supergoop, 85–89 supernatural phenomena, 55, 124–25, 127, 132, 192, 194–95, 300 supply chain, 70–72, 174, 187 Supreme Court, U.S., 104–5 surgery, 11–13, 17, 18, 98, 157–58, 363 surveillance, 1–2, 11, 14, 50–51, 64, 71–72, 99, 108–9, 114–15, 120–21, 152, 177n, 199–200, 201, 206–7, 234–35, 246, 272, 291, 305, 309–11, 315, 316, 317, 319–24 Surviving Progress, 132 sustainable economies, 235–37, 285–87 Sutherland, Ivan, 221 swarms, 99, 109 synthesizers, 160 synthetic biology, 162 tablets, 85, 86, 87, 88, 113, 162, 229 Tahrir Square, 95 Tamagotchis, 98 target ads, 170 taxation, 44, 45, 49, 52, 60, 74–75, 77, 82, 149, 149, 150, 151, 202, 210, 234–35, 263, 273, 289–90 taxis, 44, 91–92, 239, 240, 266–67, 269, 273, 311 Teamsters, 91 TechCrunch, 189 tech fixes, 295–96 technical schools, 96–97 technologists (“techies”), 9–10, 15–16, 45, 47–48, 66–67, 88, 122, 124, 131–32, 134, 139–40, 157–62, 165–66, 178, 193–94, 295–98, 307, 309, 325–31, 341, 342, 356n technology: author’s experience in, 47–48, 62n, 69–72, 93–94, 114, 130, 131–32, 153, 158–62, 178, 206–7, 228, 265, 266–67, 309–10, 325, 328, 343, 352–53, 362n, 364, 365n, 366 bio-, 11–13, 17, 18, 109–10, 162, 330–31 chaos and, 165–66, 273n, 331 collusion in, 65–66, 72, 169–74, 255, 350–51 complexity of, 53–54 costs of, 8, 18, 72–74, 87n, 136–37, 170–71, 176–77, 184–85 creepiness of, 305–24 cultural impact of, 8–9, 21, 23–25, 53, 130, 135–40 development and emergence of, 7–18, 21, 53–54, 60–61, 66–67, 85–86, 87, 97–98, 129–38, 157–58, 182, 188–90, 193–96, 217 digital, 2–3, 7–8, 15–16, 18, 31, 40, 43, 50–51, 132, 208 economic impact of, 1–3, 15–18, 29–30, 37, 40, 53–54, 60–66, 71–74, 79–110, 124, 134–37, 161, 162, 169–77, 181–82, 183, 184–85, 218, 254, 277–78, 298, 335–39, 341–51, 357–58 educational, 92–97 efficiency of, 90, 118, 191 employment in, 56–57, 60, 71–74, 79, 123, 135, 178 engineering for, 113–14, 123–24, 192, 194, 217, 218, 326 essential vs. worthless, 11–12 failure of, 188–89 fear of (technophobia), 129–32, 134–38 freedom as issue in, 32–33, 90–92, 277–78, 336 government influence in, 158, 199, 205–6, 234–35, 240, 246, 248–51, 307, 317, 341, 345–46, 350–51 human agency and, 8–21, 50–52, 85, 88, 91, 124–40, 144, 165–66, 175–78, 191–92, 193, 217, 253–64, 274–75, 283–85, 305–6, 328, 341–51, 358–60, 361, 362, 365–67 ideas for, 123, 124, 158, 188–89, 225, 245–46, 286–87, 299, 358–60 industrial, 49, 83, 85–89, 123, 132, 154, 343 information, 7, 32–35, 49, 66n, 71–72, 109, 110, 116, 120, 125n, 126, 135, 136, 254, 312–16, 317 investment in, 66, 181, 183, 184, 218, 277–78, 298, 348 limitations of, 157–62, 196, 222 monopolies for, 60, 65–66, 169–74, 181–82, 187–88, 190, 202, 326, 350 morality and, 50–51, 72, 73–74, 188, 194–95, 262, 335–36 motivation and, 7–18, 85–86, 97–98, 216 nano-, 11, 12, 17, 162 new vs. old, 20–21 obsolescence of, 89, 97 political impact of, 13–18, 22–25, 85, 122, 124–26, 128, 134–37, 199–234, 295–96, 342 progress in, 9–18, 20, 21, 37, 43, 48, 57, 88, 98, 123, 124–40, 130–37, 256–57, 267, 325–31, 341–42 resources for, 55–56, 157–58 rupture as concept in, 66–67 scams in, 119–21, 186, 275n, 287–88, 299–300 singularity of, 22–25, 125, 215, 217, 327–28, 366, 367 social impact of, 9–21, 124–40, 167n, 187, 280–81, 310–11 software-mediated, 7, 11, 14, 86, 100–101, 165, 234, 236, 258, 347 startup companies in, 39, 60, 69, 93–94, 108n, 124n, 136, 179–89, 265, 274n, 279–80, 309–10, 326, 341, 343–45, 348, 352, 355 utopian, 13–18, 21, 31, 37–38, 45–46, 96, 128, 130, 167, 205, 207, 265, 267, 270, 283, 290, 291, 308–9, 316 see also specific technologies technophobia, 129–32, 134–38 television, 86, 185–86, 191, 216, 267 temperature, 56, 145 Ten Commandments, 300n Terminator, The, 137 terrorism, 133, 200 Tesla, Nikola, 327 Texas, 203 text, 162, 352–60 textile industry, 22, 23n, 24, 135 theocracy, 194–95 Theocracy humor, 124–25 thermodynamics, 88, 143n Thiel, Peter, 60, 93, 326 thought experiments, 55, 139 thought schemas, 13 3D printers, 7, 85–89, 90, 99, 154, 162, 212, 269, 310–11, 316, 331, 347, 348, 349 Thrun, Sebastian, 94 Tibet, 214 Time Machine, The (Wells), 127, 137, 261, 331 topology, network, 241–43, 246 touchscreens, 86 tourism, 79 Toyota Prius, 302 tracking services, 109, 120–21, 122 trade, 29 traffic, 90–92, 314 “tragedy of the commons,” 66n Transformers, 98 translation services, 19–20, 182, 191, 195, 261, 262, 284, 338 transparency, 63–66, 74–78, 118, 176, 190–91, 205–6, 278, 291, 306–9, 316, 336 transportation, 79–80, 87, 90–92, 123, 258 travel agents, 64 Travelocity, 65 travel sites, 63, 64, 65, 181, 279–80 tree-shaped networks, 241–42, 243, 246 tribal dramas, 126 trickle-down effect, 148–49, 204 triumphalism, 128, 157–62 tropes (humors), 124–40, 157, 170, 230 trust, 32–34, 35, 42, 51–52 Turing, Alan, 127–28, 134 Turing’s humor, 127–28, 191–94 Turing Test, 330 Twitter, 128, 173n, 180, 182, 188, 199, 200n, 201, 204, 245, 258, 259, 349, 365n 2001: A Space Odyssey, 137 two-way links, 1–2, 227, 245, 289 underemployment, 257–58 unemployment, 7–8, 22, 79, 85–106, 117, 151–52, 234, 257–58, 321–22, 331, 343 “unintentional manipulation,” 144 United States, 25, 45, 54, 79–80, 86, 138, 199–204 universities, 92–97 upper class, 45, 48 used car market, 118–19 user interface, 362–63, 364 utopianism, 13–18, 21, 30, 31, 37–38, 45–46, 96, 128, 130, 167, 205, 207, 265, 267, 270, 283, 290, 291, 308–9, 316 value, economic, 21, 33–35, 52, 61, 64–67, 73n, 108, 283–90, 299–300, 321–22, 364 value, information, 1–3, 15–16, 20, 210, 235–43, 257–58, 259, 261–63, 271–75, 321–24, 358–60 Values, Attitudes, and Lifestyles (VALS), 215 variables, 149–50 vendors, 71–74 venture capital, 66, 181, 218, 277–78, 298, 348 videos, 60, 100, 162, 185–86, 204, 223, 225, 226, 239, 240, 242, 245, 277, 287, 329, 335–36, 349, 354, 356 Vietnam War, 353n vinyl records, 89 viral videos, 185–86 Virtual Reality (VR), 12, 47–48, 127, 129, 132, 158, 162, 214, 283–85, 312–13, 314, 315, 325, 343, 356, 362n viruses, 132–33 visibility, 184, 185–86, 234, 355 visual cognition, 111–12 VitaBop, 100–106, 284n vitamins, 100–106 Voice, The, 185–86 “voodoo economics,” 149 voting, 122, 202–4, 249 Wachowski, Lana, 165 Wall Street, 49, 70, 76–77, 181, 184, 234, 317, 331, 350 Wal-Mart, 69, 70–74, 89, 174, 187, 201 Warhol, Andy, 108 War of the Worlds, The (Wells), 137 water supplies, 17, 18 Watts, Alan, 211–12 Wave, 189 wealth: aggregate or concentration of, 9, 42–43, 53, 60, 61, 74–75, 96, 97, 108, 115, 148, 157–58, 166, 175, 201, 202, 208, 234, 278–79, 298, 305, 335, 355, 360 creation of, 32, 33–34, 46–47, 50–51, 57, 62–63, 79, 92, 96, 120, 148–49, 210, 241–43, 270–75, 291–94, 338–39, 349 inequalities and redistribution of, 20, 37–45, 65–66, 92, 97, 144, 254, 256–57, 274–75, 286–87, 290–94, 298, 299–300 see also income levels weather forecasting, 110, 120, 150 weaving, 22, 23n, 24 webcams, 99, 245 websites, 80, 170, 200, 201, 343 Wells, H.

Bootstrapping: Douglas Engelbart, Coevolution, and the Origins of Personal Computing (Writing Science) by Thierry Bardini


Apple II, augmented reality, Bill Duvall, conceptual framework, Donald Davies, Douglas Engelbart, Douglas Engelbart, Dynabook, experimental subject, Grace Hopper, hiring and firing, hypertext link, index card, information retrieval, invention of hypertext, Jaron Lanier, Jeff Rulifson, John von Neumann, knowledge worker, Leonard Kleinrock, Menlo Park, Mother of all demos, new economy, Norbert Wiener, Norman Mailer, packet switching, QWERTY keyboard, Ralph Waldo Emerson, RAND corporation, RFC: Request For Comment, Sapir-Whorf hypothesis, Silicon Valley, Steve Crocker, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, stochastic process, Ted Nelson, the medium is the message, theory of mind, Turing test, unbiased observer, Vannevar Bush, Whole Earth Catalog

As a result, the interface between the user and the personal computer cannot be considered solely as a symbolic space where materiality becomes a disem- bodied illusion. In fact, the past fifty years of computing advances have ex- panded the very idea of "reality," and current research programs cover the whole spectrum of these possible alternate realities, from the "classic reality" of ubiquitous computers in what has been ordinary daily life to the intermediate 228 Coda mix of "augmented realities" and eventually to the virtual realities of cyber- space and simstim. In augmented realities, computer-generated information is superimposed onto the "real world" through a minimally intrusive head-mounted display or any other wearable output device. In this case, the human user is immersed at the same time in the "real world" and in an artificially generated, but also real world. In ubiquitous computing on the other hand, the world wears the com- puter, which computer is woven in the stuff of the world, the fabric of daily life.

pages: 197 words: 59,946

The Thank You Economy by Gary Vaynerchuk


Apple's 1984 Super Bowl advert, augmented reality, business process, call centre, Chuck Templeton: OpenTable, crowdsourcing,, hiring and firing, intangible asset, Jeff Bezos, new economy, pre–internet, Skype, social software, Tony Hsieh

It’s bound to get harder to get earned media—now that plans like Facebook campaigns are gaining in popularity, the mainstream press won’t always fall all over itself to write about them—but while it lasts, it will be powerful, powerful stuff. Of course, the best of the best will always grab the press’s heartstrings, especially as technology continues to move forward to allow outstanding mobile and augmented reality campaigns. Brands should also do everything they can to gain first-mover advantage. Marketers have to keep their finger on the pulse of the culture and keep an eye on the incoming trains. Smart marketers shouldn’t ever get too comfortable in their seats. Brands and businesses that can see the potential of emerging platforms will always have an edge over their competition. The brands that show up first on these platforms—the ones launched by people like former Facebook or Google employees—and take the first crack at building relationships with the early adopters they find there will see their foresightedness pay off.

pages: 179 words: 43,441

The Fourth Industrial Revolution by Klaus Schwab


3D printing, additive manufacturing, Airbnb, Amazon Mechanical Turk, Amazon Web Services, augmented reality, autonomous vehicles, barriers to entry, Baxter: Rethink Robotics, bitcoin, blockchain, Buckminster Fuller, call centre, clean water, collaborative consumption, commoditize, conceptual framework, continuous integration, crowdsourcing, disintermediation, distributed ledger, Edward Snowden, Elon Musk, epigenetics, Erik Brynjolfsson, future of work, global value chain, Google Glasses, income inequality, Internet Archive, Internet of things, invention of the steam engine, job automation, job satisfaction, John Maynard Keynes: Economic Possibilities for our Grandchildren, John Maynard Keynes: technological unemployment, life extension, Lyft, mass immigration, megacity, meta analysis, meta-analysis, more computing power than Apollo, mutually assured destruction, Narrative Science, Network effects, Nicholas Carr, personalized medicine, precariat, precision agriculture, Productivity paradox, race to the bottom, randomized controlled trial, reshoring, RFID, rising living standards, Second Machine Age, secular stagnation, self-driving car, sharing economy, Silicon Valley, smart cities, smart contracts, software as a service, Stephen Hawking, Steve Jobs, Steven Levy, Stuxnet, supercomputer in your pocket, The Future of Employment, The Spirit Level, total factor productivity, transaction costs, Uber and Lyft, Watson beat the top human players on Jeopardy!, WikiLeaks, winner-take-all economy, women in the workforce, working-age population, Y Combinator, Zipcar

Positive impacts – Immediate information to the individual to make informed decisions for navigation and work/personal activities – Improved capacity to perform tasks or produce goods and services with visual aids for manufacturing, healthcare/surgery and service delivery – Ability for those with disabilities to manage their interactions and movement, and to experience the world – through speaking, typing and moving, and via immersive experiences Negative impacts – Mental distraction causing accidents – Trauma from negative immersive experiences – Increased addiction and escapism Unknown, or cuts both ways – A new segment created in the entertainment industry – Increased immediate information The shift in action Glasses are already on the market today (not just produced by Google) that can: – Allow you to freely manipulate a 3D object, enabling it to be moulded like clay – Provide all the extended live information you need when you see something, in the same way the brain functions – Prompt you with an overlay menu of the restaurant you pass by – Project picture or video on any piece of paper Source: Shift 4: Wearable Internet The tipping point: 10% of people wearing clothes connected to the internet By 2025: 91% of respondents expected this tipping point will have occurred Technology is becoming increasingly personal. Computers were first located in large rooms, then on desks and, following that, on people’s laps. While technology can now be found in people’s mobile phones in their pockets, it will soon be integrated directly into clothing and accessories.

pages: 144 words: 43,356

Surviving AI: The Promise and Peril of Artificial Intelligence by Calum Chace


3D printing, Ada Lovelace, AI winter, Airbnb, artificial general intelligence, augmented reality, barriers to entry, basic income, bitcoin, blockchain, brain emulation, Buckminster Fuller, cloud computing, computer age, computer vision, correlation does not imply causation, credit crunch, cryptocurrency, cuban missile crisis, dematerialisation, discovery of the americas, disintermediation, don't be evil, Elon Musk,, epigenetics, Erik Brynjolfsson, everywhere but in the productivity statistics, Flash crash, friendly AI, Google Glasses, industrial robot, Internet of things, invention of agriculture, job automation, John Maynard Keynes: Economic Possibilities for our Grandchildren, John Maynard Keynes: technological unemployment, John von Neumann, Kevin Kelly, life extension, low skilled workers, Mahatma Gandhi, means of production, mutually assured destruction, Nicholas Carr, pattern recognition, peer-to-peer, peer-to-peer model, Peter Thiel, Ray Kurzweil, Rodney Brooks, Second Machine Age, self-driving car, Silicon Valley, Silicon Valley ideology, Skype, South Sea Bubble, speech recognition, Stanislav Petrov, Stephen Hawking, Steve Jobs, strong AI, technological singularity, The Future of Employment, theory of mind, Turing machine, Turing test, universal basic income, Vernor Vinge, wage slave, Wall-E, zero-sum game

Half an hour later, she smiled to herself as her self-driving car slotted itself perfectly into one of the tight spaces in the station car park. It was a while since she had attempted the manoeuvre herself; she knew she would not have executed it so smoothly even when she used to do her own driving. She certainly wouldn’t be able to do it now that she was so out of practice. The train arrived soon after she reached the platform (perfect timing by her car, again) and Hermione used the display in Julia’s augmented reality (AR) contact lenses to highlight the carriage with the most empty seats, drawing on information from sensors inside the train. As Julia boarded the carriage the display highlighted the best seat to choose, based on her travelling preferences and the convenience of disembarkation at the other end of the journey. Julia noticed that most of her fellow passengers wore opaque goggles: they were watching entertainments with fully immersive virtual reality (VR) sets.

pages: 181 words: 52,147

The Driver in the Driverless Car: How Our Technology Choices Will Create the Future by Vivek Wadhwa, Alex Salkever

23andMe, 3D printing, Airbnb, artificial general intelligence, augmented reality, autonomous vehicles, barriers to entry, Bernie Sanders, bitcoin, blockchain, clean water, correlation does not imply causation, distributed ledger, Donald Trump, double helix, Elon Musk,, epigenetics, Erik Brynjolfsson, Google bus, Hyperloop, income inequality, Internet of things, job automation, Kevin Kelly, Khan Academy, Law of Accelerating Returns, license plate recognition, life extension, Lyft, M-Pesa, Menlo Park, microbiome, mobile money, new economy, personalized medicine, phenotype, precision agriculture, RAND corporation, Ray Kurzweil, recommendation engine, Ronald Reagan, Second Machine Age, self-driving car, Silicon Valley, Skype, smart grid, stem cell, Stephen Hawking, Steve Wozniak, Stuxnet, supercomputer in your pocket, Tesla Model S, The Future of Employment, Turing test, Uber and Lyft, Uber for X, uranium enrichment, Watson beat the top human players on Jeopardy!, zero day

With Clifford as teacher and Rachel as coach, I don’t even realize that what I am doing is learning. It feels like building cool stuff, playing video games, and living through history. When Clifford found out that I love the Egyptian pyramids, for instance, he devised a lesson plan that used the pyramids to cover the geometry of different types of triangles, and the mathematics behind those ancient structures. We start with a guided virtual-reality (VR) tour of the pyramids, with augmented-reality overlays to connect the abstract geometry to the physical world. In this way, I can solve geometric problems that use rooms and facades of the pyramids to illustrate them. I feel that I am in the middle of history and following the minds of the Egyptian builders, the geniuses who planned and constructed these massive timeless monuments. I take a lunch break, and then it’s time for group fieldwork.

pages: 226 words: 17,533

Programming Scala: tackle multicore complexity on the JVM by Venkat Subramaniam


augmented reality, continuous integration, domain-specific language, don't repeat yourself, loose coupling, semantic web, type inference, web application

SCALA FILES Odersky, Martin, 14 operations, class-level, 61–62 operator overloading, 43–45 operators, unary, 112 Option[T] class, 68 ordered lists of objects, see collections overflows, 134n overloading operators, 43–45 override keyword, 57, 96, 98 properties, class-level, 61–62 protected access modifier, 48, 49 qualifying, 50 public classes and methods, 42, 48 P R -p option (Runner class), 171 r() method, 128 packages, nested, 51 parameterized type, variance of, 71–74 parentheses ( ) as optional, 37 parsing XML, 193–196 partial implementation inheritance, see traits partially applied functions, 80, 87–88 partition granularity, 134n pattern matching, 116–130 case classes for, 121–124 in case expressions, 120, 129–130 with catch blocks, 186 regular expressions as extractors, 129–130 extractors for, 124–127 literals and constants, 116 regular expressions, 128–129 tuples and lists, 118 types and guards, 119 wildcards, 117 XML fragments, 121 plus sign (+) + unary operator, 112 ++() method, 105 overloading, 43 positional notation for function value parameters, 83–84 precedence, 44 Predef objects, 42 aliases for Set and Map, 104 implicit conversions of, 102 prefixing list elements, 108 primary constructors, 55, 58 primitives, Scala classes for, 37–38 printf() method, 118 println() method, 118, 188 priority, method, 44 private access modifier, 48 qualifying, 50 raw strings, 40 react() method, 146–151, 154 reactions property (MainFrame), 202 reactWithin() method, 146–151, 154 reading from files, 188–190 reading XML, 193–196 readLine() method (Console), 188 receive() method, 133, 137, 142, 144–146, 154 react() and reactWithin() with, 146–151 receiveWithin() method, 144–146, 154 react() and reactWithin() with, 146–151 redefining constants and variables, 29 referencing function values, 81–83 referencing traits, 93 RegEx class, 128 regular expressions, 128–129 as extractors, 129–130 replaceAllIn() method, 128 replaceFirstIn() method, 128 reply() method, 139 resources (nonmemory), disposing of, 86 return command, 41, 52 rich wrapper classes, 38 RichString class, 40 RSS feeds, using sets for (example), 104 Runner class, 170–172 Prepared exclusively for sam kaplan Q :quit command (scala), 29 quotation marks, embedded in strings, 40 S save() method, 196 -savecompiled option (scala), 31 Scala, compiling, 32 Scala, defined, 14–19 Scala, downloading, 26 Scala, installing, 27 Scala, reasons to use, 11–14 Scala classes, using, 156–159 .scala files, working with, 30–32 Download at Boykma.Com SCALA PACKAGE scala package, 42 scala tool, 28 command manipulation with, 29 compiling Scala with, 32, 158 scala.collection package, 104 Scala.Predef package, 42 scala.util.matching package, 128 scala.xml package, 191 scalability of Scala, 19 SCALALIBRARY environmental variable, 168 ScalaTest tool, 169 Runner class, 170–172 using with JUnit, 179 Scheduler class, 153 scripts, working with, 30–32, 41 sealed keyword, 123 selective trait mixins, 94–95 self() method, 135 semicolon (;) as optional, 19, 41, 47 send() method, 139 Set class, 42, 104–105 sets, 104–105 intersection operation on, 105 merging, 105 sharing code between tests, 176–178 SimpleGUIApplication class, 201 single implementation inheritance, 91 SingleThreadedScheduler class, 153–154 singleton objects, 58–59 in Java, 163 Source class, 189 sourcepath option (scalac), 157 stand-alone and companion objects, 60–61 in Java, 163 start() method, 141 static fields and methods, 61–62 static typing, 13, 18, 63–74 Any class, 46, 65–67 Nothing class, 65, 67–68 type inference, 64–66 method return type, 69–70 variable arguments (varargs), 70–71 variance of parameterized type, 71–74 stock ticker application (example), 187–210 building GUI for, 201–210 getting data from Web, 196–199 getting users’ input, 187–188 Prepared exclusively for sam kaplan 221 UNBOUND FUNCTION PARAMETERS managing concurrency, 199–201 reading and writing files, 188–190 XML, reading and writing, 193–196 XML data in, 190–193 String literals, matching, 116 strings, 40 stripMargin() method (RichString), 41 SuperSuite class, 170n Swing library, 201–210 synchronized block (Java), 84 synchronized methods, 132 synchronous message passing, 138 T test() method (FunSuite), 178 testing, see unit testing TestNG tool, 169 text() method, 192 thread affinity, 148 thread of execution, controlling, 153–154 throwing exceptions, 183 throwing exceptions as Nothing, 68 throws clause, 165 tilde (~), for unary operator, 112 timeouts, in concurrent programming, 138, 145, 149, 155 to() method, 35, 38 top() method, 201 traits, 91–99 decorating with, 95–97 with Java, 162 method late binding in, 97–99 selective mixins, 94–95 transactions, ending deterministically, 85 try statements, 183 tuples, 38–40 matching against type, 119 pattern matching, 118 type inference, 64–66 method return type, 69–70 types function values, 82 implicit type conversions, 99–102 matching against, 119 typing, see static typing U unary operators, 112 unbound function parameters, 80, 87 Download at Boykma.Com UNDERSCORE (_) underscore (_) _* for using array values as method arguments, 71, 193 for default value of type, 57 as function argument, 21 for function value parameters, 83–84 Unit class, 45 unit testing, 167–182 canary tests, 169 exception tests, 174–176 FunSuite class, 178 sharing code between tests, 176–178 using assert() methods, 172–174 using JUnit, 167–169, 179 using ScalaTest, 169 using with JUnit, 179 using ScalaTest tool Runner class, 170–172 Unix-like systems installing Scala on, 27 running Scala files like scripts, 31 until() method, 36 update() method (Map collection), 107 user interface, building (example), 201–210 V val statement, 35 tuples and multiple assignments, 39 var statement, 35 tuples and multiple assignments, 39 variable arguments (varargs) , 70–71 variables 222 YIELD KEYWORD closures, 88–89 sharing code between tests, 177 defining, 35 pattern matching in case expressions, 120 redefining, 29 tuples and multiple assignments, 39 variance of parameterized type, 71–74 versions of Scala, 26 vertical bar (|) prompt (scala), 29 visibility, 48 fine-grained control over, 50–52 W Web data, getting, 196–199 whitespace, deleting from strings, 41 wildcards, pattern matching with, 117 Windows systems installing Scala on, 27 running Scala files like scripts, 31 with keyword, 93 withList() method, 178 writing to files, 188–190 writing XML, 193–196 X XML, inline in code, 190–193 XML, reading and writing, 193–196 XML fragments, matching, 121 Y yield keyword, 114 Download at Boykma.Com Prepared exclusively for sam kaplan The Pragmatic Bookshelf Available in paperback and DRM-free PDF, our titles are here to help you stay on top of your game. The following are in print as of June 2009; be sure to check our website at for newer titles. Title Year ISBN Advanced Rails Recipes: 84 New Ways to Build Stunning Rails Apps 2008 9780978739225 Pages 464 Agile Retrospectives: Making Good Teams Great 2006 9780977616640 200 Agile Web Development with Rails, Third Edition 2009 9781934356166 784 Augmented Reality: A Practical Guide 2008 9781934356036 328 Behind Closed Doors: Secrets of Great Management 2005 9780976694021 192 Best of Ruby Quiz 2006 9780976694076 304 Core Animation for Mac OS X and the iPhone: Creating Compelling Dynamic User Interfaces 2008 9781934356104 200 Data Crunching: Solve Everyday Problems using Java, Python, and More 2005 9780974514079 208 Deploying Rails Applications: A Step-by-Step Guide 2008 9780978739201 280 Design Accessible Web Sites: 36 Keys to Creating Content for All Audiences and Platforms 2007 9781934356029 336 Desktop GIS: Mapping the Planet with Open Source Tools 2008 9781934356067 368 Developing Facebook Platform Applications with Rails 2008 9781934356128 200 Enterprise Integration with Ruby 2006 9780976694069 360 Enterprise Recipes with Ruby and Rails 2008 9781934356234 416 Everyday Scripting with Ruby: for Teams, Testers, and You 2007 9780977616619 320 FXRuby: Create Lean and Mean GUIs with Ruby 2008 9781934356074 240 From Java To Ruby: Things Every Manager Should Know 2006 9780976694090 160 GIS for Web Developers: Adding Where to Your Web Applications 2007 9780974514093 275 Google Maps API, V2: Adding Where to Your Applications 2006 PDF-Only Groovy Recipes: Greasing the Wheels of Java 2008 9780978739294 264 Hello, Android: Introducing Google’s Mobile Development Platform 2008 9781934356173 200 Interface Oriented Design 2006 9780976694052 240 Land the Tech Job You Love 2009 9781934356265 280 Learn to Program, 2nd Edition 2009 9781934356364 230 Continued on next Download page at Boykma.Com Prepared exclusively for sam kaplan 83 Title Year ISBN Manage It!

pages: 278 words: 70,416

Smartcuts: How Hackers, Innovators, and Icons Accelerate Success by Shane Snow


3D printing, Airbnb, Albert Einstein, attribution theory, augmented reality, barriers to entry, conceptual framework, correlation does not imply causation, David Heinemeier Hansson, deliberate practice, Elon Musk, Fellow of the Royal Society, Filter Bubble, Google X / Alphabet X, hive mind, index card, index fund, Isaac Newton, job satisfaction, Khan Academy, Law of Accelerating Returns, Lean Startup, Mahatma Gandhi, meta analysis, meta-analysis, pattern recognition, Peter Thiel, popular electronics, Ray Kurzweil, Richard Florida, Ronald Reagan, Ruby on Rails, Saturday Night Live, self-driving car, side project, Silicon Valley, Steve Jobs

The apostle of 10x Thinking is a man with perhaps the coolest name ever: Astro Teller. Teller is the goatee-and-ponytailed head of a rather secret Google laboratory in California called Google[x]. He holds a PhD in artificial intelligence. Teller’s job is to dream big. 10x big. Google’s founders have endowed him with an engineer-filled building and a mandate to blow their minds. His team has built self-driving cars, augmented reality glasses, and WiFi balloons meant to roam the stratosphere. He’s hired some brilliant minds onto his team, but that’s not the secret of their success. The secret sounds a bit crazy. Says Teller, “It’s often easier to make something 10 times better than it is to make it 10 percent better.” Hmm. Math would seem to suggest otherwise. Let’s let the man named Astro explain himself: “The way of going about trying to make something new or better often tends to polarize into one of two styles,” Teller says.

pages: 247 words: 81,135

The Great Fragmentation: And Why the Future of All Business Is Small by Steve Sammartino


3D printing, additive manufacturing, Airbnb, augmented reality, barriers to entry, Bill Gates: Altair 8800, bitcoin, BRICs, Buckminster Fuller, citizen journalism, collaborative consumption, cryptocurrency, David Heinemeier Hansson, Elon Musk, fiat currency, Frederick Winslow Taylor, game design, Google X / Alphabet X, haute couture, helicopter parent, illegal immigration, index fund, Jeff Bezos, jimmy wales, Kickstarter, knowledge economy, Law of Accelerating Returns, lifelogging, market design, Metcalfe's law, Metcalfe’s law, Minecraft, minimum viable product, Network effects, new economy, peer-to-peer, post scarcity, prediction markets, pre–internet, profit motive, race to the bottom, random walk, Ray Kurzweil, recommendation engine, remote working, RFID, Rubik’s Cube, self-driving car, sharing economy, side project, Silicon Valley, Silicon Valley startup, skunkworks, Skype, social graph, social web, software is eating the world, Steve Jobs, survivorship bias, too big to fail, US Airways Flight 1549, web application, zero-sum game

They were using futuristic technology when they arrived, and it seemed like a natural proposition for these games to be set in futuristic and fantasy settings. There were joy sticks such as those in space sci-fi films and rocket ships, and space scenes such as Galaga where we had to shoot down aliens and save the earth. We used to play these games to escape our reality for a little while, just as we do when we watch a movie. And even television was about an alternative fantasy life of sorts. Today games are augmenting reality in all types of interesting ways. Gaming will do what general technology did. It will no longer be ‘that industry over there’, albeit big and profitable — not for us. Rather, gaming will become part of the day-to-day marketing program and be part of the general culture for all ages. It just won’t be called a game. Just as our now revered technology nerds made their technology more accessible, gaming mechanics will be brought into our lives in simple, almost invisible ways.

pages: 268 words: 75,850

The Formula: How Algorithms Solve All Our Problems-And Create More by Luke Dormehl


3D printing, algorithmic trading, Any sufficiently advanced technology is indistinguishable from magic, augmented reality, big data - Walmart - Pop Tarts, call centre, Cass Sunstein, Clayton Christensen, commoditize, computer age, death of newspapers, deferred acceptance, Edward Lorenz: Chaos theory, Erik Brynjolfsson, Filter Bubble, Flash crash, Florence Nightingale: pie chart, Frank Levy and Richard Murnane: The New Division of Labor, Google Earth, Google Glasses, High speed trading, Internet Archive, Isaac Newton, Jaron Lanier, Jeff Bezos, job automation, John Markoff, Kevin Kelly, Kodak vs Instagram, lifelogging, Marshall McLuhan, means of production, Nate Silver, natural language processing, Netflix Prize, pattern recognition, price discrimination, recommendation engine, Richard Thaler, Rosa Parks, self-driving car, sentiment analysis, Silicon Valley, Silicon Valley startup, Slavoj Žižek, social graph, speech recognition, Steve Jobs, Steven Levy, Steven Pinker, Stewart Brand, the scientific method, The Signal and the Noise by Nate Silver, upwardly mobile, Wall-E, Watson beat the top human players on Jeopardy!, Y Combinator

That same decade saw the advent of the portable technology known as the Sony Walkman (a nascent vision of Google Glass to come), which transformed public spaces into a controllable private experience.7 Building on this paradigm, the 1990s was home to MIT’s Wearable Computing Group, who took issue with what they considered to be the premature usage of the term “personal computer” and insisted that: A person’s computer should be worn, much as eyeglasses or clothing are worn, and interact with the user based on the context of the situation. With heads-up displays, unobtrusive input devices, personal wireless local area networks, and a host of other context sensing and communication tools, the wearable computer can act as an intelligent assistant, whether it be through a Remembrance Agent, augmented reality, or intellectual collectives.8 There appear to be few limits to what today’s Quantified Selfers can measure. The beauty of the movement (if one can refer to it in such aesthetic terms) is the mass customization that it makes possible. By quantifying the self, a person can find apparently rigorous answers to questions as broad or specific as how many minutes of sleep are lost each night per unit of alcohol consumed, how consistent their golf swing is, or whether or not they should stay in their current job.

pages: 326 words: 74,433

Do More Faster: TechStars Lessons to Accelerate Your Startup by Brad Feld, David Cohen


augmented reality, computer vision, corporate governance, crowdsourcing, disintermediation, hiring and firing, Inbox Zero, Jeff Bezos, knowledge worker, Lean Startup, Ray Kurzweil, recommendation engine, risk tolerance, Silicon Valley, Skype, slashdot, social web, software as a service, Steve Jobs

As you just read, they hunkered down and with no financing reinvented themselves several times until they launched RedLaser, which became a runaway hit. As RedLaser took off, they had a set of interesting investment offers but no longer needed outside capital and chose not to take any of the offers. While Jeff and Vikas were on their way to creating an interesting mobile e-commerce company, they wanted to work on a much bigger set of technical challenges than RedLaser in computer vision and augmented reality, their areas of passion and technical expertise. In their travels, they had a few inquiries for an acquisition of the company, but really only wanted to sell the RedLaser product, not the entire company. Fortunately, they found a buyer in eBay, which was very interested in the RedLaser product without requiring Jeff and Vikas to stay involved long term. Financial terms were quickly reached and eBay acquired RedLaser.

pages: 193 words: 19,478

Memory Machines: The Evolution of Hypertext by Belinda Barnet


augmented reality, Benoit Mandelbrot, Bill Duvall, British Empire, Buckminster Fuller, Claude Shannon: information theory, collateralized debt obligation, computer age, conceptual framework, Douglas Engelbart, Douglas Engelbart, game design, hiring and firing, Howard Rheingold, HyperCard, hypertext link, information retrieval, Internet Archive, John Markoff, linked data, mandelbrot fractal, Marshall McLuhan, Menlo Park, nonsequential writing, Norbert Wiener, publish or perish, Robert Metcalfe, semantic web, Steve Jobs, Stewart Brand, technoutopianism, Ted Nelson, the scientific method, Vannevar Bush, wikimedia commons

It is not so much that we write today with bricks attached, but rather that writing in the most general sense, our textual systems and institutions, has become distinctly hard, massy, and gritty to the touch. We think with the benefit of masonry. Writing has become the brick. As the experiment suggests, it is no wonder we do not succeed at our assigned tasks, let alone find the way to Engelbart’s or Nelson’s augmented realities. Our failure is inevitable, or as my friends from Generation M like to say, it’s epic. As anyone whose mind has been warped by videogames knows, computational sign-systems (sometimes called ‘cybertexts’) radically revise the function, and perhaps the core meaning, of failure. When a story unfolds according to contingencies determined equally by logic, chance, and player action, there is no simple way to move from start to finish, no single streambed of discourse.

pages: 257 words: 80,100

Time Travel: A History by James Gleick


Ada Lovelace, Albert Einstein, Albert Michelson, Arthur Eddington, augmented reality, butterfly effect, crowdsourcing, Doomsday Book, index card, Isaac Newton, John von Neumann, luminiferous ether, Marshall McLuhan, Norbert Wiener, pattern recognition, Richard Feynman, Richard Feynman, Schrödinger's Cat, self-driving car, Stephen Hawking, telepresence, wikimedia commons

This Past, into which so many travelers launch themselves, is a misty place, perhaps even more so than the Future. It can seldom be remembered, must be imagined. Yet here in our information-rich present, the past seems more with us than ever. The more vivid it gets, the more real it seems, the greater the craving. Feeding the addiction are Ken Burnsian documentaries, Renaissance faires, Civil War reenactments, history cable channels, and augmented-reality apps. Anything that “brings the past to life.” Under the circumstances, time machines might seem surplus to requirements, but the practitioners of time travel show no signs of slowing down—not in fiction or in film. Woody Allen has explored time travel several times—into the future with Sleeper (1973) and then, in 2011, with Midnight in Paris, he throws the lever to the past. His hero, Gil Pender, is a blond Californian and the ideal of the backward-looking obsessive.

The Singularity Is Near: When Humans Transcend Biology by Ray Kurzweil


additive manufacturing, AI winter, Alan Turing: On Computable Numbers, with an Application to the Entscheidungsproblem, Albert Einstein, anthropic principle, Any sufficiently advanced technology is indistinguishable from magic, artificial general intelligence, Asilomar, augmented reality, autonomous vehicles, Benoit Mandelbrot, Bill Joy: nanobots, bioinformatics, brain emulation, Brewster Kahle, Brownian motion, business intelligence,, call centre, carbon-based life, cellular automata, Claude Shannon: information theory, complexity theory, conceptual framework, Conway's Game of Life, cosmological constant, cosmological principle, cuban missile crisis, data acquisition, Dava Sobel, David Brooks, Dean Kamen, disintermediation, double helix, Douglas Hofstadter,, epigenetics, factory automation, friendly AI, George Gilder, Gödel, Escher, Bach, informal economy, information retrieval, invention of the telephone, invention of the telescope, invention of writing, Isaac Newton, iterative process, Jaron Lanier, Jeff Bezos, job automation, job satisfaction, John von Neumann, Kevin Kelly, Law of Accelerating Returns, life extension, lifelogging, linked data, Loebner Prize, Louis Pasteur, mandelbrot fractal, Mikhail Gorbachev, mouse model, Murray Gell-Mann, mutually assured destruction, natural language processing, Network effects, new economy, Norbert Wiener, oil shale / tar sands, optical character recognition, pattern recognition, phenotype, premature optimization, randomized controlled trial, Ray Kurzweil, remote working, reversible computing, Richard Feynman, Richard Feynman, Robert Metcalfe, Rodney Brooks, Search for Extraterrestrial Intelligence, selection bias, semantic web, Silicon Valley, Singularitarianism, speech recognition, statistical model, stem cell, Stephen Hawking, Stewart Brand, strong AI, superintelligent machines, technological singularity, Ted Kaczynski, telepresence, The Coming Technological Singularity, Thomas Bayes, transaction costs, Turing machine, Turing test, Vernor Vinge, Y2K, Yogi Berra

The Hypersonic Sound technology and the Audio Spotlight systems achieve this by modulating the sound on ultrasonic beams, which can be precisely aimed. Sound is generated by the beams interacting with air, which restores sound in the audible range. By focusing multiple sets of beams on a wall or other surface, a new kind of personalized surround sound without speakers is also possible.30 These resources will provide high-resolution, full-immersion visual-auditory virtual reality at any time. We will also have augmented reality with displays overlaying the real world to provide real-time guidance and explanations. For example, your retinal display might remind us, "That's Dr. John Smith, director of the ABC Institute—you last saw him six months ago at the XYZ conference" or, "That's the Time-Life Building—your meeting is on the tenth floor." We'll have real-time translation of foreign languages, essentially subtitles on the world, and access to many forms of online information integrated into our daily activities.

That has already started with the benign introduction of devices such as neural implants to ameliorate disabilities and disease. It will progress with the introduction of nanobots in the bloodstream, which will be developed initially for medical and antiaging applications. Later more sophisticated nanobots will interface with our biological neurons to augment our senses, provide virtual and augmented reality from within the nervous system, assist our memories, and provide other routine cognitive tasks. We will then be cyborgs, and from that foothold in our brains, the nonbiological portion of our intelligence will expand its powers exponentially. As I discussed in chapters 2 and 3 we see ongoing exponential growth of every aspect of information technology, including price-performance, capacity, and rate of adoption.

pages: 290 words: 87,084

Branded Beauty by Mark Tungate


augmented reality, Berlin Wall, call centre, corporate social responsibility, double helix, East Village, Fall of the Berlin Wall, Frank Gehry, haute couture, invention of the printing press, joint-stock company, liberal capitalism, placebo effect, Ray Kurzweil, Silicon Valley, stem cell

She added that early research suggested around 20 per cent of its subscribers went on to purchase full-sized products after testing a sample. The site also incorporates a blog about beauty trends. Advances in technology are constantly making the online experience richer for consumers. ‘It’s great that they can upload photographs of themselves and then experiment with make-up, for example,’ Xavier says. ‘Augmented reality will transform the shopping experience, too, with virtual mirrors that allow you to test looks without the need to apply actual product. The borders between screen and reality are coming down.’ The size and mutability of the digital world make it a daunting environment for any company. In 2010 Unilever was one of a number of organizations that sent executives on a digital safari to Silicon Valley to explore the opportunities available to them.

pages: 368 words: 96,825

Bold: How to Go Big, Create Wealth and Impact the World by Peter H. Diamandis, Steven Kotler


3D printing, additive manufacturing, Airbnb, Amazon Mechanical Turk, Amazon Web Services, augmented reality, autonomous vehicles, cloud computing, creative destruction, crowdsourcing, Daniel Kahneman / Amos Tversky, dematerialisation, deskilling, Elon Musk,, Exxon Valdez, fear of failure, Firefox, Galaxy Zoo, Google Glasses, Google Hangouts, Google X / Alphabet X, gravity well, ImageNet competition, industrial robot, Internet of things, Jeff Bezos, John Harrison: Longitude, John Markoff, Jono Bacon, Just-in-time delivery, Kickstarter, Kodak vs Instagram, Law of Accelerating Returns, Lean Startup, life extension, loss aversion, Louis Pasteur, Mahatma Gandhi, Marc Andreessen, Mark Zuckerberg, Mars Rover, meta analysis, meta-analysis, microbiome, minimum viable product, move fast and break things, Narrative Science, Netflix Prize, Network effects, Oculus Rift, optical character recognition, packet switching, PageRank, pattern recognition, performance metric, Peter H. Diamandis: Planetary Resources, Peter Thiel, pre–internet, Ray Kurzweil, recommendation engine, Richard Feynman, Richard Feynman, ride hailing / ride sharing, risk tolerance, rolodex, self-driving car, sentiment analysis, shareholder value, Silicon Valley, Silicon Valley startup, skunkworks, Skype, smart grid, stem cell, Stephen Hawking, Steve Jobs, Steven Levy, Stewart Brand, technoutopianism, telepresence, telepresence robot, Turing test, urban renewal, web application, X Prize, Y Combinator, zero-sum game

In the three years following Page’s promotion from copresident to CEO in 2011, the company’s value has doubled to $350 billion (with Page’s 16 percent worth about $50 billion), its cash war chest has risen to $75 billion, and its annual research and development budget increased to $8.5 billion.36 And Page, as visionary CEO, can spend that money almost anywhere he pleases. Autonomous cars, augmented reality, ending aging, ubiquitous Internet—clearly, what pleases Page is the big and bold. In 2012, I presented at Google Zeitgeist, their annual customer conference. The organizers had slotted me at the end of the second day, asking me to give an uplifting speech with my Abundance message. Afterward, Page followed me onstage to deliver closing remarks, which was when I learned the origin of his appetite for bold.

pages: 360 words: 110,929

Saturn's Children by Stross, Charles


augmented reality, British Empire, business process, gravity well, indoor plumbing, invisible hand, Isaac Newton, Kuiper Belt, loose coupling, phenotype, Pluto: dwarf planet, Plutocrats, plutocrats, theory of mind

A twitch of the trigger finger and it lengthens, narrowing steadily as it unravels to the extent of its five-meter microgravity reach. A twitch in the other direction and it knits itself back together, fattening and growing denser until it sucks back into the basket hilt—which in turn retracts back into the grip. She slips it away to nestle in an inner pocket, a black, stubby cylinder that dreams of blood. The salle is a bland microgravity sphere perhaps ten meters in diameter, perfectly rigged for augmented reality. As I shut down my—no, her—sword, a door irises open in one wall. “Juliette?” The voice is familiar. I kick off the nearest wall, roll and bounce, carom into the opening. It’s Daks. Dear, loyal, gallant Daks, who’s always there when I need him. He hovers gracefully in the tunnel, feathery fingertips extended, showing none of the clumsiness or discomfort that afflicts him in the deeper gravity wells.

pages: 335 words: 107,779

Some Remarks by Neal Stephenson


airport security, augmented reality, barriers to entry, British Empire, cable laying ship, call centre, cellular automata, edge city, Eratosthenes, Fellow of the Royal Society, Hacker Ethic, impulse control, Iridium satellite, Isaac Newton, Jaron Lanier, John von Neumann, Just-in-time delivery, Kevin Kelly, music of the spheres, Norbert Wiener, offshore financial centre, oil shock, packet switching, pirate software, Richard Feynman, Richard Feynman, Saturday Night Live, shareholder value, Silicon Valley, Skype, slashdot, social web, Socratic dialogue, South China Sea, special economic zone, Stephen Hawking, the scientific method, trade route, Turing machine, uranium enrichment, Vernor Vinge, X Prize

If so, and if some sort of walking-friendly input devices could be scrounged up or invented, then there would be no reason in principle why many workers couldn’t wander around freely for a substantial part of their workday. Cubicle farms could be replaced by large open spaces, devoid of furniture or other obstructions, where workers could move around in any way they liked. In good weather they could go outside and stroll around in the fresh air. Imagine taking a large call center and replacing it with a park dotted with wandering pedestrians, each equipped with a phone headset and an augmented-reality display giving them access to whatever data they needed to handle customer-service inquiries. Employee retention, which tends to be a serious headache in such operations, might be improved, and employee health ought to improve markedly. There need be no loss of supervisory control; whatever apparatus is now used for monitoring and recording calls would work just as well in this kind of setup as it does on a cubicle farm.

pages: 292 words: 85,151

Exponential Organizations: Why New Organizations Are Ten Times Better, Faster, and Cheaper Than Yours (And What to Do About It) by Salim Ismail, Yuri van Geest


23andMe, 3D printing, Airbnb, Amazon Mechanical Turk, Amazon Web Services, augmented reality, autonomous vehicles, Baxter: Rethink Robotics, bioinformatics, bitcoin, Black Swan, blockchain, Burning Man, business intelligence, business process, call centre, chief data officer, Chris Wanstrath, Clayton Christensen, clean water, cloud computing, cognitive bias, collaborative consumption, collaborative economy, commoditize, corporate social responsibility, cross-subsidies, crowdsourcing, cryptocurrency, dark matter, Dean Kamen, dematerialisation, discounted cash flows, distributed ledger, Edward Snowden, Elon Musk,, ethereum blockchain, Galaxy Zoo, game design, Google Glasses, Google Hangouts, Google X / Alphabet X, gravity well, hiring and firing, Hyperloop, industrial robot, Innovator's Dilemma, intangible asset, Internet of things, Iridium satellite, Isaac Newton, Jeff Bezos, Kevin Kelly, Kickstarter, knowledge worker, Kodak vs Instagram, Law of Accelerating Returns, Lean Startup, life extension, lifelogging, loose coupling, loss aversion, Lyft, Marc Andreessen, Mark Zuckerberg, market design, means of production, minimum viable product, natural language processing, Netflix Prize, Network effects, new economy, Oculus Rift, offshore financial centre, p-value, PageRank, pattern recognition, Paul Graham, peer-to-peer, peer-to-peer model, Peter H. Diamandis: Planetary Resources, Peter Thiel, prediction markets, profit motive, publish or perish, Ray Kurzweil, recommendation engine, RFID, ride hailing / ride sharing, risk tolerance, Ronald Coase, Second Machine Age, self-driving car, sharing economy, Silicon Valley, skunkworks, Skype, smart contracts, Snapchat, social software, software is eating the world, speech recognition, stealth mode startup, Stephen Hawking, Steve Jobs, subscription business, supply-chain management, TaskRabbit, telepresence, telepresence robot, Tony Hsieh, transaction costs, Tyler Cowen: Great Stagnation, urban planning, WikiLeaks, winner-take-all economy, X Prize, Y Combinator, zero-sum game

Implications: Infinite computation (as Moore’s Law continues) and infinite storage, both essentially free; the Quantified Employee; AaaS (Analytics as a Service); hardware as the new software via developments such as Arduino; new business models based on connected products. AI, data science and analytics Description: Ubiquitous usage of Machine Learning and Deep Learning algorithms to process vast caches of information. Implications: Algorithms driving more and more business decisions; AIs replacing a large percentage of knowledge workers; AIs looking for patterns in organizational data; algorithms embedded into products. Virtual/augmented reality Description: Avatar-quality VR available on desktop in 2-3 years. Oculus Rift, High Fidelity and Google Glass drive new applications. Implications: Remote viewing; centrally located experts serving more areas; new practice areas; remote medicine. Bitcoin and block chain Description: Trustless, ultra-low-cost secure transactions enabled by distributed ledgers that log everything. Implications: The blockchain becomes a trust engine; most third-party validation functions become automated (e.g., multi-signatory contracts, voting systems, audit practices).

pages: 391 words: 105,382

Utopia Is Creepy: And Other Provocations by Nicholas Carr


Air France Flight 447, Airbnb, Airbus A320, AltaVista, Amazon Mechanical Turk, augmented reality, autonomous vehicles, Bernie Sanders, book scanning, Brewster Kahle, Buckminster Fuller, Burning Man, Captain Sullenberger Hudson, centralized clearinghouse, cloud computing, cognitive bias, collaborative consumption, computer age, corporate governance, crowdsourcing, Danny Hillis, deskilling, digital map, Donald Trump, Electric Kool-Aid Acid Test, Elon Musk, factory automation, failed state, feminist movement, Frederick Winslow Taylor, friendly fire, game design, global village, Google bus, Google Glasses, Google X / Alphabet X, Googley, hive mind, impulse control, indoor plumbing, interchangeable parts, Internet Archive, invention of movable type, invention of the steam engine, invisible hand, Isaac Newton, Jeff Bezos, jimmy wales, job automation, Kevin Kelly, lifelogging, low skilled workers, Marc Andreessen, Mark Zuckerberg, Marshall McLuhan, means of production, Menlo Park, mental accounting, natural language processing, Network effects, new economy, Nicholas Carr, Norman Mailer, off grid, oil shale / tar sands, Peter Thiel, Plutocrats, plutocrats, profit motive, Ralph Waldo Emerson, Ray Kurzweil, recommendation engine, Republic of Letters, robot derives from the Czech word robota Czech, meaning slave, Ronald Reagan, self-driving car, SETI@home, side project, Silicon Valley, Silicon Valley ideology, Singularitarianism, Snapchat, social graph, social web, speech recognition, Startup school, stem cell, Stephen Hawking, Steve Jobs, Steven Levy, technoutopianism, the medium is the message, theory of mind, Turing test, Whole Earth Catalog, Y Combinator

And both turn the world into a packaged good—a product to be consumed. A Google Glass is superior to a Claude Glass in this regard. Not only does it present an enhanced version of reality, but it annotates the world with a profusion of descriptive text and other explanatory symbols—and then, with its camera and its uplinks to social networks, it allows us to share the product. With a Google Glass on our forehead, we’re not just a consumer of augmented reality; we’re a value-added reseller. BURNING DOWN THE SCHOOLHOUSE September 30, 2012 “WELCOME TO THE COLLEGE education revolution,” declares Thomas Friedman, the New York Times columnist. He’s talking about massive open online courses, or, as they’re delicately known, MOOCs. Everyone, it seems, is talking about MOOCs. Stanford president John Hennessy terms the virtual classes “a tsunami” that’s going to destroy education as we know it.

pages: 306 words: 85,836

When to Rob a Bank: ...And 131 More Warped Suggestions and Well-Intended Rants by Steven D. Levitt, Stephen J. Dubner


Affordable Care Act / Obamacare, Airbus A320, airport security, augmented reality, barriers to entry, Bernie Madoff, Black Swan, Broken windows theory, Captain Sullenberger Hudson, creative destruction, Daniel Kahneman / Amos Tversky, deliberate practice, feminist movement, food miles, George Akerlof, information asymmetry, invisible hand, loss aversion, mental accounting, Netflix Prize, obamacare, oil shale / tar sands, Pareto efficiency, peak oil, pre–internet, price anchoring, price discrimination, principal–agent problem, profit maximization, Richard Thaler, security theater, Ted Kaczynski, the built environment, The Chicago School, the High Line, Thorstein Veblen, transaction costs, US Airways Flight 1549

The obvious fact is that when most people are being written about, they present themselves as well as they can. They tell the stories that make them look good, or noble, or selfless; some of the cleverer ones use self-deprecation to convey their excellence. Which leaves the writer in an unpleasant situation—dependent on anecdotes that may or may not be true, or complete, and which are told in order to paint a biased picture. Here is where economists are different. Instead of using anecdotes to augment reality, they use data to assert the truth. That, at least, is the goal. Some of these truths can be uncomfortable. After I wrote about the economist Roland Fryer, he was assailed by fellow black scholars for having underplayed the degree to which racism afflicts black Americans. Steve Levitt’s work with John Donohue on the link between Roe v. Wade and the drop in violent crime has made people of all political beliefs equally queasy.

pages: 486 words: 132,784

Inventors at Work: The Minds and Motivation Behind Modern Inventions by Brett Stern


Apple II, augmented reality, autonomous vehicles, bioinformatics, Build a better mousetrap, business process, cloud computing, computer vision, cyber-physical system, distributed generation, game design, Grace Hopper, Richard Feynman, Richard Feynman, Silicon Valley, skunkworks, Skype, smart transportation, speech recognition, statistical model, stealth mode startup, Steve Jobs, Steve Wozniak, the market place, Yogi Berra

Or an area that you’re surprised that it hasn’t been used? Fossum: I’ll probably not live to see it, but I think that the whole area of implantable electronics into people is really at its earliest stage. Being able to see things that are happening remotely in your brain by accessing, let’s call it some sort of video stream, from afar, is going to have pretty important consequences for human evolution and society, so this kind of augmented reality is going to be quite interesting. I think that having these low-power, lifelike, image-capture capabilities and the ability to share that imagery between people or large numbers of people is going to be very, very important. I don’t know exactly how it’s going to turn out, but hopefully it will turn out for the better—as opposed to some sort of Big Brother thing. It’ll be very, very interesting I think.

pages: 500 words: 146,240

Gamers at Work: Stories Behind the Games People Play by Morgan Ramsay, Peter Molyneux


Any sufficiently advanced technology is indistinguishable from magic, augmented reality, Bob Noyce, collective bargaining, game design, index card, Mark Zuckerberg, oil shock, pirate software, RAND corporation, risk tolerance, Silicon Valley, Skype, Steve Jobs, Von Neumann architecture

Games that are sold at retail need household name recognition because mass-market consumers are going to need to find them on crowded shelves, and these games rarely have large marketing budgets themselves. As a counterpoint, we’ve been working on games for the Nintendo 3DS. The household name recognition of an established brand isn’t so critical for a new platform, since there is less product. We can do more original titles and take a chance on cool emerging genres like augmented reality. I don’t expect that window of opportunity to stay open for long, but we try to take advantage of these openings because we know that consumers will take a chance on unknowns when there isn’t much competition from known brands. Ramsay: You mentioned games for education. Are serious games part of your offering? Saulnier: Serious games are a really fast-growing area for us. We’ve found that we can be a really valuable member of a research team that’s applying games to education, health, or some domain new to the application of games.

pages: 598 words: 134,339

Data and Goliath: The Hidden Battles to Collect Your Data and Control Your World by Bruce Schneier


23andMe, Airbnb, airport security, AltaVista, Anne Wojcicki, augmented reality, Benjamin Mako Hill, Black Swan, Brewster Kahle, Brian Krebs, call centre, Cass Sunstein, Chelsea Manning, citizen journalism, cloud computing, congestion charging, disintermediation, drone strike, Edward Snowden, experimental subject, failed state, fault tolerance, Ferguson, Missouri, Filter Bubble, Firefox, friendly fire, Google Chrome, Google Glasses, hindsight bias, informal economy, Internet Archive, Internet of things, Jacob Appelbaum, Jaron Lanier, John Markoff, Julian Assange, Kevin Kelly, license plate recognition, lifelogging, linked data, Lyft, Mark Zuckerberg, moral panic, Nash equilibrium, Nate Silver, national security letter, Network effects, Occupy movement, payday loans, pre–internet, price discrimination, profit motive, race to the bottom, RAND corporation, recommendation engine, RFID, self-driving car, Shoshana Zuboff, Silicon Valley, Skype, smart cities, smart grid, Snapchat, social graph, software as a service, South China Sea, stealth mode startup, Steven Levy, Stuxnet, TaskRabbit, telemarketer, Tim Cook: Apple, transaction costs, Uber and Lyft, urban planning, WikiLeaks, zero day

the value of correlating different streams: Greg Weston, Glenn Greenwald, and Ryan Gallagher (30 Jan 2014), “CSEC used airport Wi-Fi to track Canadian travellers: Edward Snowden documents,” CBC News, display personal information: Alessandro Acquisti, Ralph Gross, and Fred Stutzman (4 Aug 2011), “Faces of Facebook: Privacy in the age of augmented reality,” Black Hat 2011, Las Vegas, Nevada, software that correlates data: Scott Ellart (7 Dec 1999), “System and method for converting data between data sets (US 5999937 A),” US Patent and Trademark Office, match your online profile: Cotton Delo (22 Feb 2013), “Facebook to partner with Acxiom, Epsilon to match store purchases with user profiles,” Advertising Age,

pages: 481 words: 125,946

What to Think About Machines That Think: Today's Leading Thinkers on the Age of Machine Intelligence by John Brockman


3D printing, agricultural Revolution, AI winter, Alan Turing: On Computable Numbers, with an Application to the Entscheidungsproblem, algorithmic trading, artificial general intelligence, augmented reality, autonomous vehicles, basic income, bitcoin, blockchain, clean water, cognitive dissonance, Colonization of Mars, complexity theory, computer age, computer vision, constrained optimization, corporate personhood, cosmological principle, cryptocurrency, cuban missile crisis, Danny Hillis, dark matter, discrete time, Douglas Engelbart, Elon Musk, Emanuel Derman, endowment effect, epigenetics, Ernest Rutherford, experimental economics, Flash crash, friendly AI, functional fixedness, Google Glasses, hive mind, income inequality, information trail, Internet of things, invention of writing, iterative process, Jaron Lanier, job automation, John Markoff, John von Neumann, Kevin Kelly, knowledge worker, loose coupling, microbiome, Moneyball by Michael Lewis explains big data, natural language processing, Network effects, Norbert Wiener, pattern recognition, Peter Singer: altruism, phenotype, planetary scale, Ray Kurzweil, recommendation engine, Republic of Letters, RFID, Richard Thaler, Rory Sutherland, Satyajit Das, Search for Extraterrestrial Intelligence, self-driving car, sharing economy, Silicon Valley, Skype, smart contracts, speech recognition, statistical model, stem cell, Stephen Hawking, Steve Jobs, Steven Pinker, Stewart Brand, strong AI, Stuxnet, superintelligent machines, supervolcano, the scientific method, The Wisdom of Crowds, theory of mind, Thorstein Veblen, too big to fail, Turing machine, Turing test, Von Neumann architecture, Watson beat the top human players on Jeopardy!, Y2K

It isn’t yet available on the street. But the police are working on it; which cop wouldn’t want a Google Glass app that highlights those passersby who have a history of violence—perhaps coupled with W-band radar to see which of them is carrying a weapon? The next question is whether only the authorities will have enhanced cognition systems or if they’ll be available to all. In twenty years’ time, will we all be wearing augmented-reality goggles? What will the power relationships be? If a policeman can see my arrest record when he looks at me, can I see whether he’s been the subject of brutality complaints? If a politician can see whether I’m a party supporter or an independent, can I see his voting record on the three issues I care about? Never mind the right to bear arms; what about the right to wear Google Glass? Perception and cognition will no longer be conducted inside an individual’s head.

pages: 436 words: 141,321

Reinventing Organizations: A Guide to Creating Organizations Inspired by the Next Stage of Human Consciousness by Frederic Laloux, Ken Wilber


Albert Einstein, augmented reality, blue-collar work, Buckminster Fuller, call centre, carbon footprint, conceptual framework, corporate social responsibility, crowdsourcing, failed state, future of work, hiring and firing, index card, interchangeable parts, invisible hand, job satisfaction, Johann Wolfgang von Goethe, Kenneth Rogoff, meta analysis, meta-analysis, pattern recognition, post-industrial society, quantitative trading / quantitative finance, randomized controlled trial, selection bias, shareholder value, Silicon Valley, the market place, the scientific method, Tony Hsieh, zero-sum game

Communal life, which gradually eroded with the advent of the (Achievement-Orange) industrial society, might be reinvented anew, both to respond to energy imperatives and in response to Teal’s yearning for deep and meaningful relationships. In parallel, through existing technology (the Internet and social networks) and perhaps through technology yet to be developed (universal and instant translation? Augmented reality videoconferencing? Telepathy?), we might interact with people far away without the need for traveling; friendships and interest networks might become truly global. In a strange paradox, society in the future could turn out to be at the same time much more local and much more global. The end of work as we know it Since the beginning of the Industrial Revolution, machines gradually replaced the muscle power of human laborers and horses.

pages: 537 words: 149,628

Ghost Fleet: A Novel of the Next World War by P. W. Singer, August Cole


3D printing, Admiral Zheng, augmented reality, British Empire, digital map, energy security, Firefox, glass ceiling, global reserve currency, Google Earth, Google Glasses, IFF: identification friend or foe, Just-in-time delivery, Maui Hawaii, new economy, old-boy network, RAND corporation, reserve currency, RFID, Silicon Valley, Silicon Valley startup, South China Sea, sovereign wealth fund, stealth mode startup, trade route, Wall-E, We are Anonymous. We are Legion, zero day, zero-sum game

Louis Magazine, February 22, 2012, accessed August 20, 2014, 143 “article one, section eight”: “The Constitution of the United States: A Transcription,” National Archives, accessed August 20, 2014, 144 the graffiti: “Patent: Method and Apparatus for Creating Virtual Graffiti in a Mobile Virtual and Augmented Reality System, US 8350871 B2,” Google, January 8, 2013, accessed August 20, 2014, Also see 146 first-generation Google Glass: “Google Glass: What It Does,” Google, accessed August 20, 2014, 148 passed the SIG Sauer P226 pistol: “Pistols — P226,” SIG Sauer, accessed August 20, 2014, 151 The Versatrax 300: “Versatrax 300,” Inuktun, accessed July 24, 2014, 156 old Defense Production Act: “The Defense Production Act of 1950, As Amended,” Department of Defense, accessed August 20, 2014, 157 representing a sovereign wealth fund: “Sovereign Wealth Funds — Frequently Asked Questions,” February 27, 2008, European Commission, accessed August 20, 2014,

pages: 589 words: 147,053

The Age of Em: Work, Love and Life When Robots Rule the Earth by Robin Hanson


8-hour work day, artificial general intelligence, augmented reality, Berlin Wall, bitcoin, blockchain, brain emulation, business process, Clayton Christensen, cloud computing, correlation does not imply causation, creative destruction, demographic transition, Erik Brynjolfsson, ethereum blockchain, experimental subject, fault tolerance, financial intermediation, Flynn Effect, hindsight bias, information asymmetry, job automation, job satisfaction, John Markoff, Just-in-time delivery, lone genius, Machinery of Freedom by David Friedman, market design, meta analysis, meta-analysis, Nash equilibrium, new economy, prediction markets, rent control, rent-seeking, reversible computing, risk tolerance, Silicon Valley, smart contracts, statistical model, stem cell, Thomas Malthus, trade route, Turing test, Vernor Vinge

Root-Bernstein, Robert, Lindsay Allen, Leighanna Beach, Ragini Bhadula, Justin Fast, Chelsea Hosey, Benjamin Kremkow, Jacqueline Lapp, Kaitlin Lonc, Kendell Pawelec, Abigail Podufaly, and Caitlin Russ. 2008. “Arts Foster Scientific Success: Avocations of Nobel, National Academy, Royal Society, and Sigma Xi Members.” Journal of Psychological Science and Technology 1(2): 51–63. Sabelman, Eric, and Roger Lam. 2015. “The Real-Life Dangers of Augmented Reality.” IEEE Spectrum (July): 51–53. Sahal, Devendra. 1981. Patterns of Technological Innovation. Addison-Wesley. Sailer, Steve. 2003. “Cousin Marriage Conundrum: The ancient practice discourages Democratic Nation-building.” The American Conservative, January 13, 20–22. Salvador, Fabrizio, Martin de Holan, and Frank Piller. 2009. “Cracking the Code of Mass Customization.” MIT Sloan Management Review 50(3): 70–79.

pages: 397 words: 110,130

Smarter Than You Think: How Technology Is Changing Our Minds for the Better by Clive Thompson


3D printing, 4chan, A Declaration of the Independence of Cyberspace, augmented reality, barriers to entry, Benjamin Mako Hill, butterfly effect, citizen journalism, Claude Shannon: information theory, conceptual framework, corporate governance, crowdsourcing, Deng Xiaoping, discovery of penicillin, Douglas Engelbart, Douglas Engelbart, drone strike, Edward Glaeser, Edward Thorp,, experimental subject, Filter Bubble, Freestyle chess, Galaxy Zoo, Google Earth, Google Glasses, Gunnar Myrdal, Henri Poincaré, hindsight bias, hive mind, Howard Rheingold, information retrieval, iterative process, jimmy wales, Kevin Kelly, Khan Academy, knowledge worker, lifelogging, Mark Zuckerberg, Marshall McLuhan, Menlo Park, Netflix Prize, Nicholas Carr, patent troll, pattern recognition, pre–internet, Richard Feynman, Richard Feynman, Ronald Coase, Ronald Reagan, Rubik’s Cube, sentiment analysis, Silicon Valley, Skype, Snapchat, Socratic dialogue, spaced repetition, telepresence, telepresence robot, The Nature of the Firm, the scientific method, The Wisdom of Crowds, theory of mind, transaction costs, Vannevar Bush, Watson beat the top human players on Jeopardy!, WikiLeaks, X Prize, éminence grise

For example, when the Occupy Wall Street movement flared in New York City, some of the activists began using a mobile app called Vibe that let them post anonymous messages that were tagged to physical locations around Wall Street: they’d discuss where police were about to crack down or leave notes describing events they’d seen. This is bleeding into everyday life, with services that let people embed photos and thoughts on maps and engage in location-based conversations. It’s the first stage of conversational “augmented reality”: public thinking woven into our real-world public space. I also suspect that as more forms of media become digital, they’ll become sites for public thinking—particularly digital books. Books have always propelled smart conversations; the historic, face-to-face book club has migrated rapidly online, joining the sprawling comments at sites like Goodreads. But the pages of e-books are themselves likely to become the sites of conversations.

pages: 472 words: 117,093

Machine, Platform, Crowd: Harnessing Our Digital Future by Andrew McAfee, Erik Brynjolfsson

3D printing, additive manufacturing, AI winter, Airbnb, airline deregulation, airport security, Albert Einstein, Amazon Mechanical Turk, Amazon Web Services, artificial general intelligence, augmented reality, autonomous vehicles, backtesting, barriers to entry, bitcoin, blockchain, book scanning, British Empire, business process, carbon footprint, Cass Sunstein, centralized clearinghouse, Chris Urmson, cloud computing, cognitive bias, commoditize, complexity theory, computer age, creative destruction, crony capitalism, crowdsourcing, cryptocurrency, Daniel Kahneman / Amos Tversky, Dean Kamen, discovery of DNA, disintermediation, distributed ledger, double helix, Elon Musk,, Erik Brynjolfsson, ethereum blockchain, everywhere but in the productivity statistics, family office, fiat currency, financial innovation, George Akerlof, global supply chain, Hernando de Soto, hive mind, information asymmetry, Internet of things, inventory management, iterative process, Jean Tirole, Jeff Bezos, jimmy wales, John Markoff, joint-stock company, Joseph Schumpeter, Kickstarter, law of one price, Lyft, Machine translation of "The spirit is willing, but the flesh is weak." to Russian and back, Marc Andreessen, Mark Zuckerberg, meta analysis, meta-analysis, moral hazard, multi-sided market, Myron Scholes, natural language processing, Network effects, new economy, Norbert Wiener, Oculus Rift, PageRank, pattern recognition, peer-to-peer lending, performance metric, Plutocrats, plutocrats, precision agriculture, prediction markets, pre–internet, price stability, principal–agent problem, Ray Kurzweil, Renaissance Technologies, Richard Stallman, ride hailing / ride sharing, risk tolerance, Ronald Coase, Satoshi Nakamoto, Second Machine Age, self-driving car, sharing economy, Silicon Valley, Skype, slashdot, smart contracts, Snapchat, speech recognition, statistical model, Steve Ballmer, Steve Jobs, Steven Pinker, supply-chain management, TaskRabbit, Ted Nelson, The Market for Lemons, The Nature of the Firm, Thomas L Friedman, too big to fail, transaction costs, transportation-network company, traveling salesman, two-sided market, Uber and Lyft, Uber for X, Watson beat the top human players on Jeopardy!, winner-take-all economy, yield management, zero day

And Facebook, already a huge and profitable company when Goodwin wrote about it in March of 2015, continued to grow in size and influence, to greatly affect mainstream content producers, and to make sizable investments in innovation. In August of 2015 the web traffic analysis company released a report showing that across the major news and media sites it tracked, more viewers came via Facebook than from Google and other search engines. In March of 2016, Mark Zuckerberg unveiled the company’s ten-year road map, which included major initiatives in artificial intelligence, virtual reality and augmented reality, and even solar-powered airplanes to bring Internet access to millions of people who live far from any telecommunications infrastructure. How could companies that consisted of only an “indescribably thin layer” be having such an impact, and such success? As Goodwin observed, “Something interesting is happening.” A Giant Reaches Out By any standard, General Electric is one of the most successful US companies.

pages: 552 words: 168,518

MacroWikinomics: Rebooting Business and the World by Don Tapscott, Anthony D. Williams


accounting loophole / creative accounting, airport security, Andrew Keen, augmented reality, Ayatollah Khomeini, barriers to entry, bioinformatics, Bretton Woods, business climate, business process, car-free, carbon footprint, citizen journalism, Clayton Christensen, clean water, Climategate, Climatic Research Unit, cloud computing, collaborative editing, collapse of Lehman Brothers, collateralized debt obligation, colonial rule, commoditize, corporate governance, corporate social responsibility, creative destruction, crowdsourcing, death of newspapers, demographic transition, distributed generation, don't be evil,, energy security, energy transition, Exxon Valdez, failed state, fault tolerance, financial innovation, Galaxy Zoo, game design, global village, Google Earth, Hans Rosling, hive mind, Home mortgage interest deduction, interchangeable parts, Internet of things, invention of movable type, Isaac Newton, James Watt: steam engine, Jaron Lanier, jimmy wales, Joseph Schumpeter, Julian Assange, Kevin Kelly, knowledge economy, knowledge worker, Marc Andreessen, Marshall McLuhan, mass immigration, medical bankruptcy, megacity, mortgage tax deduction, Netflix Prize, new economy, Nicholas Carr, oil shock, old-boy network, online collectivism, open borders, open economy, pattern recognition, peer-to-peer lending, personalized medicine, Ray Kurzweil, RFID, ride hailing / ride sharing, Ronald Reagan, Rubik’s Cube, scientific mainstream, shareholder value, Silicon Valley, Skype, smart grid, smart meter, social graph, social web, software patent, Steve Jobs, text mining, the scientific method, The Wisdom of Crowds, transaction costs, transfer pricing, University of East Anglia, urban sprawl, value at risk, WikiLeaks, X Prize, young professional, Zipcar

But collaborative networks, in contrast, encourage individuals themselves to directly and voluntarily publish granular data about themselves (tagged photos, preferences/settings/likes, friends’ lists, groups joined, etc.), short-circuiting the obligations of organizations to seek informed consent and to manage this data responsibly according to defined criteria. The integration of personal profiles on networks such as Facebook with myriad other sites, communities, and applications on the Web further undermines privacy. Toss in the emerging “augmented reality” tools where you point your mobile device at the street and it gives you real-time information about the world around you—everything from recognizing the faces of people nearby to letting you know about all the people on Twitter in your vicinity—and we can be sure that a ton of personal information about most of us is deeply and irrevocably embedded into the fabric of the Internet and instantly available to the world.

pages: 640 words: 177,786

Against All Enemies by Tom Clancy, Peter Telep


airport security, augmented reality, back-to-the-land, Captain Sullenberger Hudson, illegal immigration, Iridium satellite, US Airways Flight 1549

Below lay the ruins of San Sebastián Church, whose steeples were long gone and whose yellowed and crumbling walls were spanned by deep cracks like veins. The upper edges near the rooftops were draped in moss and mold. Once they reached the summit of the tallest hill, Moore led them to a cluster of pines, where they crouched down. He activated his smartphone’s camera and thumbed on the ARS (augmented reality system) app that would turn the phone into a computer-enhanced imaging device by superimposing wire frames over the images and displaying data boxes that indicated the size and range of various structures and targets within his field of view. Additionally, the system tapped into real-time streaming data on the house where they’d taken Sonia and Miguel. Moore knew the geeks back home were all focusing on that house as well, and within thirty seconds he’d have that imagery.

pages: 798 words: 240,182

The Transhumanist Reader by Max More, Natasha Vita-More


23andMe, Any sufficiently advanced technology is indistinguishable from magic, artificial general intelligence, augmented reality, Bill Joy: nanobots, bioinformatics, brain emulation, Buckminster Fuller, cellular automata, clean water, cloud computing, cognitive bias, cognitive dissonance, combinatorial explosion, conceptual framework, Conway's Game of Life, cosmological principle, data acquisition, discovery of DNA, Douglas Engelbart, Drosophila,, endogenous growth, experimental subject, Extropian, fault tolerance, Flynn Effect, Francis Fukuyama: the end of history, Frank Gehry, friendly AI, game design, germ theory of disease, hypertext link, impulse control, index fund, John von Neumann, joint-stock company, Kevin Kelly, Law of Accelerating Returns, life extension, lifelogging, Louis Pasteur, Menlo Park, meta analysis, meta-analysis, moral hazard, Network effects, Norbert Wiener, P = NP, pattern recognition, phenotype, positional goods, prediction markets, presumed consent, Ray Kurzweil, reversible computing, RFID, Richard Feynman, Ronald Reagan, silicon-based life, Singularitarianism, stem cell, stochastic process, superintelligent machines, supply-chain management, supply-chain management software, technological singularity, Ted Nelson, telepresence, telepresence robot, telerobotics, the built environment, The Coming Technological Singularity, the scientific method, The Wisdom of Crowds, transaction costs, Turing machine, Turing test, Upton Sinclair, Vernor Vinge, Von Neumann architecture, Whole Earth Review, women in the workforce, zero-sum game

Given the enormous potential benefits of advanced AGI technology, why is so little work being done on it (as distinct from narrow AI)? After answering that question, Goertzel concludes by laying out the risks and rewards of advanced AGI. Writing just a couple of years after the introduction of the World Wide Web in 1990, former MIT researcher Sasha Chislenko projected technological trends to see how we might use ­intelligent information filters and enhanced reality (now called “augmented reality”) to expand our perceptual and cognitive abilities and to personalize our view of reality. He makes some observations and predictions of the transformations in people’s perception of the world and themselves in the course of this technological change. Since Chislenko wrote this essay, we have begun to see the idea being introduced in reality, with early versions of the technology being built into smartphones and heads-up displays on some car windshields.

pages: 669 words: 210,153

Tools of Titans: The Tactics, Routines, and Habits of Billionaires, Icons, and World-Class Performers by Timothy Ferriss


Airbnb, Alexander Shulgin, artificial general intelligence, asset allocation, Atul Gawande, augmented reality, back-to-the-land, Bernie Madoff, Bertrand Russell: In Praise of Idleness, Black Swan, blue-collar work, Buckminster Fuller, business process, Cal Newport, call centre, Checklist Manifesto, cognitive bias, cognitive dissonance, Colonization of Mars, Columbine, commoditize, correlation does not imply causation, David Brooks, David Graeber, diversification, diversified portfolio, Donald Trump, effective altruism, Elon Musk, fault tolerance, fear of failure, Firefox, follow your passion, future of work, Google X / Alphabet X, Howard Zinn, Hugh Fearnley-Whittingstall, Jeff Bezos, job satisfaction, Johann Wolfgang von Goethe, John Markoff, Kevin Kelly, Kickstarter, Lao Tzu, life extension, lifelogging, Mahatma Gandhi, Marc Andreessen, Mark Zuckerberg, Mason jar, Menlo Park, Mikhail Gorbachev, Nicholas Carr, optical character recognition, PageRank, passive income, pattern recognition, Paul Graham, peer-to-peer, Peter H. Diamandis: Planetary Resources, Peter Singer: altruism, Peter Thiel, phenotype, PIHKAL and TIHKAL, post scarcity, premature optimization, QWERTY keyboard, Ralph Waldo Emerson, Ray Kurzweil, recommendation engine, rent-seeking, Richard Feynman, Richard Feynman, risk tolerance, Ronald Reagan, selection bias, sharing economy, side project, Silicon Valley, skunkworks, Skype, Snapchat, social graph, software as a service, software is eating the world, stem cell, Stephen Hawking, Steve Jobs, Stewart Brand, superintelligent machines, Tesla Model S, The Wisdom of Crowds, Thomas L Friedman, Wall-E, Washington Consensus, Whole Earth Catalog, Y Combinator, zero-sum game

Units are large, clunky, require insanely expensive computers, and setup is a mess. The experience, while fun, isn’t an order of magnitude better than traditional gaming. So, as of right now, I’ve avoided VR investments. At some point (years out), the right mixture of power, size, price, and reality technology will combine into a device that will likely see mass adoption. But as of right now, I’m a pass. * * * [TF: Kevin did call the explosion of augmented reality (AR) months before Pokémon Go exploded, emphasizing that AR and VR are not the same thing. He was bullish on AR and very bearish on VR.] It’s important to note: I’m also a believer in objective data and using it to inform decisions, especially in later rounds of financing. But in the early stage, at the seed of an idea, the bet is largely based on the quality of the team and the emotional connection you feel with the product.

pages: 1,263 words: 371,402

The Year's Best Science Fiction: Twenty-Sixth Annual Collection by Gardner Dozois


augmented reality, clean water, computer age, cosmological constant, David Attenborough, Deng Xiaoping, double helix, financial independence, game design, gravity well, jitney, John Harrison: Longitude, Kuiper Belt, Mahatma Gandhi, mass immigration, Paul Graham, Richard Feynman, Richard Feynman, Richard Feynman: Challenger O-ring, Search for Extraterrestrial Intelligence, Skype, stem cell, theory of mind, Turing machine, Turing test, urban renewal, Wall-E

I look at the bright, impenetrable firewall of the city of the dead. It shimmers like chained northern lights in my AR vision. I decide that it’s time to ask the Big Dog to bark. My helmet laser casts a one-nanosecond prayer of light at the indigo sky: just enough to deliver one quantum bit up there into the Wild. Then we wait. My tail wags and a low growl builds up in my belly. Right on schedule, it starts to rain red fractal code. My augmented reality vision goes down, unable to process the dense torrent of information falling upon the necropolis firewall like monsoon rain. The chained aurora borealis flicker and vanish. “Go!” I shout at the cat, wild joy exploding in me, the joy of running after the Small Animal of my dreams. “Go now!” The cat leaps into the void. The wings of the armour open and grab the icy wind, and the cat rides the draft down like a grinning Chinese kite.