"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality"

14 results back to index


Smart Mobs: The Next Social Revolution by Howard Rheingold

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", A Pattern Language, Alvin Toffler, AOL-Time Warner, augmented reality, barriers to entry, battle of ideas, Brewster Kahle, Burning Man, business climate, citizen journalism, computer vision, conceptual framework, creative destruction, Dennis Ritchie, digital divide, disinformation, Douglas Engelbart, Douglas Engelbart, experimental economics, experimental subject, Extropian, Free Software Foundation, Garrett Hardin, Hacker Ethic, Hedy Lamarr / George Antheil, Herman Kahn, history of Unix, hockey-stick growth, Howard Rheingold, invention of the telephone, inventory management, Ivan Sutherland, John Markoff, John von Neumann, Joi Ito, Joseph Schumpeter, Ken Thompson, Kevin Kelly, Lewis Mumford, Metcalfe's law, Metcalfe’s law, more computing power than Apollo, move 37, Multics, New Urbanism, Norbert Wiener, packet switching, PalmPilot, Panopticon Jeremy Bentham, pattern recognition, peer-to-peer, peer-to-peer model, pez dispenser, planetary scale, pre–internet, prisoner's dilemma, radical decentralization, RAND corporation, recommendation engine, Renaissance Technologies, RFID, Richard Stallman, Robert Metcalfe, Robert X Cringely, Ronald Coase, Search for Extraterrestrial Intelligence, seminal paper, SETI@home, sharing economy, Silicon Valley, skunkworks, slashdot, social intelligence, spectrum auction, Steven Levy, Stewart Brand, the Cathedral and the Bazaar, the scientific method, Tragedy of the Commons, transaction costs, ultimatum game, urban planning, web of trust, Whole Earth Review, Yochai Benkler, zero-sum game

In the 2000 edition of The Virtual Community, I discussed the “Frankfurt School” philosophers Adorno and Horkheimer who saw mass media as a weapon of psychological manipulation of the consumer by a culture industry that eats everything authentic, privatizes everything public, and feeds it back to people as pay-as-you-go fables.38 An even more extreme position was taken by Jean Baudrillard, whose descriptions of the “hyperreal” portray a world in which everyone is so mesmerized that they have forgotten that their environment is no longer real.39 Hyperreal media, Baudrillard proposed, are the ultimate refinement of capitalism, generating desire for consumption simply by manipulating the simulation of the moment. Selling people beliefs, hopes, and distractions generates profits at the same time it pacifies and neutralizes possible resistance from consumers. There are only a few necessities of life to turn into products, but an infinity of symbols, and a pacified population of symbol-consumers, in hyperreality. It’s hard not to think of Baudrillard in Times Square or Shibuya Crossing, or driving through any suburb in the world at night, the curtains of every house lit by the blue glow of cathode tubes.


pages: 337 words: 87,236

Fallen Idols: Twelve Statues That Made History by Alex von Tunzelmann

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", anti-communist, Apollo 11, Berlin Wall, Black Lives Matter, Boris Johnson, British Empire, colonial rule, coronavirus, correlation does not imply causation, COVID-19, Donald Trump, double helix, Easter island, European colonialism, fake news, Fall of the Berlin Wall, Ferguson, Missouri, George Floyd, global pandemic, Google Earth, lockdown, Mahatma Gandhi, Mikhail Gorbachev, Nelson Mandela, no-fly zone, Ronald Reagan, Scramble for Africa, Suez crisis 1956, the map is not the territory, TikTok, transatlantic slave trade, W. E. B. Du Bois

It was war ‘stripped of its passions, its phantasms, its finery, its veils, its violence, its images: war stripped bare by its technicians even, and then reclothed by them with all the artifices of electronics, as though with a second skin.’8 The hyperreality of the Gulf War that Baudrillard described caught the imaginations of writers, artists and filmmakers. It looked ever more prescient as the internet began to connect the world. Excitement and anxieties about real versus virtual experiences grew. A hyperreal war was played out in the 1997 political comedy film Wag the Dog (loosely based on a 1993 novel), in which an American president creates a fictional war abroad to distract from a sex scandal at home. Hyperreality was the basis of action sci-fi blockbuster The Matrix (1999). The character Morpheus is quoting Baudrillard when he says: ‘Welcome to the desert of the real.’


pages: 412 words: 116,685

The Metaverse: And How It Will Revolutionize Everything by Matthew Ball

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", 3D printing, Airbnb, Albert Einstein, Amazon Web Services, Apple Newton, augmented reality, Big Tech, bitcoin, blockchain, business process, call centre, cloud computing, commoditize, computer vision, COVID-19, cryptocurrency, deepfake, digital divide, digital twin, disintermediation, don't be evil, Elon Musk, en.wikipedia.org, Ethereum, ethereum blockchain, game design, gig economy, Google Chrome, Google Earth, Google Glasses, hype cycle, intermodal, Internet Archive, Internet of things, iterative process, Jeff Bezos, John Gruber, Kevin Roose, Kickstarter, lockdown, Mark Zuckerberg, Metcalfe’s law, Minecraft, minimum viable product, Neal Stephenson, Network effects, new economy, non-fungible token, open economy, openstreetmap, pattern recognition, peer-to-peer, peer-to-peer model, Planet Labs, pre–internet, QR code, recommendation engine, rent control, rent-seeking, ride hailing / ride sharing, Robinhood: mobile stock trading app, satellite internet, self-driving car, SETI@home, Silicon Valley, skeuomorphism, Skype, smart contracts, Snapchat, Snow Crash, social graph, social web, SpaceX Starlink, Steve Ballmer, Steve Jobs, thinkpad, TikTok, Tim Cook: Apple, TSMC, undersea cable, Vannevar Bush, vertical integration, Vitalik Buterin, Wayback Machine, Y2K

Yet there is no reason to assume that such an outcome is inevitable, or even likely, for the actual Metaverse. A perfect society tends not to make for much human drama, and human drama is the root of most fiction. As a point of contrast, we can consider the French philosopher and cultural theorist Jean Baudrillard, who coined the term “hyperreality” in 1981 and whose works are often linked to those of Gibson, and those Gibson influenced.‡ Baudrillard described hyperreality as a state in which reality and simulations were so seamlessly integrated that they were indistinguishable. Though many find this idea frightening, Baudrillard argued that what mattered was where individuals would derive more meaning and value—and speculated it would be in the simulated world.5 The idea of the Metaverse is also inseparable from the ideas of the Memex, but where Bush imagined an infinite series of documents linked together via words, Stephenson and others conceived infinitely interconnected worlds.


pages: 338 words: 74,302

Only Americans Burn in Hell by Jarett Kobek

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", AltaVista, coherent worldview, corporate governance, crony capitalism, Donald Trump, East Village, General Magic , ghettoisation, Google Chrome, Great Leap Forward, haute couture, illegal immigration, indoor plumbing, Jeff Bezos, mandelbrot fractal, microdosing, military-industrial complex, MITM: man-in-the-middle, pre–internet, sexual politics, Seymour Hersh, Skype, Snapchat, Steve Bannon, Steve Jobs, Telecommunications Act of 1996

Sometimes they expressed this pretense in unreadable texts called master’s theses and doctoral dissertations. One of Baudrillard’s ideas was very popular. He’d theorized that there would be a moment when reality collapsed into fiction, at which point it would then be impossible to distinguish the fake from the actual. He called this the Hyperreal. But what neither Baudrillard nor his readers could ever locate was the exact moment when the Hyperreal would replace the real. It was a mystery, floating-point arithmetic without any definitive beginning. But then it happened. On November 8/9th, 2016 AD, while I was asleep in London’s Little Venice, passed out in someone’s former childhood bedroom above Blomfield Road, the real became Hyperreal.


pages: 322 words: 88,197

Wonderland: How Play Made the Modern World by Steven Johnson

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", Ada Lovelace, adjacent possible, Alfred Russel Wallace, Antoine Gombaud: Chevalier de Méré, Berlin Wall, bitcoin, Book of Ingenious Devices, Buckminster Fuller, Charles Babbage, Claude Shannon: information theory, Clayton Christensen, colonial exploitation, computer age, Computing Machinery and Intelligence, conceptual framework, cotton gin, crowdsourcing, cuban missile crisis, Drosophila, Edward Thorp, Fellow of the Royal Society, flying shuttle, game design, global village, Great Leap Forward, Hedy Lamarr / George Antheil, HyperCard, invention of air conditioning, invention of the printing press, invention of the telegraph, Islamic Golden Age, Jacquard loom, Jacques de Vaucanson, James Watt: steam engine, Jane Jacobs, John von Neumann, joint-stock company, Joseph-Marie Jacquard, land value tax, Landlord’s Game, Lewis Mumford, lone genius, mass immigration, megacity, Minecraft, moral panic, Murano, Venice glass, music of the spheres, Necker cube, New Urbanism, Oculus Rift, On the Economy of Machinery and Manufactures, pattern recognition, peer-to-peer, pets.com, placebo effect, pneumatic tube, probability theory / Blaise Pascal / Pierre de Fermat, profit motive, QWERTY keyboard, Ray Oldenburg, SimCity, spice trade, spinning jenny, statistical model, Steve Jobs, Steven Pinker, Stewart Brand, supply-chain management, talking drums, the built environment, The Great Good Place, the scientific method, The Structural Transformation of the Public Sphere, trade route, Turing machine, Turing test, Upton Sinclair, urban planning, vertical integration, Victor Gruen, Watson beat the top human players on Jeopardy!, white flight, white picket fence, Whole Earth Catalog, working poor, Wunderkammern

(In the United States alone, amusement parks generate more than $50 billion in economic activity each year.) But these fantasylands turned out to have philosophical implications as well. A rich tradition of continental philosophy emerged in the 1970s—most famously Umberto Eco’s Travels in Hyperreality and Jean Baudrillard’s Simulacra and Simulation—decrying the illusory artifice of modern culture, all the theme restaurants and megamalls and old downtowns converted into spectacles of consumption. “Disneyland is presented as imaginary in order to make us believe that the rest is real,” Baudrillard famously announced in Simulacra and Simulation, “whereas all of Los Angeles and the America that surrounds it are no longer real, but belong to the hyperreal order and to the order of simulation.”


Howard Rheingold by The Virtual Community Homesteading on the Electronic Frontier-Perseus Books (1993)

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", Alvin Toffler, Apple II, bread and circuses, Brewster Kahle, Buckminster Fuller, commoditize, conceptual framework, disinformation, Do you want to sell sugared water for the rest of your life?, Douglas Engelbart, Douglas Engelbart, Electric Kool-Aid Acid Test, experimental subject, General Magic , George Gilder, global village, Gregor Mendel, Hacker Ethic, Haight Ashbury, Howard Rheingold, HyperCard, intentional community, Ivan Sutherland, John Gilmore, John Markoff, Kevin Kelly, knowledge worker, license plate recognition, loose coupling, Marshall McLuhan, megaproject, Menlo Park, meta-analysis, Mitch Kapor, Morris worm, multilevel marketing, packet switching, Panopticon Jeremy Bentham, profit motive, RAND corporation, Ray Oldenburg, rent control, RFC: Request For Comment, Ronald Reagan, Saturday Night Live, Steve Jobs, Steve Wozniak, Steven Levy, Stewart Brand, technoutopianism, Ted Nelson, telepresence, The Great Good Place, The Hackers Conference, the strength of weak ties, urban decay, UUNET, Whole Earth Catalog, Whole Earth Review, young professional

If electronic democracy is to succeed, however, in the face of all the obstacles, activists must do more than avoid mistakes. Those who would use computer networks as political tools must go forward and actively apply their theories to more and different kinds of communities. If there is a last good hope, a bulwark against the hyper-reality of Baudrillard or Forster, it will come from a new way of looking at technology. Instead of falling under the spell of a sales pitch, or rejecting new technologies as instruments of illusion, we need to look closely at new technologies and ask how they can help build stronger, more humane communities--and ask how they might be obstacles to that goal.


pages: 371 words: 107,141

You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All by Adrian Hon

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", 4chan, Adam Curtis, Adrian Hon, Airbnb, Amazon Mechanical Turk, Amazon Web Services, Astronomia nova, augmented reality, barriers to entry, Bellingcat, Big Tech, bitcoin, bread and circuses, British Empire, buy and hold, call centre, computer vision, conceptual framework, contact tracing, coronavirus, corporate governance, COVID-19, crowdsourcing, cryptocurrency, David Graeber, David Sedaris, deep learning, delayed gratification, democratizing finance, deplatforming, disinformation, disintermediation, Dogecoin, electronic logging device, Elon Musk, en.wikipedia.org, Ethereum, fake news, fiat currency, Filter Bubble, Frederick Winslow Taylor, fulfillment center, Galaxy Zoo, game design, gamification, George Floyd, gig economy, GitHub removed activity streaks, Google Glasses, Hacker News, Hans Moravec, Ian Bogost, independent contractor, index fund, informal economy, Jeff Bezos, job automation, jobs below the API, Johannes Kepler, Kevin Kelly, Kevin Roose, Kickstarter, Kiva Systems, knowledge worker, Lewis Mumford, lifelogging, linked data, lockdown, longitudinal study, loss aversion, LuLaRoe, Lyft, Marshall McLuhan, megaproject, meme stock, meta-analysis, Minecraft, moral panic, multilevel marketing, non-fungible token, Ocado, Oculus Rift, One Laptop per Child (OLPC), orbital mechanics / astrodynamics, Parler "social media", passive income, payment for order flow, prisoner's dilemma, QAnon, QR code, quantitative trading / quantitative finance, r/findbostonbombers, replication crisis, ride hailing / ride sharing, Robinhood: mobile stock trading app, Ronald Coase, Rubik’s Cube, Salesforce, Satoshi Nakamoto, scientific management, shareholder value, sharing economy, short selling, short squeeze, Silicon Valley, SimCity, Skinner box, spinning jenny, Stanford marshmallow experiment, Steve Jobs, Stewart Brand, TED Talk, The Nature of the Firm, the scientific method, TikTok, Tragedy of the Commons, transaction costs, Twitter Arab Spring, Tyler Cowen, Uber and Lyft, uber lyft, urban planning, warehouse robotics, Whole Earth Catalog, why are manhole covers round?, workplace surveillance

Andrea Phillips, our designer based in New York, got the ball rolling, only for our order to be rejected: M&M’s had looked up Ceretin online and it was clearly a trademark of a company called Cognivia. Cue Andrea patiently explaining ARGs to an M&M’s customer service representative. This confusion is emblematic of hyperreality, an idea coined by Jean Baudrillard.11 It’s what happens when a simulation of reality becomes blended with reality itself, where the simulation is sufficiently realistic that it becomes indistinguishable from reality, where it’s experienced as more real than the real. Hyperreality manifests in theme parks, TV shows, virtual reality, and lately, social networking apps.


pages: 378 words: 107,957

pages: 1,233 words: 239,800

Public Places, Urban Spaces: The Dimensions of Urban Design by Matthew Carmona, Tim Heath, Steve Tiesdell, Taner Oc

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", A Pattern Language, Arthur Eddington, Big bang: deregulation of the City of London, big-box store, Broken windows theory, Buckminster Fuller, car-free, carbon footprint, cellular automata, City Beautiful movement, Community Supported Agriculture, complexity theory, deindustrialization, disinformation, Donald Trump, drive until you qualify, East Village, edge city, food miles, Frank Gehry, Future Shock, game design, garden city movement, gentrification, global supply chain, Guggenheim Bilbao, income inequality, invisible hand, iterative process, Jane Jacobs, land bank, late capitalism, Lewis Mumford, longitudinal study, Masdar, Maslow's hierarchy, megaproject, megastructure, New Urbanism, peak oil, Peter Calthorpe, place-making, post-oil, precautionary principle, principal–agent problem, prisoner's dilemma, profit motive, Richard Florida, Seaside, Florida, starchitect, streetcar suburb, systems thinking, tacit knowledge, technological determinism, telepresence, the built environment, The Chicago School, The Death and Life of Great American Cities, The Great Good Place, the market place, The Structural Transformation of the Public Sphere, The Wealth of Nations by Adam Smith, Traffic in Towns by Colin Buchanan, Tragedy of the Commons, transaction costs, transit-oriented development, urban decay, urban planning, urban renewal, urban sprawl, vertical integration, zero-sum game


pages: 414 words: 121,243

What's Left?: How Liberals Lost Their Way by Nick Cohen

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", anti-communist, Ayatollah Khomeini, Berlin Wall, Boycotts of Israel, British Empire, centre right, critical race theory, DeepMind, disinformation, Etonian, failed state, Fall of the Berlin Wall, Farzad Bazoft, feminist movement, government statistician, Great Leap Forward, haute couture, kremlinology, liberal world order, light touch regulation, mass immigration, military-industrial complex, moral hazard, Naomi Klein, no-fly zone, plutocrats, post-industrial society, profit motive, public intellectual, Ralph Nader, road to serfdom, Ronald Reagan, Scientific racism, sensible shoes, the scientific method, union organizing, upwardly mobile, Yom Kippur War

It had brainwashed US citizens – although not, once again, French philosophers – into believing that lies were true and the truth was a lie. ‘Disneyland is presented as imaginary in order to make us believe that the rest is real,’ he declared. ‘When in fact all of Los Angeles and America surrounding it are no longer real, but of the order of the hyperreal and of simulation.’ It goes without saying that Monsieur Baudrillard didn’t talk to the citizens of Los Angeles and produce evidence that Disneyland was more real to them than their work, loves, sicknesses and pleasures. America wasn’t the world’s oldest democratic country with virtues as well as vices, but an arid nightmare – the ‘desert of the real’.


pages: 342 words: 90,734

pages: 700 words: 201,953

The Social Life of Money by Nigel Dodd

"hyperreality Baudrillard"~20 OR "Baudrillard hyperreality", accounting loophole / creative accounting, bank run, banking crisis, banks create money, behavioural economics, Bernie Madoff, bitcoin, Bitcoin Ponzi scheme, blockchain, borderless world, Bretton Woods, BRICs, business cycle, capital controls, capitalist realism, cashless society, central bank independence, collapse of Lehman Brothers, collateralized debt obligation, commoditize, computer age, conceptual framework, credit crunch, cross-subsidies, currency risk, David Graeber, debt deflation, dematerialisation, disintermediation, Dogecoin, emotional labour, eurozone crisis, fiat currency, financial engineering, financial exclusion, financial innovation, Financial Instability Hypothesis, financial repression, floating exchange rates, Fractional reserve banking, gentrification, German hyperinflation, Goldman Sachs: Vampire Squid, Herbert Marcuse, Hyman Minsky, illegal immigration, informal economy, interest rate swap, Isaac Newton, John Maynard Keynes: Economic Possibilities for our Grandchildren, joint-stock company, Joseph Schumpeter, Kickstarter, Kula ring, laissez-faire capitalism, land reform, late capitalism, liberal capitalism, liquidity trap, litecoin, London Interbank Offered Rate, M-Pesa, Marshall McLuhan, means of production, mental accounting, microcredit, Minsky moment, mobile money, Modern Monetary Theory, Money creation, money market fund, money: store of value / unit of account / medium of exchange, mortgage debt, National Debt Clock, Neal Stephenson, negative equity, new economy, Nixon shock, Nixon triggered the end of the Bretton Woods system, Occupy movement, offshore financial centre, paradox of thrift, payday loans, Peace of Westphalia, peer-to-peer, peer-to-peer lending, Ponzi scheme, post scarcity, post-Fordism, Post-Keynesian economics, postnationalism / post nation state, predatory finance, price mechanism, price stability, quantitative easing, quantitative trading / quantitative finance, remote working, rent-seeking, reserve currency, Richard Thaler, risk free rate, Robert Shiller, Satoshi Nakamoto, scientific management, Scientific racism, seigniorage, Skype, Slavoj Žižek, South Sea Bubble, sovereign wealth fund, special drawing rights, The Wealth of Nations by Adam Smith, too big to fail, trade liberalization, transaction costs, Veblen good, Wave and Pay, Westphalian system, WikiLeaks, Wolfgang Streeck, yield curve, zero-coupon bond

In the fractal stage of value that he describes, signs are arranged in haphazard and arbitrary fashion, and they mutate through contact. In Baudrillard’s terms, inflation does not make money less valuable and therefore less “real.” Rather, it makes money more real; that is to say, money is hyperreal. Couched in these terms, it is intriguing to consider Baudrillard’s argument in light of the notion of capitalist “realism” recently advanced by Mark Fisher. According to Fisher, neoliberalism produced a form of reality closure in which its major actors and institutions articulate a single version of capitalism’s reality and a definite, inexorable, vision of its future.


pages: 1,015 words: 170,908

pages: 717 words: 150,288